Guys its not a 4x or an RTS. Its an RPG. With spaceships.
Blair Fraser
Sins of a Solar Empire's Ironclad Games Sets New Legal Precedent for Video Game Trademarks Over two years ago we embarked on an adventure that led us to stand up against a much larger company, fight for freedom of expression and ultimately set a new legal precedent. We had hoped to never talk about this publicly however recent events have convinced us that it might help our ongoing business, other developers, and the community as a whole to share some of our
I wrote almost every line of the Ai code and I can assure you it does not cheat in that manner. Without seeing the replay I believe A garicus's interpretation is dead on :)
TAR should not effect these. Its bugged and will be fixed.
Please don't list them all in exact detail beyond what Yarlen has already written. Thanks :) Blair
Roiders is the correct term. There are a few subtle references to them throughout everything ever released for Sins of a Solar Empire. Expect to see the important role they play in the Sins Universe sometime in the future.
Yeah, I have it in my notes to implement for next patch. It annoys me too because I'm the kinda guy who wants to wipe every last one of them b@stards out even if it takes me another 4 hours.
My changes didn't meet the current test deadline so they'll be in the next one but I don't expect the delay for the next one to be all that long.
[quote who="athelasloraiel" reply="23" id="3413031"] It aseems Ironclad went under with Sins of a dark age, support doesnt reply, updates and forum activity is scarce, most interesting commander mode was scrapped, partner that was charging supporters went away... I surely hope they'll return home to Sins2...ASAP.[/quote] Hmm, we most definitely have not gone under. We've been very busy with Sins of a Solar Empire material and Sins of a Dark Age materi
It may not be the solution you are looking for but Rebellion improved the graphics in a number of ways and the upcoming patch for Rebellion improves them even further. Blair
Ok, I've dug into it enough to know that it has to be fixed and I will likely fix it this weekend. It also uncovered a more serious bug where all the moveAreaRadius and hyperspaceExitRadius are the same for all stars and for all planets under many conditions. The design of the tactical and strategic elements of Sins maps rely on those varying - esp in light of some of the new stuff coming. Thanks for pushing on this guys.
Harpo delivered for me, so here I am looking at some extras :)
The thread has been read many times :) We have more Sins stuff coming up so its easier to include these kinds of changes. I'll take a look at how much effort it would take to allow the radii to be based on the spawning entity if left blank. But no promises!
Thanks Harpo! With your support I am now *that* much more likely to moving towards 64bit and multicore! :P
Hi Sinners, Lots of new faces here that probably don't know me because I've been busy behind the scenes on both new Sins of a Solar Empire stuff and Sins of a Dark Age but I'm one of the creators of Sins and a co-owner of Ironclad. Anyways I have a favor to ask! When we launched Sins of a Solar Empire back in 2008 we caught the attention of a guy named Emil Larsen who wrote to me about how inspired he was by Sins that he wanted to make an epic space strategy board
CyberCheese that's a possibility I'll look into.
[quote who="Sinkillr" reply="1" id="3389034"] All this talk of balance is USELESS. Just face it: The devs don't give one shit about Rebellion anymore. You heard blair yesterday; they would rather keep all their cool new toys and improvements for a sequel rather than improving this one. [/quote] When did I say that? I suspect you are drastically misquoting and misinterpreting my statement in this thread: <a href="https://forums.sinsofasolarempire.com/447481/page/1/#33888
I only sacrifice high population planets to maximize the damage. That is why I keep colony ships on standby to refuel my planet bomb. Goa, you are correct. It was a bug that you could hold on to your planet after Wail via Starbase.
Its true we have gotten a lot of praise over the user interface so I'm surprised to read this - HOWEVER - it is true that is could use some more love. I have a big list of improvements I'd like to implement but they will likely have to wait for a sequel. I have plans to completely redesign the empire tree for example. Watching how other people play it on youtube over the last few years (yes I watch many of the 'let's play' type videos) has really helped me see how its bein
But seriously though, I do know! The answer is in the cube though so its going to take awhile to dig it out.
I know who is the chasing the Vasari...ME!!! Those alien babes are HAWT!!!
Haha we were *this* close to bidding as well. Ironclad had all the legal ducks in a row but I bailed when I found out Homeworld: Cataclysm wasn't part of the auction (which part of our team had a hand in creating). Congrats to Gearbox! Looking forward to a Homeworld 3! Blair
I think it might be recorded. If so we'll post a link once its up.
Hi guys, I'm a guest on the strategy game panel at PAX and I'll try to talk and answer as many questions as possible about Sins of a Solar Empire: Rebellion and Sins of a Dark Age if any of you are interested. The time and location are here: http://prime.paxsite.com/schedule/panel/thinking-tactically-the-new-strategy-games Hope to see you there! Cheers,
The AI isn't cheating, that is part of the design. Titans come back at the level they died at.