fuel? that's a start but how about range? Carrier spam sitting at the extreme edge of a gravity well while sitting back and watching the slaughter then jumping out at the first sign of any real threat makes it impossible, really, truly to hit the carriers. With Strike Craft instantly replacable, it borders on insanity. How about the range of Strike Craft reduced to 2/3 of the gravity well? We all agree that Capital Ships should get "some" sort of Flak by default and Flak Friga
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Well above all: I want to see Flak Frigates buffed/All Cap ships get some kind of Flak, and Strike Craft no longer instantly replacable. After that balance, I really want to see random events and several new ships added to the game such as: (for all three factions of course) - Destroyer class ships (the missing link between Heavy Crusiers and Light Frigates) weaken than a cap ship but better than a HC , sort of a mini-Cap excelling at combating larger ships like HCs and equal
The Rebel Alliance in Star Wars spammed Strike Craft and you know it! [e digicons]:D[/e] They could be a man and duke it out, capital ship to capital ship with the Star Destroyers because they were weak.
I hope they implement the idea of pirates affecting trade routes. Pirates in real life don't go hells balls and attack a full fledged colony, they raid and pillage trade routes. There should be an option for people to hire them as privateers and reduce his trade income significantly. Then there might be a real incentive to wipe out the pirate base. Furthermore, building any idea of planetary defenses + the lv. of culture along the trade route planets will mitigate this pirate
[quote who="-Ue_Carbon" reply="4" id="2062845"]In the Distant Star mod we made Cap Carriers better by bumping up the amount of starting SC to 4/5, maxed out to 8/9, and ALSO by giving Cap Carriers 'Elite' SC. You know only the best pilots get to fly on a Cap Carrier. These Elites have I think 25% more damage, armor and HP. Helps balance them out and give them an edge over light carriers.[/quote] I like this idea, but elite SC at 25% buff to everything might be too much. I'd
Ok, my suggestion of a bigger badder Capital Ship is this: A cap ship with just roughly 20-25% more hull points and 10% more shields. It'll cost 5000 credits, 600 metal + 600 Crystal compared to 3000 credits and 400 m/crystal.It'll take up 90 logistics points. It cannot be one of the starting free capital ships. Only obtainable after the 2nd capital ship logistics point research. It'll have marginally more firepower than a typical cap (20%) and Flak turrets (equal to about 3 F
Well letting regular Capital Ships start with 2/3 strike craft - to a max of 4 or 5 (for some ships like the Akkan/motherships) is a good idea. The Carrier Cap should still start with a minimum of 4/5 though upgradable to 10 eventually. It'll marginally help regular non-carrier cap ships them fight off carrier spam and increase their worth in battle, as for Carrier-caps once they reach lv. 7+ they should become REAL battlestars with 10 strike craft squadrons and Flak to really stand i
FLAK GUNS for Starbases and all Capital Ships. They are soo essential right now, I can't play a multiplayer game without seeing massive carrier spam from all players. You might as well only have the scout, early LRMs/illuminators/etc then the Light Carrier in this game. Come on Ironclad, we need a Flak buff and a reduction in build time for the Strike Craft! (instantly replacable FYI)
The light carrier + instantly replacable Strike Craft. For completely ruining this game and making it into a spammer's heaven. Flippin ridiculous. Nuff said.
