[quote who="VarekRaith" reply="294" id="2394011"]Alright, I got the file and cast it a couple of dozen times. No error! *knocks on wood. Kitkun also had this problem I believe. Edit; Why did this seem to happen only a few of us? [/quote] Feel free to share the file with whoever needs it. We'll be including it in the hotfix as well.
Blair Fraser
File sent. Email me if you don't get it (possibly too large for your ISP?)
[quote who="VarekRaith" reply="289" id="2393960"]Blair, the Nano Hull Repair ability doesn't play its sound correctly. I have no clue why. The entity file seems correct. The sound file itself seems correct, works in Winamp. It also throws up a 'can't create hardware buffer error'. The sound files are all in the correct directory as well. Is this .ogg file encoded differently than the others? [/quote] I think we've found the problem. Can you write me
Can someone explain the bug in more detail?
We are all busy tesitng it. I'm not sure when it will be out but I want it out asap. The best thing I can do is give you a list of the current changes: ----------------------------------------------------- Sins v1.181 and Entrenchment v1.041 Hotfix ----------------------------------------------------- -Fix for Akkan's colonize potentially creating neutral resource extractors. -Fix for Adept Drone Anima not behaving correctly in original Sins. -Jam Weapons w
It's been like this for since the earliest updates (probably 1.5 years ago) and it was neccessary to make load times acceptable. We provide you with the tools to convert them to text (the ConvertData's) as well as instructions on how to do it (the modding downloads). Also, Harpo has created tools that make it even easier. Finally, in the past I have provided the text versions of all the files as a seperate download. I may do that again as soon as the hotfix is released.
[quote who="JJBuck2" reply="270" id="2392354"]In a word "drool" as Astax says. On another note, this is probably something that will be included in the hotfix but when the Akkan (yes I know, I just love this ship now) colonizes a planet the planets info card doesn't say anything about the extraction boost it's supposed to get. Just wanted to make sure that gets out there, though I know the devs are probably aware. Cant wait for the fix, I've been drooling over the TEC update
Hotfix is delayed probably a day to fix a couple new things that came up.
Send the dump to [email protected] .
So it only fails in 1.04 but the same file, modded to use in 1.03 works???
Can you hear the file if you load it in winamp?
Does the file exist in your sound directory? I just ran the build I installed from Impulse and it worked for me. Perhaps that file wasn't downloaded for you?
The bug is actually the result of an AI autocast improvement for a bunch of abilities that didn't get fully integrated to the build that got released.
[quote who="ice27828" reply="67" id="2391049"] Last time you said the package would be ready for 1.03 in a few days, yet you only released dev version instead of the "whole" package citing problems, so are you giving us guarantee that there will be more than just the dev program? [/quote] I'm not sure what else is needed besides the ConvertData's (already included) and the dev build. None of the other tools need changing to be compatible.
[quote who="EvilleJedi" reply="66" id="2390996"]"Application failed to initialize properly 0xc0000034" win xp sp3 , .net 3.5 going to try on windows 7 box works there process mon says it is looking for msvcp80.dll ( UPDATE: when I have this file present it works) [/quote] The appropriate dlls and manifests were included in the update.
[quote who="OWA89" reply="21" id="2390878"]are you going to upload the new dev builds? [/quote] As soon as the hotfix is out.
[quote who="Flipkik" reply="24" id="2390894"]Heard allot of people say Kortul weapons jam is bugged. Tried it out a few times and it works just fine for me. Just like it says in the discription. Once they move out weapons are active again if they move in they get disabled again. I thought I'dd post this before the complains come I love the Kortul now ^^ Grtz, Flipkik [/quote] Fixed. Will be included in tomorrow's hotf
Fixed. Minor error. I will include this is the hotfix going out tomorrow.
I still have to make a developer build and a few other things for a modding package. Let's hope we can get it running before that goes up. Is anyone else able to test the convertdata's on their machines? The latest ones would be included in the last patch including all associated dlls and manifest files.
[quote who="Whippersnapper-DirtySanchez" reply="254" id="2390811"] Quoting JohnJames, reply 245 It happens with assailants as well. Blair said he addressed this problem from a previous patch, but the problem still persist It still persists--as of v1.04? What I'm asking is, with the latest patch, is charged missile perma-freeze still an issue? [/quote] It should already be fixed. If it happens in 1.04 (non-modded), send the
[quote who="rugby9" reply="10" id="2390694"]I noticed that when the Akkan(sp?) uses it's colonize ability on an asteroid it spawns an indestructable neutral mine. I am using maps created from the map editor under entrenchment 1.03 is this the problem? Right place to post? Thx - J [/quote] This is fixed. Will be included in tomorrow's hotfix.
[quote who="Blair Fraser" reply="243" id="2390585"]I'm theorizing it's a random chance based on whether the planet is colonized first or the buff activates first. We've never actually seen this behavior (and I can't reproduce it as we speak) but an examination of the code shows the potential for the colonize to occur after the extractor buff. We are implementing a hypothetical fix now. Can anyone else reproduce his results? [/quote] It's been fixed. Hotfix tomorrow alon
I don't see how that is possible. I don't think we changed a single window file.
I'm theorizing it's a random chance based on whether the planet is colonized first or the buff activates first. We've never actually seen this behavior (and I can't reproduce it as we speak) but an examination of the code shows the potential for the colonize to occur after the extractor buff. We are implementing a hypothetical fix now. Can anyone else reproduce his results?
Send a save game of this behavior to [email protected] . But first make sure you can reproduce it in the latest version just released today (1.04).