ToS Iceman

ToS Iceman

Joined Member # 2629343
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Naw, totally unrelated. The space warping in question is precisely the same kind of warp in space that you, I, the earth, or the sun cause. It's not folding... its the same effect as gravity has. The only exotic portion of it is that while the space in front is warped the traditional way, the space BEHIND needs to be warped in an opposite way from what gravity does. This'd

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I only play it when I think "This could've been such a great game", play two games and remember that actualy it isn't a great game. *If* it was supposed to be a "real" space strategy game, yes, it could use a lot of work. Maybe it's only meant to be an empire building game with a space flavor. IMO less eye-candy and more content would have been b

53 Replies 33,267 Views

A warp drive doesn't merely fold space, that folding (one way at the front and the opposite in the back, hence the need for exotic matter) actually moves the ship, without actually moving it! It gets around the light speed limitation by essentially moving spacetime itself, not accelerating the ship. The ship inside the bubble would feel no acceleration and would experience

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In DA, how do the Yor limit all non Yor units, to just 3 moves inside their zone of influence? What kind of technology is involved? Are you ready for the "it's a game" kind of reply? As for the borders issue, the fact that more than one empire

53 Replies 33,267 Views

Call it what you will, if it is based on science, it's sci-fi. If the fiction part is relatively solid (as much as fiction can be), then, like I said above, it's good sci-fi. If not, then it's crappy sci-fi. I agree with what you said about SW, ST and GC (the latter having merely a sci-fi varnish), and I do think the same way. But I do like things to make sense, and lots of details. Or I might just as well play solitaire or mahjong or whatever - they're just games too, and also provide entertain

46 Replies 25,127 Views

Alright, in that sense, I suppose Ion drive is a misleading term. My guess is that it's intended as follows: *The hyperdrive does its own warping of space, sending the ship in the direction it's pointing at. *The Ion drive allows the ship to accelerate while in warped space, which would increase the speed by a larger factor than an Ion drive would in real space by it

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Also, if you checked the tech descriptions, you'd realize that the ion engine and impulse drive techs aren't that much out of place. The ion drive is merely a stable way to move a ship through warped space, and is strapped to a hyperdrive... increasing the real space speed that is then multiplied via hyperdrive. Oh but I did, I have the habit of

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Are you talking about Trent (very special case) or Clan Nova Cat (they follow the Star League model, not exactly the IS way of life). But the problem is they can be "converted" to other Clans, through Trials.

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The difference being that in ST impulse engines are used for normal space travel (including in-system travel, but GC's star system model doesn't help there). That's my biggest gripe with the propulsion techtree branch, ion and impulse engines are so out of place there...

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(2) scanners to determine presence of planet bonuses If there is already a survey module, why not use that to scan planets? In fact, you should only know a planet's PQ after "surveying" it from orbit. That'd be another use for the survey module, besides finding villages in anomalies that is <img src="http://images.stardock.com/gc2/T_DL/smiles/B

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To get its bearings?! Humm. Flying blind?! Humm. In order to fold space, don't you think you *must* know what you're doing? We can't really discuss how the model works, because basically it doesn't It's designed to be simple, not really solid. But we digress...

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The idea of sensors adding to the targetting system's effectivenes of a ship (because ships must already have targetting systems incorporated into them) and thus making sensors more attractive is a good one IMO - mainly because the current system is quite simplistic, and this is a simplistic idea, and one that doesn't really need too big an effort to implement. Now, for deeper changes (and content), IMO sensors would be ideal for you to "scan" ships and detect what kind/# of weapons and defe

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Hmm, the propulsion system in BT is also completely different, and there isn't much you can do about that. Also, weapons and defenses as they are implemented in GC are so different from the (logical) implementation in BT. The regular and naval class of weapons is more suited for SEV than for GC's miniaturization system. As for victory conditions, I seriously doubt Clan Ghost Bear (Yay!) for example would fall to any kind of influence from any of the Inner Sphere stravags, quiaff? <img src=

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I think Mm's Conan example says it all. Also, a game will be that much easier to learn and master if it is as logical and realistic as possible, as opposed to having to memorize hard caps and nerfings and all that. And we all know that people nowadays just don't like to read manuals... Anyways, in regards to the "definition" of sci-fi, guess what separates good sci-fi from crappy sci-fi?

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I meant intercepting fleets (which leads to battle) while in hyperspace or whatever. Folding space in a manner that allows you to intercept another fleet already with its own "folding" of space can't be an easy thing if you know what I mean

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Actually, they can't go faster than c, nothing really can. What can happen is shortening distances through folding space, whatever that means Seriously though, GC's propulsion system uses hyperdrive to "fold" space and thus travel "faster" but with below-c speeds. Of course, traveling in-system and fighting battle in "folded" space is kinda strange, but then it's a game. Heh.

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You are discussing a pc-game, with no relevance to science (which still holds to the idea that FTL travel is a tad difficult), Hmm, excuse me, but it's a *sci-fi* game, hence saying it has no relevance to science is somewhat absurd. <TD class="

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Speaking of reading the whole thing, try reading all my earlier posts in this thread. you know, the ones i posted 'before' you came along and think you own which topic is being discussed! I did, there's only one, #2, and it says nothing. Your point? BTW, if you were replying to my comment, then you should stick to what I commented (as OT as

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(I see the ideas of a person may vary depending on what thread he is replying to...) Sloped armor, for tanks that's an argument, even though with increasing projectile velocity, thickness is not really an issue. In GC, since (some) projectiles supposedly travel at hyperdrive speed, armor being sloped or not is irrelevant (it must be some form of reactive, ablative armor, not to protect well against missiles and beams though...) As for direct hits vs grazing hits, this system just ma

69 Replies 20,682 Views

My understanding of the term 'cheesy' is somthing that gives a player an unballanced advantage against the AI. From your own words, you proove yourself to be wrong. @Mystikmind: Yeah? Guess who posted this in the exact same day as the quote above, in another thread: <TABLE cellpadding=8 width="95%" align=center bgColor=#FFF394 class=

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Stuff is different from people and can be send at a whollotta gees into space. People turn into mushie-mush, but stuff does not. Have you even tried to calculate how many times the speed of light *HyperDrive* actually is? And that's the basic engine. People don't seem to mind. Now as to "a whollotta gees", does that even make any sense to you a

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Highly corrosive germs? Cool. So how can the planet have population after that? Wait, I know, the sewer system! People live underground, hence the smaller pop and the growth rate literally going down the drain

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