In my multiplayer games, I rarely if ever see anyone build a Capital Carrier for the simple fact everyone as in EVERYONE loves spamming light carriers. In these spammer's mind they think: "Why would I get an expansive capital ship that I need to lv. up to make any use of, when I could get 6 light carriers for the price of 1 Sova?" They are right. Simply next to the light carrier these things are too weak. Honestly, since I only have a lot of experience with TEC, the Sova
Agreed, the Capital Carrier Ship needs a buff. It should carry 4 Strike Craft by default then should be able to be upgraded to 10 Strike Craft. They should also have built in Flak guns and a Flak burst ability to fight off other Light Carriers. Right now nobody as in NOBODY gets them. For the cost of a Sova + the research, I could get 6 light carriers. That is instant 12 strike craft vs. the 2 you get at a lv. 1 Sova. Also, Cap ships get focused fired on and dies. Clearly this i
[e digicons]k6[/e] I'd really advocate an Yamato-Class Battleship in one of the micro-expansions in a sort of a super-Kol that would cost 5000 credits, 600 metal, 600 crystal. It would be bigger, badder, and have 5 flak turrets built in. All three factions would get this "Super-battleship" type capital ship. Of course the fundamental problem with capital ships remains that Capital ships just go down way too fast to Strike Craft (instantly replacable) and
+ 10 to the Flak idea, but I'd say buff it even more, to 6-7 turrents. Combined with a general Flak buff hopefully we can combat Strike Craft spam. It would be ridiculous if a fleet of Carriers jump in, stay at the edge of the gravity well then release their Strike Craft outside the range of the starbases guns and just chill for 4 minutes. Then the starbase dies. Wow that's flipping fantastic. [e digicons]X|[/e] Of course, even with flak protection the carrier s
Hey I have a fellow friend interested in this. I just talked to him into buying sins yesterday. He is from England. I will e-mail Aaron about him. Stop bumping =D
[quote who="weissengel86" reply="9" id="2060148"] Quoting ArmageddonBringer, reply 6well what should i do if im a tec player vs an advent player. if the advent fc are so much better then other fc what does the tec have for the advantage against an advent player? If you get tons of Kodiaks and rush their carriers and drone hosts you will knock out a big chunk of their SCs. Just watch out for the Advent battle ball. If that happens well i dont know it serves me so well i cant think of
I would glady GLADY trade a more expensive Flak Frigate for a significant buff to Flak. Furthermore all the cap ships should have at least 1 Flak turrent to help against carrier strike craft spam.
Change this topic to: Why can't Cap Ships get Flak Guns? (to combat the carrier spam fanboys) [e digicons]:P[/e]
I agree, Capital Carrier Ships should get a buff. They cost 3000 credits 400 metal and 400 crystal + 50 logistics and research but they still onyl start out with only 2 strike craft? Is it any wonder why no one builds them? The problem is light carrier spam, which... everyone does. Nerf the light carriers buff the capital ship carriers. Who but light carrier stike craft fanboys (who gives a rip about balance) can argue with that? [e digicons]
Even if Ironclad gives Caps some kind of Flak and Flak Frigates get buffed, it all means nothing until Carrier's can't replace their strike craft instantly as soon as they lose them. The light carrier needs to be nerfed in order for ANY Flak increase to make sense. It would just be putting a bandage on a rotting wound.
Centurion and Porter's demagoguery is a red herring, What does it matter if other people have been beaten or have not been beaten in MP by carrier spam. ALL of us here is trying to make an objective balance suggestion to benefit the entire game. We state that nn-spammable elements in the game should not lose so easily to spam esp. carrier spam. Essentially Centurion is defending spam and spammy tactics. I feel having a diverse fleet of many different types with different abilities sho
Until flak is balanced, Carrier spam has a complete field day raping everything only counterable by your own carrier spam. For the love of god, give all cap ships Flak and buff Flak Frigates, and above ALL increased the build time of strike craft or somehow prevent them from rebuilding their strike craft as soon as they lose them in a battle. Please oh god.
Wait, what? Buff Carriers? As if this game isn't light carrier spam in 80% of all games played already? This probably has to be the worse suggestion since ... ever. You must be a carrier spammer, who build close to nothing else and enjoy the sheer OPness of strike craft that is ruining the game. I yell you what, we can give carriers the firepower of a scout ship if and ever carrier receive a well-needed nerf to say its range and its hp and sheilds (and the ability to ins
Whoa, if Starbases get owned by spam, that would suck. They really need to make the non-spammable elements in the games (starbases, cap-ships) more powerful.
I played with this guy 3 times in 3v3s and 4v4s, on the same team, each time I was the feeder. ToroRosso1 - pure rushing Advent player, completely leaves out the economy and civilian research until he takes out the guy next to him. He will demand feed and abuses LFs like hell. Later on he gets culture and some economy upgrades but still focuses on the rush. If you start next to him, you know what's coming. He is not the nicest player and will order everyone around