CreditSuisse

CreditSuisse

Joined Member # 2601121
8 Posts 149 Replies 806 Reputation

[quote who="burnout1620" reply="16" id="2064900"]Carriers shouldn't be able to respawn SC in battle. Simple as that.[/quote] +1 Karma [e digicons]:D[/e] Also Agent of Karma, why is my criticism of how light carriers can chill at the edge of the gravity well and jump out as soon as anything tries to counter them "getting tactics out of the game" Wouldn't it force carrier users to be EVEN more tactical? if the range was only 3/4 of a grav well so they have to actually

40 Replies 97,094 Views

[quote who="Kaltes" reply="16" id="2056971"]I agree with Dorian with just about everthing he said. capital ships are supposed to be imposing and fearsome. The beat stick of the galaxie, but at the moment there not.[/quote] I give +1 Karma [e digicons]k1[/e] [e digicons]:D[/e]

59 Replies 154,385 Views

Alright, I just remember. Many REGULAR capital ships like the Akkan, Progenitor Mothership, etc already start out with 1 Strike Craft while being able to be useful things like Colonize. All Caps are able to carry up to 2-3 SC already on their own. CAPITAL CARRIERS despite that other less specialized Carriers already carry 1 SC to begin with only start with 2 SC while being much much weaker than the other ships. How does this make sense? Also this effectively means a lv. 1-3 Capital Sh

57 Replies 177,166 Views

They added a third squadron to the light carrier? Holy shit that makes carrier spam 33% more deadly and uncounterable now. Soon, anyone who isn't spamming carriers will not be able to resist the OPness of them now. It all adds to the insanity. [e digicons]:D[/e]

20 Replies 35,518 Views

I want an Destroyer Class unit. It could soft counter carrier spam with Flak, and counter HCs while losing to (mass) LRF spam, and just slighty lose to capital ships. Way I see it, LRFs > LFs Carriers/SC > LRFs HCs > LRFs Carriers = Destroyers > HCs (mass) LRFs > Capital Ships > Destroyers > HCs

19 Replies 83,208 Views

Fair enough, eh well Carrier's having more HP than a Kiodiak is still wrong, only a slight 15% nerf to shields and hp would be enough! All capships do not have Anti-SC, only usually 1 can reliably hurt SC and 1 other with a marginally useful ability. I'm advocating for a "weak" Flak on most cap ships maybe equalivant to 1-2 Flak Frigates each and let the Akkan, etc ship be equal to 4-5 Flak Flak Frigates. Let capships benefit more from the hull and armor upgrades.

4 Replies 14,242 Views

Well at least after several names exchanged between the two of us, there is something in common now. However, it wasn't the purest test as all three factions doesn't get Hoshikos, however in general carriers do have pretty heavy shields and hull points too already. [e digicons]8C[/e] I conducted a causal Flak test myself yesterday. Can supreme micro of Dunov's Kols and Flak Frigates alone defeat Strike Craft? It was not a 1v1 but a 3v3 but the opportunity did come up where my

40 Replies 97,094 Views

There's been a lot of debate about several imbalances in the game right now and due to the contested nature of the topic it's very hard to form a general concensus about the balance. Namely: -Capital Ship balance, should they have better survivalibilty and some type Flak capability? (Starbases included) -Flak balance, should Flak Frigates continue to be useless? should Flak receive some sort of buff? -Light Carrier/Strike Craft balance that

4 Replies 14,242 Views

[quote who="-Ue_Carbon" reply="20" id="2063909"] Quoting DorianGray7, reply 19Cap Ships apart from the free one, are really not that good compared to GAME ENDING CARRIER SPAM! BITCHES! STRIKE CRAFT SPAM OWNS ALL! MUAHAHAHA... You can't stop me! unless.. you spam your own Strike Craft... I wonder where I put the duct tape??? ....hhmmmmmm....oh yeah.... *DUCT TAPES DORIANGRAY7 MOUTH* <b

22 Replies 36,431 Views

I and many others still mantain that Capital Ships should get some sort of "weak" Flak except for the Mothership type Capital Ship (Akkan, etc) which should get moderate Flak capabilities. The Mothership-class ships will now be very useful in mid-game battles to help with AA instead of dead -weight next to the Combat Capital Ships. I and many others mantain, it's highly unrealistic for huge expansive cap ships to not have any sort of Flak at all, even if they weren't designed to just

