Blair Fraser

Blair Fraser

Joined Last seen Member # 2601512
33 Posts 1,058 Replies 2,726 Reputation

Thanks, I did most of it. Turns out all the standard ways of doing shadows don't work with a.) that many units and b.) with that much difference in scale (compare a fighter next to a titan) so I had to come up with a custom way of doing it and c.) the combination of full camera rotation and arbitrary light source position. So yes, shadows have been around for awhile but no one that I know of has had to deal with the same issues we had to. For those among you interested in the deta

4 Replies 8,889 Views

I'm not sure exactly what you mean by "arcing" turns but the new code means ships don't move forward into the enemy firing squad line of death while attempting to move away in the opposite direction. There are other improvements as well.

26 Replies 125,151 Views

As Brad and Brian mentioned, Ironclad and Stardock have a fair bit of new stuff coming for Sins in the way of updates, patches and so forth. One area of concern is the memory and CPU eaten up by Space Mines. I'd like to hear some suggestions on how we can keep mines in the game without consuming so many resources (and if we can make them more fun that'd be great too). Keep in mind that they need to be racially distinct. If you have any ideas, let me know in this thread a

109 Replies 182,856 Views

[quote who="Agent of Kharma" reply="6" id="2560738"]The curious, technical guy in me just wants to ask... could you provide a description of what the bug actually was? For instance, a desync in earlier versions was caused by using the wrong random number generator on effects like missle barrage, which could cause different random numbers to be used on each person's pc. [/quote] When a player leaves the game its possible that all the command information from the other player

12 Replies 33,285 Views

One of the most common desync's in Diplomacy has been found and was fixed in the 1.01 patch. I've updated the patch notes to indicate as such as it was missed. There is still an illusive and much less common desync that affects Sins, Entrenchment and Diplomacy that we have yet to track down however we are getting closer. As far as we can tell, you are 99% guaranteed to avoid it if all the players in the game make sure to restart the game before playing each multiplayer match

27 Replies 40,367 Views

[quote who="Anubis208-RG" reply="3" id="2543789"]tbh I never noticed the pirate guns had a problem..... no desyncing fix? [/quote] One sync bug was fixed, it just got missed in the patch notes. I've update them above :)

10 Replies 30,297 Views

Later this month I'm scheduled to film a lengthy interview on how the AI in Sins works. I'll post here when I can give more info.

13 Replies 7,378 Views

The manual and readme files are probably the ones you want to check out and both are found in the installation folder. Also, you may want to read through Brad's walkthru found here: https://forums.sinsofasolarempire.com/375420

4 Replies 5,844 Views

The manual and readme include explanations of much of the new stuff and are included in the installation folder of the game. Also, Brad has posted some great walk-thrus. Check out one of them here: https://forums.sinsofasolarempire.com/375420

7 Replies 4,619 Views

Hi guys, We recieved some sync logs last week which are helping us narrow the issue down. Using the data from those logs we've created a special Entrenchment 1.05 build that will print out some particular data we'd like to look at in new sync logs. If you'd like to participate you can download the exe at www.ironcladgames.com/sync.rar . Once you've un-rar'd it ( http://www.rarlab.com/ <a

15 Replies 45,601 Views