Consistant sound errors are usually caused by old sound drivers. I haven't seen any sound related bugs in a long time otherwise. Have you updated your sound card drivers? (This may require updating your motherboard as well, since many soundcards are now integrated)
Blair Fraser
I believe the full description was included in the readme file as well (as it didn't make it into the manual).
[quote who="Annatar11" reply="7" id="2529602"]I'm not sure there's a way for diplomatic victory to play well in locked teams. The way it's designed is to get the player to continually strive to improve relations with all other players to maximize the victory point gain and beat the other players to it. In locked teams everyone starts at the same "level" and most diplomacy is disabled, but the various bonuses and penalties are still in effect without you being able to do much about them, which
I'm wondering if it should be disabled completely in locked teams.
I forgot to write in the patch notes (though I added to the post above) that for most users, the bug that caused major slowdowns when text was rendered to the screen is fixed.
[quote who="Darvroth" reply="117" id="2527686"]Blair, Try it out with a group of TEC scouts in post combat clearance operations and watch them pop, one by one. Occasionally the group will get one, but the most frequent outcome is an expanding cloud of debris and you are down one scout and have successfully cleared one mine. Darvroth [/quote] Bah, I'll fix it asap. Thx for finding it guys.
They are multiplayer compatible yes :)
When you uninstall, also try manually deleting everything in the installation folder before reinstalling.
[quote who="Hollow Man" reply="4" id="2527845"]Rather curious to know why Brad's main menu says "Trinity" while mine says "Diplomacy". -HM [/quote] Trinity is the name of the single Sins package (digital or box) that includes the base game, Entrenchment and Diplomacy. If you bought them all seperately they will show up as such.
[quote who="Darvin3" reply="111" id="2527237"] 3) The AI fixates in neutral resources, it is quite easy to provoke fleet engagements by mucking with them. The AI will persist even when I have clearly won. I can even use that technique to distract a fleet from attacking a real target within my empire. I once distracted my enemy fleet for 30 minutes with four Vasari scouts. It was so funny. I'll agree with you about mine clearing, I'm rea
There is a Diplomatic Victory and some other new elements that probably weren't available in the build he was using for the preview so it is quite possible to win a non-military victory.
Can you send the minidump file to [email protected] along with the full log file and your dxdiag info?
[quote who="Ryat" reply="105" id="2526737"]nope, it was 4 then as well, I checked my notes (yes I am that kind of nerd) [/quote] It's been nerfed. The 4 is just a rounded version for display (so we don't have decimals everywhere).
Read them all so far. Love them :)
Its the sync logs I need, people are sending lots of minidumps.
[quote who="JohnJames" reply="40" id="2520491"]Does it help to mention that you have a higher chance of crashing if the game isnt restarted after a game. As quar has mentioned we asked people to restart the game before starting the next one. I've changed my user settings to the suggested above and will send those as well. Will you provide an alternate email so we can send sose desymc logs/files to? [/quote]
[quote who="Kitkun" reply="38" id="2520211"] Quoting Qu4r, reply 34 We r all sending minidumps log. Half of them is cause of desynk. R u saying u dont get any logs, or u dont get any logs with desynks? Or u simply cant find desynk in the logs? Please specyfi what do u need to trace desynk and MD PS: We developed that restarting sins after every game reduces MD and desynks.https://forums.sinsofasolarempire.com/368945/get;2510952 <br
[quote who="Kitkun" reply="29" id="2519121"] Quoting JohnJames, reply 19 1.20 = ico fix maybe? was there any desync fixes? More of those latelyHave people been sending logs like was asked? They can't even know where to look without them. [/quote] Sigh. Unfortuanately, we have not recieved a single sync log. I will assign the budget and programmer hours to tracking this down if we can get some data from people wh
Was this from a multiplayer or singleplayer game? ICO or LAN?
[quote]i shutter to imagine what scout spam will do to illums now =D, the age of illums is over and its back to vasari for me =P[/quote] Scouts have changed as well (along which much more).
[quote who="ArchNemesis" reply="30" id="2506555"]What did u expect they cant even fix the mini dumps do u really think they are gonna fix the illums then too? [/quote] We actually have a fairly large patch for both original Sins and Entrenchment coming soon. Keep in mind the game is almost two years old and most games aren't patched past the first month after release if at all :)
For what its worth, we've fixed a bug in the damage code that was screwing things like Illums up (anything with beam damage where the damage duration was equal to or greater than the update period of the damage system). This will be included in the upcoming patch for Sins, Entrenchment and will also be included in the Diplomacy base code.
I can fix it if thoes among you who get sync bugs consistantly can send me some key data as follows: I would recommend the host enabling sync error logging in their user.setting file. You will want to change the following entries to these values: <li class="MsoNormal" style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-m
Don't worry guys, the AI's use of Siege Frigates is changing for Diplomacy. Doubt the changes will be ready for beta 1 though.
It got reset due to some technical difficulties at the server location. Should be back up and running.