maybe you should built them by your own from hulls and parts? or is it there are no b5 hulls available?
Skaiger
now the link is gone for good. 7 dayes of silence and the file is deleted... rav8 would you mind reuploading the mod?
i think AI himself decides what ship should he do. the problem is he loves to creat lots of colony ships. the only thing you can do is to create colony ships of your own or to start a war instantly as you start the game. i think AI does not need any core ship at all, he creates anything he wants or needs. P.S. no i will not say that i`m a moron(maybe i am, who knows ), i just wanted to say that i`
first link was already posted... never mind . this site contains ships that wern`t in the movies or series of bab5 (mostly). they were created for novels, fanfictions and other. but the site itself is absolutly fantastic. i never thought that sience(fiction) could be such interesting. and, yes this site is a `must see`. another site con
just cheked-link is in working condition.
correct, but it never made it to a full scale production. only 3 units were created. by the way shadow planet killer is ship. controlled by AI(if i`m not wrong). you can see it in a film called A Call to Arms . planet isn`t tunring toxic. the core of it just explodes.
in the tech description it is said that this tech works only for EA, Vorlons and Drakh. shadow planet killer isnt in the mod.
Since the First Ones are not implemented as minors, who gets their hulls? technomages. i think... they are mages at techs you know.
haven`t played for vorlons or shadows, but played against them. all the ai was doing is fulling those planets with research buildings. the problem is they are not getting the colonise tech. so with just two planets they aren`t really tough for a firstones. maybe they should get a limit on colonies or something like that. when i played as EA against vorlons, shadows, drakh, narns and centauri the shadows and vorlons were destroyed first. i dont really think that EA by its own coul
@rav8 this thing annoyed me at first but now i seem to like it. sizemod is logical and i like when things go logical. i was thinking... maybe it would be good if you will make size of the hulls uniqe for the races? it would add extra spice into the mod.
i may have a problem it seems that in larger hulls there are used larger parts. like engines: small hulls-engines weight is up to 12, larger hulls-up to 30 (i think). is that a bug or was it meant this way? if you want to add more bab5 feel into the mod maybe you should use the names and the description of the techs from here http://efni.org/weapon.htm weapon techs http://efni.org/armor.htm armour techs there are lots of great things down there and for