oh yeah . Of course it would have been better if i had won
LizardWatcher
Xfire can take care of that
LOL oops typo
Curious will personnel on ships be a factor? In a MMORTS NavyField personnel aboard ships is very important. In HW2 as much people can die as long as you kill the enemy. Meaning half the crew on the ship can die and the ship can still function properly. Will personnel dying on the ships affact the ship's performance?
I also agree with what karma said. Another thing, fast decisions come with experience and familarization of the game. I like Real Time because it's real easy to spot the noobs. The bad part is that you can really just rush the heck out of the other guy. But this is the only bad part What I really hate is very very long games where the other guy can make up hes fricking mind on what to do or is too slow in moving. Therefore I pretty much hate turnbased. I'll
Well, Sots used Xfire as a advertisment tool. Many other games used it also (MageKnight, BF2142, etc). Xfire also supports a wide variety of RTS which includes Homeworld Series, and Nexus. I'm sure it would be Sins' lost if Sins doesnt get supported by xfire. Also the devs can probably work out an event with xfire and have the Xfire site and messenger post advertisements. Xfire site: http://www.xfire.com/ Here's and example of an event: Sots Dev Cha
I've always though of 3D RTS and regular RTS (command and conquer) to be in a different catagory.
Wow, nice
looks better then hw2. i'm sold. Well it better. HW2 is a 2003 game, this game comes out 3 years later
Not to mention the multiplayer of Sots pretty much sucked. Combat was slow but was quite normal for a space RTS. I found managing the game pretty hard too.
hey guys I'm back. For those of you who knew me i was LizardScout. I see that a Beta will be out on January. I'm curious, what kind of limitations would the beta have?