Illauna

Illauna

Joined Last seen Member # 2590371
43 Posts 435 Replies 3,766 Reputation

I just came across this a few days ago when doing my standard 6-month search for Master of Magic remakes and was blown away! I must have sunk 500+ hours into Fall from Heaven 2 and more than twice that in MoM over the years, and when I saw that Kael was brought in for this i knew I had to check it out. After reading everything I could I purchased the game and have slowly been getting into it. So far I think it's fantastic but some things are throwing me off a bit.

12 Replies 20,158 Views

Alright, this is reproduceable. The updated external link is the folder that includes: - Crash logs - Autosave file - Video I recorded on XSplit. Skip ahead to :50, I accidently loaded the wrong save. I kinda rushed in making this video I don't think it included any of the audio or my voice. Basically, I double clicked the space I wanted to fill then double clicked on the transfer icon on the unit I wanted to move at th

3 Replies 2,289 Views

I was flipping through my notes preparing for my final and thought I would post this. Here is a couple scans of my homework assignment from very early this year. I chose to do this excercise with Fallen Enchantress. We had to come up with new features and sketch an interface for it. This is by no means a suggestion for Stardock to do (unless, they actually want to :D) it was a quick exercise for my game design class. Feature Idea Map <img src="https://dl.dropbo

5 Replies 4,237 Views

[quote who="GoaFan77" reply="9" id="3330733"] Quoting Bigorra, reply 8I have never tried Kotor... Don't spoil the plot, and get it. I'm sure you can get it super cheap digitally now, or with a huge pack of older Star Wars games for $20.[/quote] If you are running Windows 7 (no idea about 8) there are some good resources on the lucasarts.com for getting the game to run stable. If you have an old XBOX (I don't have a 360 so couldn't

26 Replies 90,024 Views

[quote who="OliverFA_306" reply="6" id="3330634"] I believe that both approaches are fully compatible. Imagine that you get that new spell (or decide it's moment for a change of strategy) and from that moment you want to start using a spell. What would you do with the current system? Go pick the "new" spell and set it as favourite. With the dynamic system you could so the same and force that spell to become favourite. As you would continue using that spell, the dynamic system would

13 Replies 23,691 Views

[quote who="Star Adder" reply="6" id="3330574"]Nope. Brad stated that he wont code a single new line for the FE AI coz he is pissed that people still complain about a number of flaws it still has. He stated that if you don't like it the way it is then go fuck yourself and don't play his game although you have paid for it. Which is by the way the same thing that happened when folks complained about the GalCiv AI... Also - like you stated - he si busy d

22 Replies 25,457 Views

[quote quoting="post"] The AI does not perform immunity checks before attacking. I know this has been reported numerous times before and there are numerous examples of this ... here's one: AI Dragons breathing fire on my fire elementals has no effect. P.S. I assume this will be even more important in LH with things like immunity to physical weapon damage so please FIX IT! [/quote] This is how you get immediate action on something

22 Replies 25,457 Views

This is a game where you really have to play with the hand that is dealt to you. Here are some random tips that work for me. - I set the tax rate to none, start civics and as soon as I can I convert my first city into a town or a conclave. In this city I reduce my unrest to zero and get the pioneer build time to a reasonable level (3-5 turns) then I pump out a scout or 2 and start them heading towards my hero and champion. Because of their explorer ability the

8 Replies 16,418 Views

[quote who="Winnihym" reply="37" id="3329479"] It looks good. I'd love to see City level ups have the same kind of path choices as heroes, so you can see how to plan your city specialization.[/quote] Frogboy your team created a monster next we'll be asking for talent trees for gem sockets in our weapons. :D

74 Replies 257,042 Views

[quote who="G_Bison" reply="74" id="3329236"] I have never seen a game get this many complaints..!!!![/quote] Not taking sides but people kinda have it out for EA and DRM. Spore got over 2200 negative reviews until Amazon pulled them and reposted it. I've played the new Sim City and the game is awesome...provided you can get online, which will change.

149 Replies 695,791 Views

[quote who="sweatyboatman" reply="19" id="3329210"]The game looks beautiful! I am really happy with the hero recruitment and the tactical battles seem better (though clearly the game need a better UI clue for when a unit has ranged attack -- how frustrating it was watching you end-turn on your fire-mage). Is it too late to make a common-sense UI suggestion? Watching your play-through, there's an issue with flavor text dialogs breaking the flow of the game. Fla

74 Replies 257,042 Views

[quote who="carn112004" reply="8" id="3325301"] Quoting attackdrone, reply 5 Quoting carn112004, reply 2 It already sucked in Civ 1 and it took many iterations (i think some patch Civ 4) to stop. If you can't increase or decrease production turn-by-turn, there is no need to worry about production overrun. In Civilization, the player would have a small incentive to change production to trade / food

18 Replies 34,387 Views