Blair Fraser

Blair Fraser

Joined Last seen Member # 2601512
33 Posts 1,058 Replies 2,726 Reputation

The "yet" is not to suggest multi-core is coming but I'm not saying it isn't coming. All I can say we are actively working and looking at all the options to move the Sins franchise forward - technology and gameplay-wise. The memory management upgrade is just something I was able to easily integrate into the older code base and I had tested a fair bit. Thanks for the support AND thanks for the link fix :)

39 Replies 275,769 Views

Hi all modders, The formats of a variety of files have changed. In order to avoid having to convert all the files to text, I've included a file called "Sins Rebellion 1.84 to 1.85 Format Changes Examples.rar" along side the new exe as part of the update. Opening this will show you examples of all the format changes. For example, I've included one planet file to show how all planets need the new Smuggler slot definition added. I know everyone just had to convert their m

6 Replies 40,423 Views

Yes, they should be able to face off against other so long as they are both the same version number. Currently, Steam is 1.84 and GOG is 1.83 but the 1.84 version has been submitted as is being tested on GOG's end as I had to fix a bug in it on June 15. Once its made live you should have no problems playing against each other from different PC's.

5 Replies 31,258 Views

This code path hasn't been maintained so no promises that it still works but here are the mappings: m_padButtonMasks.PushBack(PadButtonMask(XINPUT_GAMEPAD_DPAD_UP, 0, -1)); m_padButtonMasks.PushBack(PadButtonMask(XINPUT_GAMEPAD_DPAD_DOWN, 0, +1)); m_padButtonMasks.PushBack(PadButtonMask(XINPUT_GAMEPAD_DPAD_LEFT, -1, 0)); m_padButtonMasks.PushBack(PadButtonMask(XINPUT_GAMEPAD_DPAD_RIGHT, +1, 0)); m_normalButtonMasks.PushBack(XINPUT_GAMEPAD_START);

2 Replies 10,156 Views

Cinematic mode removes the icons. Icons are used when certain things get so small they aren't worth rendering. However, if the icons are removed in cinematic mode, the small hard to see things are still rendered in their fully glory. Basically, you are eating the cost of rendering them even though you can't see them very well. This is most noticeable with strikecraft.

1 Replies 6,149 Views

No, it can't be compensated for. There is explicit logic that says if I don't have a Titan, build a Titan and put everything else on hold. The correct logic is if I don't have a Titan and I'm not already building one put everything else on hold. That way, once the Titan begins construction everything else can resume. I guess you could compensate by making the build time for Titans zero :P

543 Replies 1,418,350 Views