Sarudak

Sarudak

Joined Member # 2646176
1 Posts 203 Replies 10,270 Reputation

Gear is definitely a problem. I'm worried that if they nerf the gear too much they'll nerf the fun factor too much though. Heroes should be amazing. They just need a good way to counter them IMO.

146 Replies 71,981 Views

[quote who="Davos10" reply="26" id="3060130"]Proposals to reduce the insane combat effectiveness of melee heroes: 1. Increase costs to level, or reduce the rewards thereof. Or better yet, reduce the time it takes to train units. 2. There should be fewer “individual melee” level bonuses, and more army enhancing bonuses. Make the generals, not human cuisinarts. 3. Heroes are one person. Units are multiple figures, but one can assume that each figure represents a

40 Replies 19,867 Views

I think something as simple as a nerf to how fast heroes gain levels might be enough to fix this problem. Also anytime a hero dies in battle even if you win they should get an injury.

40 Replies 19,867 Views

[quote who="Sanati" reply="26" id="3060055"]There are no tiles with 1 in either grain or material anywhere on the map. There are 2/2 (and some times 2/3 or 3/2) tiles out by themselves in the middle of nowhere surrounded by zero yield tiles. So 2/2 has to be the base, and any aggregate has to be very small and terrain specific because otherwise most river tiles would be 6/6 for example. Every single tile along every river is at least 4/2, so every tile along that river has a base yield of som

33 Replies 22,400 Views

[quote quoting="post"] As RIDICULOUSLY AWESOME as I found it, that leaves room for some serious abuse. [/quote] Fixed that for you

2 Replies 4,077 Views

[quote who="Tormodino" reply="8" id="3059885"]Evoker I: +50% base spell damage Evoker II: +100% base spell damage Evoker III: +150% base spell damage If this is how it goes, this is how it should be written, imho. Unless I misunderstand how the damage is supposed to scale.[/quote] It should be written like this cause the higher level ones hide the lower level abilities.

13 Replies 8,780 Views

The problem I have is I don't see what the effective counter is for powerful melee heroes. It's not magic since magic doesn have effective single unit nukes. And it's not units since they get shredded.

40 Replies 19,867 Views

I think some of them are meant to not scale. They are meant to give you a big advantage at the beginning of the game that you have to leverage to make up for having an ability that doesn't scale

8 Replies 3,941 Views

I got my warlord verga so strong that I was able to 1 hit 5 half-health dragons from the final quest in one sweep attack... I believe his attack was around 300, he could cross the tactical map in one turn and he moved twice before any enemy got to move... Does that count?

116 Replies 455,479 Views