[quote]\Application Data\[/quote] Sigh . . . I shake my head when stuff intended for users gets sent there . . . . . . it is a hidden folder, intended for application use, not for user files.
CobraA1
Sounds like a hardware conflict, then. Firebird - try updating the sound drivers?
Relax, t0nedude - your email probably just got corrupted or something weird like that. Just follow T-Man's directions and you should be fine. Stardock has great support. . . . and be nice to the frog. He runs this place . . .
I'd agree with Frogboy: Diplomacy. In particular, do something about those one-sided missions AIs like to give you. I'd like to be able to give the AIs missions as well. Sometimes it's annoying when they give you missions against a specific enemy, but you've got bigger fish to fry and don't have the resources. It would be nice to make a counter-proposal or even outright say "no." My opinion? Revamp the mission system. Mak
Vista 64 bit, Sins runs fine with iTunes. Sorry, can't reproduce the problem. BUT - if you're running XP, then the comparison is poor because they rewrote the audio stack in Vista. What OS are you running?
[quote]Yuk - C++. About as ugly as Java, but not quite.[/quote] In all honesty, that's the language most games are created in. Gamers are quite picky about performance, and C++ is closer to the machine than most other languages and can really deliver that performance. The APIs for DirectX are also pretty much built assuming they'll be used with C++ (and were likely written in C++ themselves). Ugly? Maybe, but it's the best tool for the job, and that's what counts.
Looks like there's a workaround and Skype is aware of the issue . . . . and it's a problem wiith using fullscreen games in general, I just noticed it in Sins first.
[quote]This whole jumping on a bandwagon with other sci-fi shows is a bad argument, since sins is based on many other shows / books.[/quote] The fallacy holds: There is no "law" forcing Ironclad to include it if they don't want to include it. [quote]You have people arguing that early gameplay would be affect, how?[/quote] You fail to understand what I have typed. I am asking if it would improve gameplay. If it does, then it would make sense. But if it's
[quote] Is it like Steam? [/quote] Kinda. [quote]If I purchase a game via impulse (so no physical copy) and I uninstall it, will I be able to reinstall it later on?[/quote] Yes. Everything you buy is tied to your Impulse account and can be re-downloaded later.
[quote]Both I and two other posters immediately replied that in Star Trek they have the equivilent of Flak because their main phaser arrays can target enemy fighters.[/quote] You're comparing a specifically anti-fighter munitions based system with a general-purpose laser based system? [quote]Also there is Flak in Star Trek, look up the Voyegar Episode with the Malon.[/quote] Hence "almost no" instead of "no" flak. . . . but that's all beside the point. They're
CreditSuisse: I'm not a terribly big fan of the "it's in a lot of sci-fi shows, therefore EVERYBODY must do it!" type of logic. If that's your biggest argument, forget it. . . . and I find it amusing that you have a pic of Star Trek, a sci-fi show that has almost no flak anywhere [e digicons]:fuzzy:[/e] .
[quote]Has this been discussed already?[/quote] Yes. [quote]Why is a brand new game put out within the past 18 months not support multi cores?[/quote] It does, in some senses of the word (it's multithreaded). It's just not using them equally. From what I've heard, this is a bug - it shouldn't be taking that much CPU, even on a single core.
[quote]I feel vista is way overrated, but Windows 7 looks promising..... [/quote] With all of the criticism it gets, I'd say it's very much underrated. [quote]well, on my core duo, I can tell the bios to recognize the 2 cores as one, logical cpu.[/quote] I do not recommend that - that will hurt performance for everything. If you wish to limit how many cores for particular applications, I recommend setting the affinity instead. You can find it by right clicking
It seems that Sins conflicts with the latest version of Skype. I don't know if it's possible to fix, since Skype may be forcing the issue, but whenever I have Skype open, Sins keeps minimizing every time I try to switch to it. The workaround is to use windowed mode, but I've always preferred my games full screen.
Personally, I don't mind a wired keyboard - it's the mouse that usually gets in the way of my games when the cord gets stuck on something. Although for some reason my wireless mouse still pauses sometimes, so it acts pretty much the same [e digicons]X|[/e] . Frankly, I never want to replace batteries, so my keyboard is wired and my mouse charges in its base at night.
[quote]Is that so unusual?[/quote] Probably not; once you're used to something it seems pretty narural. I can't use my father's left heanded mouse without spending some major time retraining. I've tried myself, and it's pretty useless to me right now. But it's still possible, I think. If you force yourself to use it every day, I'm sure you'd get used to it in a couple weeks. Changing something that has essentially become musle memory is very hard, but
[quote]Asking me to stop using it is like asking someone to start writing with their left hand even though their right hand is still fully useable.[/quote] I write left handed but use a mouse right handed. My father can't figure out for the life of him how I did it :D. With enough practice, yes you can change hands. It's not that you can't "reprogram" yourself - you simply don't want to because it means a transition time that will temporarily affect your performance.
[quote]What's with the 5 different versions?[/quote] Realistically, there are only 2 versions consumers will care about: Home Premium and Professional. The rest are for specialized markets. [quote]Why can't there just be two editons like XP and only make it 64-bit?[/quote] There are still some 32 bit only processors that can run Windows 7. P4s can probably run it. In addition, upgrading a 32 bit system to 64 bit requires a fresh install, and some people may not want th
. . . and this is why Windows 7 is very high on my wish list once it's released. I'll get a temp job over the summer if I have to. After installing Windows 7 beta and seeing how incredibly smooth and fast the install is and how it fixes everything in Vista - there's no way I'm going back to XP after 7 is out. Not that I'm using XP anyways - I'm using Vista. But I understand why people don't like Vista.
[quote]I see "cloud" computing and think "mainframe" and "dumb terminals" and "thin clients".[/quote] Yeah, I see this as well. And in all honesty - what's good for businesses isn't always good for us home users. Frankly, the 100% internet is a bit of a dream, and there are still security, privacy, latency, bandwidth, trust, etc etc etc issues. Frankly, I don't think it's even a philosophically good idea to go 100% cloud computing. There's
[quote]advapi32.dll does not seem to help for me [/quote] Same here. It's been over two months since the original report - what's the holdup?
While most people here still seem to be using XP, I'll add that Vista and Windows 7 also handle dual monitors without any additional software. In addition, nVidia's software (and I'm sure ATI's as well) also supports dual monitors. I don't use any other third party software.
[quote]I`m just curious, Why do this? Does it improve performance? I guess if the hard drive was partioned into smaller sections the pc could access files faster, I think.[/quote] Here are my reasons: Many modern games take up a lot of space. I play GRID, which is a whopping 10 GB in size! Older games often want to be able to modify their own folder. MMORPGs are always updating, so they need to modify their own folder.
I highly recommend using Microsoft's Visual Studio Express C++ compiler instead. GalenEvil was familiar with Dev C++, and he had the time to spend to set it up how he wanted. It does not sound like you have that luxury, so you should install ahnd use a compiler that is easy to set up.
With the most popular machines being the x86/x64 platform, DRM is currently unworkable, as it cannot effectively hide code and data sufficiently from other software. Even encryption cannot effectively protect content, as the decryption algorithm must expose itself in memory during decryption of the content. Rootkits and virtual machines can bypass OS memory restrictions. With hardware modifications, it may be theoretically possible to hide data in a way that virtual machines and rootkits cann