Went in to a dungeon for a quest(can't remember the name). It spawned several fire elemental and Igny creatures on the map. One set of the Ignys ended up out in the ocean.
stevty2889
My first crash on 0.77. Crash at end of turn, over ~290 turns in to the game. Sovereign army was out moving. At end of turn game crashed. I believe an auto-save was also taking place. No zip file was created. Debugg.err link: http://pastebin.com/F5XMSdSG
Same thing here on a champion, Had Path of Mage and Affite already. After adding Mantle of Oceans, mana cost for every spell went to 0. Will take screenshots and link to save game when I get the chance.
Awsome. I've been playing for 5 hours strait with no crashes! Having a load of fun, had to force myself to stop so I can go to bed.
Clicked end of turn for several turns. No units outside of cities, so nothing was really occuing, then one me end of turn, and crashed to desktop. No zip file, here is link to debug.err. http://pastebin.com/dTTja2P9
I just want to be able to cross the water, without being forced to pick or make a sov with earth magic. If boats are too difficult, just make it so raise land, can be used by any sov without requiring specific spell books. I think that's easier than asking for all land masses, to always be connected. Whats the point of having a big world, if you can't reach half of it?
[quote who="Thormodr" reply="20" id="3064363"]Save it for the expansion and really go all out on this, IMO. Don't do anything half arsed. I'd love to see harbours, fishing grounds, sea monsters, troop transports, various naval vessels, etc. However, nail the vanilla game first. Adding a naval element in the future would be a big draw for the game, IMO. [/quote] And havin
[quote who="DsRaider" reply="12" id="3064210"]Quoting Lord Xia, reply 9I just want boats to move people over water to islands and other continents. I don't need Pirates! with it. WoM already had boats, shores, and harbors. What it didn't have was a way for the AI to use boats too. Right now, that's all I want. I don't need every feature of the game to be fantastic and multi-leveled. I just need it to exist to provide basic function of moving units over water so better and more
This is one of my biggest issues with WoM. The boats were taken out, and unless you specifically picked a sov with terraphorming you could get stuck on the main land, or end up with stranded champions. Looks like right now, it's the same here, if you don't pick up earth magic from the get go, you are stuck with no way of crossing water. I really hope this gets addressed while still in beta. My posts about this in WoM forums never got any response, other th
When to load saved game, during loading, crashed to desktop. http://dl.dropbox.com/u/9336846/FallenEnchantress0_75-2012-01-22T20-41-27-761.zip Pastebine Debug.err link http://pastebin.com/fPBdww9B
Clicked on a unit to attack it in tactical combat, with melee weapon. Crashed to desktop. Pastebin Debug.err http://pastebin.com/EB2WwQ2h http://dl.dropbox.com/u/9336846/FallenEnchantress0_75-2012-01-22T20-41-27-761.zip
Looks great. One question I have though, are harbors/ships re-enabled? I'd hate to get 1000+ turns in to an awsome game again, and find out I'm stuck on my continent because I didn't pick the teraphorming book from the get go.. https://forums.elementalgame.com/411737
Well I ended up having to complete the game with Spell of Making, I couldn't complete by quest, because I had several stranded hero's, that had a piece of the forge, and couldn't complete by conquest since I was stuck on my continent. Hopefully they will make the rest of the spellbooks researchable to we don't get stuck in these situations..I completed all the quests I could find, and none of them gave me the terraforming spellbook.
I have a ton of coastal cities, with ramps leading to water. Tried many different city placements, but can not build harbors. One of the enemy AI seems to be on another continent, and I have absolutely no way to get to them, because I don't have raise land spell, and I can't build ships. Dropbox link to Save File: http://dl.dropbox.com/u/9336846/Russ.EleSav
I see the same thing. All the AI cities are filled with monuments, and AI unit size with expensive equipment is at minimum. Don't use auto-resolve so can't comment on this.
While I am dissapointed with the state of the game at launch, I still see the game reaching it's potential, and I don't regret buying the game. It's not the only game thats had problems at launch, it's one of many, the differance is that Brad and Stardock truely appear to care and listen to feedback and customers. Definately could have done with longer beta to work out the game mechanics. Another game I recently pre-ordered I can't say the same about..Supreme Commander 2. That game wa
Great to see the things being worked on. A couple of issues I have that I didn't see listed: 1. Lag in Tactical combat, seems related to champions on horses, maybe tied in with bow's as well, but 10-15 second lag between when I first attack and when I can do anything again. Lag occures during counter attacks, and before enemy movement as well. During counter attacks, I can hover over the enemy unit, see that it lost hitpoints or even went to 0, but animations don't occu
Seems similar to the problem, myself and others have seen with ships on auto-explore, possibly with other units on auto-explore as well.
oops, double post
I have also seen a champion with baby picture, that already had essence/mana. Did not seem to be a copy of anyone I had though.
I've also seen this happen with a ship on auto-explore, saw the same issue in Beta 4.
I see the same issue, mainly seems to happen once I have champions on horses, long 10 second delays before I can attack again, see it happen during counter attacks as well.
I'm seeing this too, after loading a game, there are suddenly several new shards that weren't there before, without any addional research going on that might have made them show up.
Several issues. 1. Had a CTD after tactical combat. 2. As mentioned by others, charactors that retreated from combat, unable to go back in to combat(always says defeated, combat does not initiate, charactor doing the attacking doesn't show up in the dialog). 3. Sound effects just decide to stop, don't come back unless I exit and re-load game, but only last temporarily. 4. Very slow response in tactical combat, seems worse after putting champions/soverign on a m
Just had it happen again, around 450 turns in to the game, just came out of a tactical battle when it crashed. Had it in full screen so didn't see memory usage, or see what triggered it. Here are my dump files and save game. http://dl.dropbox.com/u/9336846/Elemental0_98-2010-07-31T09-48-37-904.zip http://dl.dropbox.com