37 Replies 28,562 Views

[quote who="Astax" reply="2" id="2064027"]Yes it does. You don't know how the old flak worked to a point no one used carriers. You couldn't replenish strikecraft fast enough, they would die after 1 pass. And I don't mean a craft, I mean whole squadrons.[/quote] No one is arguing for that massive of a Flak buff to render strike Craft useless. SC should still rape and hard counter Light Frigate spam. Just not rape... everything [e digicons]:S[/e] And just buf

35 Replies 29,408 Views

[quote who="-Ue_Carbon" reply="23" id="2063864"]So after reading this topic and many others...There are 2 schools of thought here. A- Buff Flak B- Nerf Carriers Both have some great ideas and vaild points. I think we can all agree that the ability of the carrier field SC and keep those squard up and running without strong a strong counter. Maybe the best way to handle this is to not only buff flax and nerf carrier but do both. If w

35 Replies 29,408 Views

Stop telling people to mod it themselves, people post in here because they OBVIOUSLY want it to become mainstream! You're not gonna be able to get a multiplayer game among strangers for mods making them very limited in playability.

25 Replies 31,649 Views

[quote who="Teal" reply="8" id="2063854"] I dont want to sound obvious, or like an idiot, but why are we asking for dev intervention to nerf or add to strikecraft, or carriers, or flaks or their counters? Why dont we simply do a mod? Change the settings, up or down. Adjust the carriers, the strikecraft, the flaks, etc...? This leaves the game intact as is, for those not wanting the nerfs, or the adjustments, or the increases in one that offset the other so someone is disappoi

37 Replies 28,562 Views

All people want is to counter carriers without spamming their own carrier spam. Strike Craft ruin this game by weakening Capital Ships survivalibility, useless Flak Frigates, and useless planetary defenses. (No to mention useless Starbases in the expansion) Strike Craft counter ALL, and is no countered by anything - except other Strike Craft in equal or better numbers. duhh, double duhh. Also how do Carriers have more shields and hp than the Kodiak Heavy Crusiers which i

37 Replies 28,562 Views

[quote who="Agent of Kharma" reply="20" id="2063765"] and oh ya, the carrier jump out the instant you get in range for some dmg. Wow he just played you for a fool there... nice. Dorian, it seems that with statements like these, you are actually against something called "tactics." It seems that you want to remove tactics from the game. It seems you just want all ships to square up against each other, look each other in the eyes, then unload guns into each other unt

35 Replies 29,408 Views

And the pro-Planetary Defense camp goes wild! The_Only_Normal_1 and Ferang I'm going to offer to co-author a new thread that we could start with our ideas consolidated into a proper presentation in a better chance of Ironclad noticing this idea. What do you guy's say? We'll all write up something send it thru a private message and finalize a version with my pictures and our suggestions! [e digicons]:D[/e]

42 Replies 28,973 Views

[quote who="transitive" reply="15" id="2063542"] Quoting DorianGray7, reply 13You forget, while you are travelling arcoss the grav well you are constantly taking dmg and any strike craft he loses are instantly replacable. and oh ya, the carrier jump out the instant you get in range for some dmg. Wow he just played you for a fool there... nice. but you managed to chase him out of your grav-well. its

35 Replies 29,408 Views

[quote who="Szadowsz" reply="3" id="2063155"]Cap ships need increased survivability and Deliverance Engine needs some love[/quote] Of everyone agrees Capital Ships need more survivalibility in the form of hp, and built in Flak. + 1 Karma I also agree, Culture needs to be more powerful. Culture should be able to actually flip a planet to your side like in Gal Civ. Maybe then Culture Push will be a viable strat. Deliverence Engine should make Advent Culture run amoak and eventua

125 Replies 327,258 Views

Capital Ships deserve Flak guns, not only because its highly highly unrealistic for ANY capital ship to not have any, but they deserve "some" weak type of Flak. In fact, its HIGHLY unrealistic for Caps to NOT have any FLAK. LOOK at popular culture: Star Destroyers - yup lots of AA, Battlestar Galactica - a Flak platform on wheels, Battleships in WW2 - huge huge concentration of Flak to end all Flak. Capital Ships automatically has flak in EVERY SINGLE INSTANCE of real life and p

50 Replies 91,479 Views

Sorry man, Instantly replacable and free Strike Craft, high shielded/hull points Carriers (even more than a Kodiak btw) and the ability to jump out at anytime due to unlimited range is ruining this game. No one is nerfing the strike craft, themselves. Carrier's should cost antimatter or resources to replace Strike Craft, and we all know Capital Ships deserve som Flak and Flak in general needs to be buffed. I'm sorry you just don't see any of that. [e digicons]8C[/e] &

37 Replies 28,562 Views