Anton Zed

Anton Zed

Joined Member # 2583800
0 Posts 0 Replies 236 Reputation

Here is the thing. Space miners are REUSABLE. Once they have upgraded the asteroid, you can click on them (they are on the asteroid) and then move them anywhere you want. (like the next asteroid). Once you move thenm, you can then click the asteroid and assign its production to any planet you own. Note also that the farther you go for the asteroid the less production you get. here are some pics to explain he concept. <img src="http://img100.imageshack.us/img100/428

5 Replies 5,811 Views

They are still there. The thing is you DONT have any on your initial colony. (ARRRGH 45 minuts of CNTR + N for nothing ). Also it is true that there is more of them on small PQ planets. Also note that small PQ planets have HUGE amount of upgradable tiles. My Iconia (PQ4) has like 12 of them. I think this was used to make any planet usefuls. Also note that there is MUCH more small PQ planets.

8 Replies 7,707 Views

I apologise for a mistake i made. I should have written PQ > 30+ then 20+. 100 Billion Pop planet Gives you around 1500+ gc by itself(class 38 planet). Basically once you have one you dont even care about the cash anymore. I never said you can turn any planets into 100 Billion ones (class 35+ makes so good ones ). I do agree however that if you can not build a 100 Billion planet it is better to go

9 Replies 9,362 Views

Do you wonder how to make tons of cash or how to reach 100Billion planet easily. here the tricks. For the stats i usually use 33% each. The reason is that i need to keep the costs down (ie military is usually no cost for most planets) and also i prefer to build constructors for my minies as fast as possible. Your research path. Ion Drive, Xeno Factories/Trade centers (and planetary improvements if you dont play Yor),Xeno labs Then TRADE !!!!, Soil Enchansment and Habitat improv

9 Replies 9,362 Views

Yeah. I once got a crap home planet, but the 2 closest star have 2 26PQ planets, one with a 30% Planet quality bonus (The planet was class 44 by the end of my research MUHAHAHAAHAH, It also made 2k cash with 33% tax). As soon as my home planet has one 300% manufacturing or 2 100% manufacturing bonuses and a decent place i play it. (Note i do save a and explore the next 4-5 star systems to make sure i do n

26 Replies 18,148 Views

You don't need 700% research or manufacturing either. We still want them though I agree about 700% manufacturing, but 700% research is amazing. Considering the fact that Bonus research (Ie research got from bonuses like starbase and mining ressources) is 2 times cheaper, getting a 700% research tile planet with 3-4 starbase can give you a fantast

15 Replies 10,151 Views

A wing of 5 Tiny hull fighters each with a Blackhole Eruptor will theoretically do 5-125 damage against an unarmored target. If the target has 3 Droid Sentries 3, however, that damage will be 0. A Large ship with those 5 BHEs will do 1-125 minus the 1-30 from the enemy defense, meaning it will do a whole lot of damage and kill the ship in one shot. <

118 Replies 33,360 Views

Note this do not count special ressources. I usually try to get planets with same pop so it is easier to manage. I also build 1 or 2 supermanufacturing powers. Usually: Factory(Purshase) Factory Factory (if PQ >8) Factory(If PQ > 10) Factory (if PQ > 15) Starport (If PQ > 9) if i have extra pop available (ie i can move population from other colonies) Marker Farm Market Market if it is a research planet Research (if this is a rese

18 Replies 88,690 Views

First some drives. Good to get up to Impulse. Second basic Trade. Thirds start researching governement and good and evil. Some other weird tech to research are Planetary Invasion and Planetary defenses. It is a real pain to get them from AI. Finally Xeno Farms. DO NOT RESEARCh weapons/defenses, minutiarisation and logistics. AI will do it for you,Just exchange. Also note AI will probably get you better Factories/Research labs then you could research so wait for these o

5 Replies 2,404 Views

Carriers will debalance the game too much. With carriers you would only build suicide Squads of Tiny fighters, teleport them close to the enemy planet and trash their whole defence. The basic trade off is between Size and Speed, since at the higher weapon levels even a tiny fighter can crush a Dreadnough.(Especially an AI Dreadnought). At medium weapon level, bigger ships speed enables them to attack more often, thus making them more useful then the small ones again. Small ships are mo

118 Replies 33,360 Views

I have played all versions (from 1.0 to 1.3) and the tech exchange is still weird. First of all i dont need previous technologies to get future one. As an example i can get Plasma II wepons without researching Plasma I. Then i can continue to research Plasma III without ever needing to research the first one. Second of all AI request unreasonable amount of ressources for some lower techs. As an example i can exchange Plasma Weapons for an Inpulse drive but i can not exchange it

4 Replies 7,221 Views