gihren

gihren

Joined Member # 2634152
1 Posts 8 Replies 4,528 Reputation

Has anyone played an Armada II mod called "Fleet Operations"? It had wonderful changes for everyone who didn't like a lot of what Armada II did (almost everyone). That could be a good place to look for ideas. If you still have your Armada II cds, I'd recommend trying it. Stress, why not make the Defiant a ship requires tier 5 or 6 research, after weapons are done (like quantum torpedoes)? On top of that, make it a capship to limit the number in use. It did, after all, have the powe

1,754 Replies 4,120,090 Views

it's nothing we modders can do, the game was not created to have animations. If/when the expansion is released, I am hoping that they have that feature added. It would require, however, some new modeling. The weapons in the game are part of the ship models, so the makers would have to remove the weapons from the models, then add a way to mount the guns (seperate models) on the ship.

3 Replies 2,364 Views

Found the problem! My coordinates were fine, there's an alpha channel in the window that isn't in the others. So, even though the RGB pictures were present and properly coordinated, they wouldn't show because of the alpha channel. thanks anyway keyes

11 Replies 8,028 Views

not sure which you mean. I'm having trouble with the one that appears in the window that shows the planet, structure, or ship you've selected when it's not showing your race picture or race logo. It may show up when you build stuff, not sure. I'm not redoing the originals, I'm doing this for the new races. The Halo factions will have some as well once they appear in 7DS.

11 Replies 8,028 Views

I've created new race pictures for the new races in 7 Deadly Sins. All the pictures work fine, except the new Window pictures (at the bottom of the screen in-game). Instead, I see a black screen. Anyone know how to add new ones?

11 Replies 8,028 Views

You technically can pick and choose the races... but you have to go in the mod folder and delete a file that links the game whatever race you don't want. If you want the new races, but only want some on at a time, you can simply relocate the racefile and move it back later when you want other races back. Personally, I think it's a cool idea to have Star Control, Star Wars, and Star Trek all fighting eachother. It's like the scifi nerd in me is having a threesome :CONGRAT: :LOL:

4,959 Replies 12,528,085 Views

What are the arilou? What are the arilou?! Sorry Canada, I love them :) STAR CONTROL SPOILER ALERT! SPOILERS! Imagine everything you've ever heard about flying saucers. Now imagine that their experiments when they kidnapped people was to protect us from some horrible creature that can destroy us (thought we don't know what it is, they won't tell for our own protection). There are hints that they are something like our ancestors or linked race that started eons befo

4,959 Replies 12,528,085 Views

I'm not entirely sure what to do with the forgetools. Most of my work so far has been creating/adding sounds and creating ships, but I have to send those on to be put in the .entity and skinned anyway. Does anyone know where the sound.entity is referenced? Maybe we could add a sound2.entity to the list of where to find sounds if we can find where the original reference. If you look at the window files, all the pictures and whatnot are referenced within those files. Maybe it's somewh

6 Replies 5,548 Views

Is there a hardcoded limit to the number of sounds that can be in the SoundDialogue.entity file? At the 730 sound mark, the game will not boot completely and crashes before the main screen appears. I've checked that everything is named correctly and even moved the 731 sound up to the 730th. I'm modding the sounds for 7 Deadly Sins. I'd send a mini-dump in if 1. I could find it from the first (and only) time it made one or 2. If I could gener

6 Replies 5,548 Views

The Hammersun looks like an Earth Federation ship from the original Mobile Suit Gundam. I'd hoped for a Gundam mod, but most of the people in the one post I saw for it didn't like that the focus of the shows would take the backburner as fighter roles (I myself remember that MS came late in the war, and battleships were the focus in the early time...oh well). I'd create mod for it if I had the ability. While I'm thinking about what things remind me of, Baleurion, I always think of Rock

4,959 Replies 12,528,085 Views

Ramming sounds good. What I really want is animatable turrets and engines that rotate to attack targets. I think it'd be a piece of eye candy if ships also kept moving as they attacked and went through each other's lines rather than the stop and shoot as we see now.

7 Replies 9,074 Views

Hey, if you need help with the Borg, I can provide Cube and Sphere Models ASAP. I can do the cube in under 7 polygons and the sphere in about 30 ;) Actually, I've come up with a few more for various SC races already. My cousin is in town for a week, but I model when I can. I even get some side input from him when I do. I can work on a new banner once my cousin is gone if you want.

4,959 Replies 12,528,085 Views

People have managed to get out most of what I had to say (Brigadier_General on Borg and the picture of the ship scales). I do have a few modifications to both though. On Adm. Cobbs scale pictures: I think this is a pretty good resource. There has been dispute of ship sizes because extrememe trek-tech-nerds have looked at various pictures of ships next to different ships and come up with different ship sizes. The largest apparent size of one ship compared to the smallest apparent size

1,754 Replies 4,120,090 Views

Technically, my first games were Ernie's Big Splash and Loderunner on DOS. I don't really remember them much though. The first ones I remember were Warcraft II, Duke Nukem, Fleet Defender, and Earthsiege 2. My first online game was Airwarrior when AOL offered it for free. Ahh, me ol' "You have been shot down by a(n) x year old," starting with 7. Can't remember if it was still free when I got around to 9 (stopped playing when they started charging for each hour played).

86 Replies 399,431 Views

[quote]This looks like a lot of things to be added to Sins, DANMAN, but this might seem like a bit much for some, so is there any way to shut off individual parts of the mod or something?Example: I do not feel fine with the whole rouge star concept, and adding in a star wars AND star trek mod bothers me as well. Everything else is fine - black holes, different star colors/types, Sins plus, moons, atlantians, etc. is there a way to turn off those parts of the mod while still providing the other p

4,959 Replies 12,528,085 Views