You absolutely MUST have some kind of defense on your ships. This is unavoidable. Unarmored ships will almost always die in the opening round. I have a big issue with the AI. Alien empires tend to be one note songs. They'll always use missiles, or always use mass drivers, or always use beams. Even if they get the snot stomped out of me when I have my ships sickeningly stacked against their preferred attack, they stick to it. Only in the late game, when the damage output of weapons
JanuHull
Is it possible for a player to get that event?
Frankly, I'd not mind seeing something brought in from Star Trek BOTF. When you colonize a new planet, you've got to build the base structures on the planet, then take each planet through the upgrade process. So you couldn't put an industrial sector on a new world, you put down a basic factory, and work it up through every generation of improvement first. It might slow some games down a lot after the initial colonization explosion, but it would also help smooth out the late aquisitio
One of my favorite positions is to be just about halfway between the center and a corner. I can expand diagonally to cut off alien expansion, then backfill the worlds between my homeworld and the corner at a much more leisurely pace. This has the advantage of putting my most advanced worlds closer to where their production will have more impact in the late game. This had an interesting effect in this current game when the Drath, Dregin, Iconians, and myself managed to explode so fast
For the first turns. Set your taxes to keep your approval at 70% or better. Adjust your spending to be barely profitable. Set your spending priorities to 40 military, 10 social, 50 research. Buy your homeworld a factory, set up a second factory as your first build (even if the first one is on a bonus tile), then layout your homeworld however. Redesign a colony ship with two engines, one support module, and no sensors. This will be less expensive than your basic version and faster to
I've had it for about three weeks, and aside from a half week off to beat Darkstar One, I've been on this pretty constantly. Before that, I was a huge fan of GC1, and its still installed on my machine as we speak. I've been doing a lot of MMOs, so the strategy titles kinda lingered in limbo till I grabbed up GC1 when I laid off of WoW. In terms of favorite strategy games? 1) GC2 2) Star Trek: Birth of the Federation (this game is worth it for the Borg encounters
41 speed transports towards the endgame with 5x Hyperwarp III. Hail Mary conquest. I keep their fleet beaten down, then lob these bad boys into their space and snipe off their border worlds. Usually takes 1-3 turns from launch to assault, depending on the map. I play huge, and its usually only a wait of any measurable time when the war has gone on for a while, and I've moved the border quickly. Another "cheese" tactic is to shred their PQ16+ worlds with 15-20 billion populati
Uninhabitable planets keeps some level of "realism" in the game. Look at our solar system. How many habitable planets are there where citizens would be *happy* to live? One definitely (Earth), perhaps two (add Mars). Ceres, Ganymeade, Callisto, Titan, the Moon. One thing I've seen that's definitely missing are truly marginal planets, cla
I don't usually sweat it, since one of my strategies is staying ahead of the tech curve by a LONG margin.
"But I have never seen a game that needed so many updates and patches, ever." True, but then how rare is it I see a computer gamer without reliable internet access? Very 20th Century, but then I'm not into retro-puting.
Will do. I only had it once, and admittedly, it was a marathon session of more hours than I care to admit, and it was a pretty active war.
Nah, no biggie, I'll just stick with this one. Hadn't done anything other than post on the other. I just wanted to make sure the mods were informed its the same person.
I dunno about that, but I think it would be nice if the different races' bonuses could be carried over for systems you conquer through means other than military conquest. If you invade, the result is obvious, you slaughter the existing population, and replace it with your own. If you take a world through other means, it gets a little hinky. Right now, if you conquer a system without a military victory, like through influence or trade, the colonists on the planet magically become your people.
It would seem I've been the victim of my busted space bar. Previously, I've posted here as "Janu Hull", but because of my damnedable space bar at home, my Metaverse information is now tied to "JanuHull". This is not a sock puppet, just me making sure I'm all on the same page. My apologies for any confusion.
There was such an issue in the beta versions of 1.3, but it was fixed to my knowledge--did you update to 1.31 final? This was a 1.31 game, yes.
Had to retire on my first Metaverse game or risk losing it entirely because of an out of memory error. I've had a set 2GB pagefile forever, and never had a game chew up over a gig and a half of it before. Is this something anyone else has run into?