Annatar11

Annatar11

Joined Member # 2632777
34 Posts 6,213 Replies 28,704 Reputation

[quote]One has to wonder why not, as it would be a great future to allow it. I see so many ppl around the net saying "god i wish we could play as co-op" It could also be used for singleplayer as i know alot of ppl like the idea of having to work together in singleplayer as well as multiplayer where they share the same stuff. [/quote] I'm just not sure how it'd be a great feature? I look back at every single multiplayer game I've played, and I can't think of one time where s

33 Replies 31,058 Views

The default fleet point cap is 2000, which could easily get you over 300 ships (not counting fighters/bombers, they don't count towards the cap). For reference, capital ships take 40 fleet points, and individual frigates/cruisers take anywhere from 2 to 10. The limit per planet varies. Some planets specifically give larger fleet points, you can upgrade most planets' infrastructure to give more fleet points, and your influence level with the planet also modifies it. Basically, the farther the pla

30 Replies 14,785 Views

No, I understood what you're saying, but what I said still stands, the only time I see this as being useful is to let a taken-out ally remain in game. In Sins, in the beginning there really isn't much that requires much attention, so splitting it between two players at start would be boring for both. Generally, only longer games develop the need for more than one fleet, and two players controlling the same fleet would probably cause more cursing at each other than anything too productive <img sr

33 Replies 31,058 Views

[quote]there is no one to be evil towards. Believe me, I've tried[/quote] Your cat isn't supposed to count

49 Replies 28,199 Views

The only real use I could see for this is to allow defeated players to stay in the game. Someone gets wiped out, but their ally lets them control part of their forces if they wish, so he can still participate in the game. But other than that, aside from the theorycraft of 'wouldn't it be cool if..', I really don't see it being used much at all. Right now, once you're wiped out you can stay and watch, but you're not allowed to chat (and rightly so) and that gets boring quickly <img src="

33 Replies 31,058 Views

[quote]I have to admit tho, by the end of a game of sins im totally drained.[/quote] It's like that for everyone I think. Even if the game isn't very long, you get so into it that it just tires you out, but in a good way. I never really feel like "god, I can't believe I wasted 3 hours on THAT", even if I lose.

18 Replies 23,745 Views

On top of that, the scope of games like Starcraft and Warcraft 3 is quite a bit smaller than Sins. No matter how you slice it, it'll be very difficult to have a 30 minute Sins game just because the nature of the game is different.

18 Replies 23,745 Views

TA was a much older game I would imagine Sins is designed to take pretty much any variable you throw at it and work with it without breaking the code. Granted variables tend to have different max sizes, but those are pretty ungodly huge So I guess a way, way outrageous size just because the program wouldn't have enough memory to allocate for the variable size, just a technical limita

30 Replies 14,785 Views

[quote]I think that once people see all the restored game setup options and have access to all three races, Sins will have lots of replayability. Certainly I can see how some may play the current beta and go "meh" because the vast majority of stuff isn't available. Hopefully folks will understand that this is a limited beta and that the full, final game will provide a much more content rich experience. *flails self for using PR speak* [/quote] Most of us understand th

47 Replies 57,622 Views

Just a few days ago Yarlen posted "very early November", making 6 weeks a bit off. I'll stick with Ron's 2 weeks [quote]just a general question: are any further patches for beta 3 planed or will the next update be beta 4 straight?[/quote] As I understand, no more Beta 3 patches. Beta 4 will be the next thing.

47 Replies 57,622 Views

Are you going to play on Euro or US servers, though? I'm going to subscribe on US, but if I read the FAQ right you'll be able to do free play on multiple servers, but only subscribe on one..

15 Replies 1,789 Views

Well, seems like every other popular game made it on this forum And, with the release of Hellgate in just about 10 days, who's planning on playing it? I've had the CE preordered for a while and played the beta, so I'm quite excited about its release. Also trying to get an RL friend of mine to play, hopefully she'll like the game since she liked D2. Anyway, the game scales monster hp/difficulty with the number of

15 Replies 1,789 Views

[quote]2. I'm not fond of multiplayer I'm no fan of online multiplayer games. I don't like the idea that a good opponent might not be around to play with in 1, 2, 5, or even 10 years. I much rather have a good opponent A.I. that I can expect to be around to play against whenever I like.[/quote] If you don't like Multiplayer, then yeah at this stage I imagine the game would be quite boring. The AI just can't put up a good challenge. But, beta 4 should tweak the AI quite a b

18 Replies 23,745 Views

[quote] speaking of targeting bugs, i love how my LRMs will fly into the range of gauss so they can attack hangars [/quote] Maybe if you treated your LRMs better they wouldn't think that suiciding would be a better fate than serving under you Thanks for the dev j

16 Replies 72,213 Views

[quote]Something that will piss me off, as well probably lots of other, will be hardcoded limits to things. There is nothing more frustrating then that, for example Conquest: Frontier Wars, has been coded such that you can't get more than 200points worth of units, even with a special patch. I understand all the limitations of the game, but it would be REALLY COOL if you made the limit in a .ini file, so that in 5 years when we are running oct-core CPUs and 16GB RAM, we can play SINS with thousan

51 Replies 62,249 Views

Schod is right, and any single player strategy game gets repetitive because the AI becomes predictable. In multiplayer this isn't an issue. Even right now with just one race the way people play varies widely and when you start playing unlocked teams/FFA games half the fun comes from just forming secret alliances and backstabbing people Plus, as was mentioned, the AI currently is a work in progress, and fighting the AI is

47 Replies 57,622 Views

[quote]Most of our weaponry would be useless if we had to fight all the ants.[/quote] I just pictured a guy with a flamethrower

311 Replies 486,499 Views

All true. They really only had a few minor engagements with Vorlons, so I can only assume it just came down to blowing up their ships the old fashioned way It's a lot easier to gauge military strength versus the Shadows than Vorlons. In the one episode where Kosh had some Vorlon ships destroy a Shadow raiding party, it showed the Shadow weapons basically do no damage to Vorlon ships, yet in another episode they were being destroyed by more

311 Replies 486,499 Views

Would depend on how much you wanted to connect Narns and telepaths. While their genes are too diluted to naturally produce telepaths, there was that one episode where a drug stimulated the gene in G'kar So, if you were making a scenario around telepaths, that could easily be something to add into research! Controlled medical experiments to create telepathic druggies

311 Replies 486,499 Views

Oh, and.. [quote]Plot holes are lovely, aren't they? Apparently the ships were drained of power, but still able to maneuver. [/quote] Wouldn't Sheridan's ship have been able to maneuver away from the Shadow missiles then, and his fleet wouldn't have needed to suicide against them?

311 Replies 486,499 Views

[quote]The telepathic jamming is why. After all, with jamming the shadow vessels all of a sudden became helpless targets... and its pretty easy to focus all your weapons on a helpless target [/quote] But that's sort of a plot hole itself. Lyta was barely able to keep one ship jammed for long, and she was modified by the Vorlons and was higher than P12 (since she 'beat' Bester plenty of times after). And high rated telepaths are supposed to be very rare. Granted there were Minbari telepa

311 Replies 486,499 Views