Sarudak

Sarudak

Joined Member # 2646176
1 Posts 203 Replies 10,270 Reputation

[quote who="Frogboy" reply="17" id="3045907"]Good feedback and ideas here. I'll nix the hp bonus and setithe effect.[/quote] That's good because if/when you give the AI a bonus you want it to be as subtle as possible. HP point is right in your face because it so obviously different from what you have. OTOH things like small production bonuses or better starting locations people tend to dismiss as luck or attribute to the AI's superior playing since they can&

55 Replies 50,621 Views

SWEET! This is awesome! One thing I would like to see is more unique spell books that can be selected at the beginning. Maybe procipee should get one. In fact it would be cool if every (or almost every) channeler had at least one unique spell.

322 Replies 1,022,352 Views

I personally am not playing Elemental until FE comes out. So maybe that biases me to wanting froggy to put his efforts toward the AI in fallen enchantress. But that's where I'd much rather see his efforts going. In fact I would much prefer if all available talent was focused there. Sorry but WoM is beating a dead horse IMO. FE is where the magic is. Figuratively and literally ;)

66 Replies 208,193 Views

I think it's better to make the player pay in resources over ridiculous training times. Or alternatively let the training times be long but you can train many units at once if you have the resources. So you might have an uber unit that takes thirty turns but you're not tied up while that guy is going through his training (this makes sense but adds complexity)

83 Replies 209,507 Views

Wrong direction! This is going to make city spam and monotony even worse because you will want many more small cities so that you can take advantage of the cheap producing buildings that you can create at each one. This choice will make cities more monotonous because you will want to spread out your generic production buildings among many cities rather than having cities specialize! Do the math and (given the numbers you are throwing out) you will find much better ROI for building pro

32 Replies 87,884 Views

Blunt should be good against armor not piercing. Although piercing should be better than cutting. Cutting should be best against opponents without armoring like creatures. In truth blunt is the type of damage that plate protects least against, although it protects better than mail. To counter blunt you would need thick padded armor that should probably hinder combat speed especially if worn under plate (although this would provide the best protection).

164 Replies 297,830 Views

I was in a system once that had the planet really close by. I was in my mammoth and all of the sudden I started hearing atmosphere warnings I was like WTH

60 Replies 180,310 Views

Can traits detect things like: How many friendly/enemy adjacent units - This would be great for a unit that needs to stay in formation OR one that uses a wild fighting style and is restricted by nearby friendlies OR cowardly units that cannot fight when an enemy is nearby OR a unit that remains inactive and frozen on the battlefield unless the enemy moves adjacent to it OR How many units in squad vs max - This can be used by squads like pikes that when their ranks are broken

153 Replies 258,699 Views

I don't recall anything like that. It was a few days ago. I just tried logging on like normal and it said I had the wrong password. EDIT: Also in that case I'm definitely using the right password I tried re-logging onto impulse with the password and it worked.

5 Replies 1,988 Views

Sometimes when I try to login to DG multiplayer it says I have the wrong password (when I don't because it the same saved one I've used over and over again). And it won't work for a while but then it will start working again. Now it did this a couple days ago and I've been trying what I'm pretty sure is my password but I can't check (via retrieve password because that doesn't do anything). Is my password the same as my impulse account? And why would this be happening?

5 Replies 1,988 Views

[quote who="Vainglorious" reply="87" id="2908344"]Will traits be given as quest rewards?[/quote] This needs to be possible. Also traits added by spell/ritual. Negative traits added to your enemies. Traits added (good and bad) from notable locations (you found a ring tried it on and now it won't come off)

153 Replies 258,699 Views

Paired traits would be awesome! Or maybe when you have a strong & rare trait present give the player the a hard choice to make by making it so that all the other traits are multiple weaker traits or a weaker trait and a stat boost.

153 Replies 258,699 Views