Blair Fraser

Blair Fraser

Joined Last seen Member # 2601512
33 Posts 1,058 Replies 2,726 Reputation

I've looked into negative trade values and its relatively easy. However, what isn't easy is how to deal with all the trade modifiers. As it currently stands, the modifiers will all make a negative trade income worse which precludes the idea that a value may start negative and work its way positive through modifiers. What behavior is desired?

47 Replies 304,575 Views

I'll look into the trade and antimodule issues if time permits. No promises as my list is quite large. 1.87 is pushed back to incorporate some other improvements that are easier to deal with before 1.87 goes out. I'll try to remember to give a heads up closer to release.

47 Replies 304,575 Views

[quote who="f_farraday" reply="2" id="3665480"] Reading the reviews, people saying buying the game through GOG does not work properly and they give it a low star rating. Can I have something reputable, please? Thanks. [/quote] What are the problems with the GOG version? As far as I know there were only minor issues when it first launched over a year ago but I'm pretty sure they are long since fixed.

5 Replies 25,466 Views

[quote who="Neil Banfield" reply="6" id="3663446"] The icon was updated on Facebook as the one on Facebook had been wrongly used for some time. The logo has a full arm usually and half when there is text (or it would look silly) No hidden meanings. [/quote] Exactly this. I don't use FB so I never noticed it until it was pointed out to me by a friend and the correction was made.

12 Replies 67,828 Views

Version 1.87 is completed and is currently in final testing. One of the biggest changes is I've finally managed to make Sins Large Address Aware. The way I've done this means that it is VERY IMPORTANT that no one applies LAA manually as it will cause problems in multiplayer with anyone who doesn't. But, there should no longer be a need to manually apply LAA as Sins will now ship with it activated by default. Modders, please update your installation instructions so that no

2 Replies 26,436 Views

I've been spending a lot of time testing various mods and noticed the load times can be quite long. Most of the slowdown is during mesh loading. If you convert meshes back to binary instead of text each mod will load substantially faster.

3 Replies 15,659 Views

If you recently updated to version 1.86 and your save game no longer works you can use ConvertData_Rebellion.exe to fix your save game. 1. Copy your save game (likely located somewhere like C:\YourName\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Save-SinglePlayer) to your Sins Rebellion install (likely c:\Steam\steamapps\common\Sins of a Solar Empire Rebellion). 2. Open the command window here. (start->cmd, cd\steam\steamapps\common\sins of a solar em

0 Replies 18,227 Views

[quote who="Wintercross" reply="6" id="3658054"] Also, I know I've banged on about this a lot, but I'd really love it if you could remove the hardcode limit of one starbase in the mobile starbase effect and instead make starbases only blocked from jumping if the destination grav well already has the starbase limit reached (or enroute) [/quote] I'll have it done for the next update.

26 Replies 353,883 Views

Was that file modified by hand? Either way, rename the file noted above and restart Sins. It will create a fresh version of the file but your key mappings (if you made any) will be wiped. You can recover them by doing a diff between the new fresh file and the renamed file (use Beyond Compare or something similar). If that is too much of a pain, simply redo them in the in-game interface.

4 Replies 20,605 Views

Hi Pomidorus, We just released a free update (1.85) along with the third DLC (Outlaw Sectors) and another free update (1.86) will be released soon. We also recently improved Ironclad Online, our multiplayer service. Keep in mind Rebellion was released in 2012 and we are still going strong :)

3 Replies 25,591 Views