EaglePryde

EaglePryde

Joined Member # 2585729
0 Posts 0 Replies 428 Reputation

[quote who="SpardaSon21" reply="2303" id="2913569"]Star Ruler is a sandbox game, and I think these guys would prefer the constraints of Sins to the bland sameness all the races of Star Ruler have in terms of technology and weapons. [/quote] That's the part of the a mod to decide where it goes. The core game has a typical sandbox style but also modding capabilitys are very much sandbox. I'm sure that you could make "defined" races with own tech trees and ship set's jus

5,100 Replies 12,732,364 Views

Your mod and very much you work is very impressive. This topic has been brought up once but you guys could do some work on star ruler. As of now putting new race sets (ships etc.) is allready in game with drop down menu to choose from and making tech trees isn't hard at all. Atleast for a Team that has done a tremendous great work on sins, star ruler would be a breeze but has more room for modding freedom because of it's sandbox build up. Another large benefit is the constant

5,100 Replies 12,732,364 Views

Don't know if it has been mentioned or it's allready fixed in the next patch but i'll write it down. 1.) Regeneration Spell seems to do nothing. 2.) At start i had some creatures running around but that was all. Since then i only had reports of creatures lurking in woods or have been released but i haven't seen none..not even 1 and i'm pretty much late game (10cities+most of the map revealed) 3.) caravans don't seem to transfer food or something..haven't noticed. Send

0 Replies 1,707 Views

[quote who="Black-Knight" reply="7" id="2789845"] Quoting illmunkeys, reply 3 I believe the MP is simultaneous movement w/ countdown clock. So, while Stardock is putting options for a longer time clock, you'd never convince me to play an opponent that thought he needed an hour a turn. I think of it like Rome - you've made your empire so large, you have to choose what to micromanage wisely and eventually, you will begin to see corruption and crumbling within t

34 Replies 125,821 Views

I wonder why it is ok for some people to not have tactical battle in Multiplayer? As the name implies -> "Tactical" Battle...it should be tacticle or it's just a i hit you and you hit me and let it be decided by luck and some numbers...it's like removing control in an RTS and let you just see the outcome. Because it is a turn based game it will take time to complete a game..same in Multiplayer. So why do some people want to speed it up buy cutting combat? Either have t

144 Replies 404,553 Views

Haven't tried Multiplayer at present because i just started playing but why isn't there any tactical battle from the start in MP?. Auto deternmined combat is something that killed many games for me that had such. I'm primarily the Multiplayer gamer who loves to sit down with friends and battle eachother or against the AI. Auto resolving battle is a non existing battle imho..special in games where it's part of the core game. I wouldn't mind watching a

5 Replies 5,725 Views

Hi The Title explaines it pretty much. It would be really nice to see multiple races to be able to start with and to build unique citys(style). A more diverse gameplay in this way similar to heroes of might and magic, where every race has it's own "units",upgrades, research etc. Even the Sovreign should be having a unique look for every faction...could be a bad a** demon.

7 Replies 4,760 Views

Just wanted to ask why the mod hasn't been made more standalone from the start so it would just add those races to the 3 original. Is it because of game balance? I like the mod very much but somehow it would be cool if mods could somehow be better combined so you could just gather mods and have something like a fair large number of races to choose from :) Butter nevermind..great mod. I like it :)

1,489 Replies 3,395,387 Views

This wouldn't be the first mod where people just wanted to get their hands on a wip mod. It's kind of normal that things tend to change pretty fast in the modding szene. That's why i showed a bit of initative. Sorry if i made the wrong impression. I pretty much agree with your statement Major Stress. It's also hard to find a good modding team. I myselfe did pretty much of everything on my mod befor someone joined in to help. Mostly it's because there ar

791 Replies 1,946,166 Views

I worked on mods on other games and i know how much work it is. Based on my knowledge i assumed that it's no diffrent here and i just wanted to help. If your full then i wish you the best of luck. I can wait and i'm in no hurry to play the mod. I myself am working on a Star Trek mod right now for Space Empires 5. But that's another story and doesn't fit in here

791 Replies 1,946,166 Views

..and what i just don't get...why is the fleet combat just a calculated video. I sure would like to control the fleet battle by myselfe. It normaly is one of the funniest parts in a 4x4 game because of lack of combat control an multiplayer support i just wait for Space Empires V to show up although i whish galactic civilisation would also have this stuff in it...then it would be a really perfect 4x4 game and i would'nt look at any other game

399 Replies 230,663 Views