I believe that the problem is that when you upgrade missiles, any new weapon under the missile category is upgraded. For, say, the Kohr-Ah, the blades would be upgraded with that (I think). And it looks better to have the proper names :)
gihren
Ships are named from a list in the .str file. Each race only uses their own set. You know which is used by the new races by the voices, as well as the new ship names. Dan, I've gotten ALL the pics to work for me. Let me try sendthing them again, check your mail soon.
No need to let our egos stop us from getting through the door to breakfast in the morning. 36000 sounds? Whoa. By that point, we could reuse some of the sounds, by then some voices will seem to overlap because many will sound similar. Each ship needs about 10 sounds for voices, and I'm not making every ship have 10. Some can overlap, as long as they sound decent. On top of that, about 60 are needed for the race itself. Then 10 things of music or so
Hey stress, redirect some of the Klingon ship sounds to...I forgot what Vasari ship. There's one with a male klingon grownling type voice.
The real trekkers (with time on their hands) could pull their DVDs out of the different series, and record the clips of the voices. I'd do it if I was at home (where I/my Dad have TOS, TNG, DS9, and Voy on DVD) and had the patience.
I haven't played EaW in a while, but I recall it as a little like Sins. You manage fleets real-time, and eventually a couple meet in a star system and you control their movement. EaW was a little more defender friendly, with all the goodies that could beat the crap out of attackers. Sins is more involved and harder to 'pick up' the first couple plays. Once you understand what's going on, it's far more fun because of all the extra elements. The only thing m
that looks very pretty...can you make a black background instead of transparancy for the place where information goes? The background occasionally becomes hard to read without a backing.
[quote]I don't know about you guys, but whenever I'm playing single player, I always find myself coming up with some storyline for the battle[/quote] You can look forward to Samaz Ralan's work. He's made a few maps for 7DS with starting fleets and scenarios. I don't know if they'll be a part of 7ds, but he makes them downloadable if you look at the 7ds website.
[quote]45 hours a week is a little much, isn't it?[/quote] Someone's never heard horror stories from EA workers or their friends. Anyway, I love smaller companies that are closer to their consumers. EA likes to make a game, patch it 3-4 times, and be done. I'd consider the job if I had advanced modeling skills and wasn't 19 in college....I may take some programming or modeling classes for my own enjoyment during college to have another set of skills to pull from.</
Demo here: https://forums.sinsofasolarempire.com/322473/page/7
[e digicons]:borg:[/e] [e digicons]:borg:[/e] [e digicons]:borg:[/e] [e digicons]:borg:[/e] [e digicons]:borg:[/e] [e digicons]:borg:[/e] [e digicons]:S[/e] [e digicons]:borg:[/e] [e digicons]:borg:[/e] 7 of 9 has been disassimilated! http://www.ex-astris-scientia.org/scans/borg1.htm The First Contact Sphere was very different from the Voyager one. The Voyager and First Con
Arilou skiffs look great! Only critique: Please give them ambient whitish yellow light on the headlights if you can.
Has anyone noticed that the Defiant has a very wide shot pattern...and it goes to broadside during a fight [e digicons];P[/e] Cheers again Stress, settle in and have a cold one [e digicons]:beer:[/e]
Stress, this is wonderful! I've played only a few minutes, but enough to blast an Elite Akira with a D7, Vorcha, B'rel, and Elite Vorcha. What a beutiful explosion sequence too. I'll get on the racepics in a few, I'm doing a set for 7 Deadly Sins. You may get a copy that has some 7ds stuff in it, but it'll contain all you need, with basic coding done. You'll need 1 line of text per race to get them to work. Also, I have permission from some folks to use
Trekmod demo is out! Hooray! It'll be in by the 3.0 beta, right? Or maybe 2.5? Dan, the Thraddash and/or Vux may make good full races. Is there a way we could create special fighters for one ship? Say...a black version of the Spathi Eluder?
46 high by 32. Open the Unit_Hud tgas to see the actual buttons. More of these files can be created and referenced for the additional races. It's just a major pain in the ass and we do have other things to do. We'll get there. I'm betting I may end up doing it at some point. I do start college again in a week though, so my time will get crunched.
If thumbnails are like race pics, they are probably a pain to make. I'm sure we'll get to them, but at the moment, they're a minor issue. So...eventually.
Hey Dan, you said the Kzer-Za should be in the next beta. Can we get some pictures?
Dan's been saying the third version of the beta will be out fairly soon. Sooo....when we think it's balanced and good looking :). I'd hope for 3 weeks or so, but only Dan has anything close to a true estimate.
I think the Maquis' goal is too specific to have them as the pirates. They'd have no beef with the Romulans or Klingons. I think the Ferengi make the most sense as pirates. I'll end this with some Rules of Acquisition 3 - Never pay more for an acquisition than you have to 9 - Opportunity plus instinct equals profit 52 - Never ask when you can take. 141 - Only fools pay retail 261 - A wealthy man can afford everything except a conscience.
[quote]4) We will be increasing the maximum number of sounds so you don't have to start axing existing ones to add new ones.[/quote] Hail the game gods! Maybe we can add the new race speech files I created long long ago for 7ds.
That's great news! We still need the other limits to be fixed, but at least the most important one hasn't been reached.
When I found 7DS, I thought it was great how moddable the game was. Unfortunately, the hardcodes have made it obvious how wrong I was. Sins ran into a sound hardcode when there was still only 1 new race in the game, but that was a nusisance compared to one that controls the way the entire game is run and can mess with everything else. Ironclad, please remove these limits. Sins has done about 4% of the original scope of the mod, and I'd say that, as is, it's a mod that has become more
Dan, you sure you want to put the next true release on a Beta patch? There could be bugs that are bad enough to mess with 7DS. On a better note, it'll allow up to 9 capital ships! Hooray! (Now all we need is animatable turrets).
[quote]I think the Arilou need some custom capital ships[/quote] I'm sure they're on their way. I'd like to see one that looks like the alien ship from Heavy Metal. If you don't know what I'm talking about, the one halfway through this clip: http://www.youtube.com/watch?v=i8Yh_RRDMjI&feature=related