stevty2889

stevty2889

Joined Member # 2584764
0 Posts 3 Replies 7,450 Reputation

My first crash on 0.77. Crash at end of turn, over ~290 turns in to the game. Sovereign army was out moving. At end of turn game crashed. I believe an auto-save was also taking place. No zip file was created. Debugg.err link: http://pastebin.com/F5XMSdSG

0 Replies 1,408 Views

Clicked end of turn for several turns. No units outside of cities, so nothing was really occuing, then one me end of turn, and crashed to desktop. No zip file, here is link to debug.err. http://pastebin.com/dTTja2P9

0 Replies 1,460 Views

I just want to be able to cross the water, without being forced to pick or make a sov with earth magic. If boats are too difficult, just make it so raise land, can be used by any sov without requiring specific spell books. I think that's easier than asking for all land masses, to always be connected. Whats the point of having a big world, if you can't reach half of it?

41 Replies 52,900 Views

[quote who="Thormodr" reply="20" id="3064363"]Save it for the expansion and really go all out on this, IMO. Don't do anything half arsed. I'd love to see harbours, fishing grounds, sea monsters, troop transports, various naval vessels, etc. However, nail the vanilla game first. Adding a naval element in the future would be a big draw for the game, IMO. [/quote] And havin

41 Replies 52,900 Views

[quote who="DsRaider" reply="12" id="3064210"]Quoting Lord Xia, reply 9I just want boats to move people over water to islands and other continents. I don't need Pirates! with it. WoM already had boats, shores, and harbors. What it didn't have was a way for the AI to use boats too. Right now, that's all I want. I don't need every feature of the game to be fantastic and multi-leveled. I just need it to exist to provide basic function of moving units over water so better and more

41 Replies 52,900 Views

This is one of my biggest issues with WoM. The boats were taken out, and unless you specifically picked a sov with terraphorming you could get stuck on the main land, or end up with stranded champions. Looks like right now, it's the same here, if you don't pick up earth magic from the get go, you are stuck with no way of crossing water. I really hope this gets addressed while still in beta. My posts about this in WoM forums never got any response, other th

41 Replies 52,900 Views

Looks great. One question I have though, are harbors/ships re-enabled? I'd hate to get 1000+ turns in to an awsome game again, and find out I'm stuck on my continent because I didn't pick the teraphorming book from the get go.. https://forums.elementalgame.com/411737

141 Replies 87,612 Views

Well I ended up having to complete the game with Spell of Making, I couldn't complete by quest, because I had several stranded hero's, that had a piece of the forge, and couldn't complete by conquest since I was stuck on my continent. Hopefully they will make the rest of the spellbooks researchable to we don't get stuck in these situations..I completed all the quests I could find, and none of them gave me the terraforming spellbook.

10 Replies 7,819 Views

I have a ton of coastal cities, with ramps leading to water. Tried many different city placements, but can not build harbors. One of the enemy AI seems to be on another continent, and I have absolutely no way to get to them, because I don't have raise land spell, and I can't build ships. Dropbox link to Save File: http://dl.dropbox.com/u/9336846/Russ.EleSav

10 Replies 7,819 Views

I see the same thing. All the AI cities are filled with monuments, and AI unit size with expensive equipment is at minimum. Don't use auto-resolve so can't comment on this.

6 Replies 3,857 Views

While I am dissapointed with the state of the game at launch, I still see the game reaching it's potential, and I don't regret buying the game. It's not the only game thats had problems at launch, it's one of many, the differance is that Brad and Stardock truely appear to care and listen to feedback and customers. Definately could have done with longer beta to work out the game mechanics. Another game I recently pre-ordered I can't say the same about..Supreme Commander 2. That game wa

281 Replies 1,166,172 Views

Great to see the things being worked on. A couple of issues I have that I didn't see listed: 1. Lag in Tactical combat, seems related to champions on horses, maybe tied in with bow's as well, but 10-15 second lag between when I first attack and when I can do anything again. Lag occures during counter attacks, and before enemy movement as well. During counter attacks, I can hover over the enemy unit, see that it lost hitpoints or even went to 0, but animations don't occu

326 Replies 936,829 Views

Several issues. 1. Had a CTD after tactical combat. 2. As mentioned by others, charactors that retreated from combat, unable to go back in to combat(always says defeated, combat does not initiate, charactor doing the attacking doesn't show up in the dialog). 3. Sound effects just decide to stop, don't come back unless I exit and re-load game, but only last temporarily. 4. Very slow response in tactical combat, seems worse after putting champions/soverign on a m

0 Replies 2,422 Views

Just had it happen again, around 450 turns in to the game, just came out of a tactical battle when it crashed. Had it in full screen so didn't see memory usage, or see what triggered it. Here are my dump files and save game. http://dl.dropbox.com/u/9336846/Elemental0_98-2010-07-31T09-48-37-904.zip http://dl.dropbox.com

51 Replies 14,651 Views