Sarudak

Sarudak

Joined Member # 2646176
1 Posts 203 Replies 10,270 Reputation

[quote who="impinc" reply="3" id="2734107"]Ok, I realize English isn't everyone's first language, but this has been bothering me. They are FACTIONS....they are NOT fractions. They are not numbers! 1/4...2/19....69/145....THOSE are fractions...[/quote] THANK YOU

47 Replies 123,514 Views

We already have life and death... They just don't act anything like what you'd expect for life and death... In fact they're virtually the same just with different names... :P

3 Replies 4,030 Views

I'm disappointed with the state at release but overall I think this game has alot of potential. It needs time to mature I guess. And I think a little more time pre release would have been alot better. Given that time I think it could be a classic game that I play for years to come. Sadly there was no option for that.

125 Replies 403,633 Views

[quote who="awuffleablehedgie" reply="22" id="2728339"]really, competitive multiplayer means all players will play as Females for the quicker marriages.[/quote] I was thinking the same thing... Which is why male sovereigns should get slightly higher stats IMO...

34 Replies 100,455 Views

I think frogboy said that they have plans to move alot of hardcoded stuff out to Python for people to be able to edit. That's probably what you would need to be able to do if like statements or have the gold produced be based on other stats. Because XML is just a data format and can only do what the interpreter understands. If the interpreter doesn't have any mechanism for understanding a reference to one statistic in another section then there's simply no way to do it with the XML.

19 Replies 6,552 Views

[quote who="chris8b" reply="11" id="2726968"]I just married two in to my dynasty. They have insane stats. One has 675 hp, 8671 defense, 1458 attack, 119 sight, 67 combat speed, etc... It has ruined my game, to be honest.[/quote] [e digicons]8(|[/e] [e digicons]8(|[/e] [e digicons]8(|[/e] [e digicons]8(|[/e] [e digicons]8(|[/e] [e digicons]8(|[/e] [e digicons]8(|[/e]

20 Replies 15,082 Views

Yeah in should be a percent modifier like strength... Really though I would prefer an opposite balance with magic being underwhelming in the early game and totally thrashing everyone in the late game.

21 Replies 8,576 Views

I am really looking forward to a complex and realistic mod to address tactical combat. I think this is something that should be a community effort and if some kind of consensus could be reached would benefit the game greatly. Especially for those that want to actually have to think about their moves in tactical combat... :P

31 Replies 12,661 Views

One bit of advice is make sure that if you do a binary compilation that you do the first compilation during the install or include a precompiled binary so that (especially when people are reviewing the game) that first long load doesn't get stuck in people's minds.

85 Replies 236,215 Views

I really like this idea. Especially if it means you could militarily control resources in the opponents area of influence. I don't see why military might can't trump this mysterious passive 'influence' blanket that cities put out...

11 Replies 43,677 Views

I think the more you use the ring the higher the chance of having a non-standard game over (ie you lose because your ring bearer was corrupted by the power of the ring) in the case of multiplayer every use would be a risk and each successive use would increase the risk. On corruption that player would be removed from the game and replaced with an AI but the AI would use the ring to the full.

145 Replies 97,953 Views

If you're going to have custom faction creation in the XML only I suppose that's fine. But you can't really legitimately advertise that you have custom factions in the game because you don't. That's like saying that you have multiple world maps like in MoM because you could mod that in with XML...

98 Replies 305,561 Views