Sarudak

Sarudak

Joined Member # 2646176
1 Posts 203 Replies 10,270 Reputation

I had a similar experience although for me a farm and orchard was insufficient food to get me to the max city level... :( I agree. Too much housing and farming. It's not really fun to put together a city that's nothing but farms and housing. I just don't get it really.

19 Replies 10,672 Views

Nice... That's fast... Lol (I think it's only cause froggy himself was having big problems with his game though... [e digicons];P[/e] )

10 Replies 3,063 Views

[quote who="Tridus" reply="61" id="2549858"] Quoting Sarudak, reply 57Can I play the beta on a computer without internet access??? No.[/quote] Is that going to be all the way through the beta process? :(

81 Replies 261,071 Views

I like it but I think if they toned it down a bit that would keep the atmosphere and have the silly easter eggs be more special... Like I fell off my chair laughing when I had the Pokemon event occus in GalCiv2...

50 Replies 128,993 Views

[quote who="Frogboy" reply="7" id="2548625"]Prestige will suck people away from other cities so if you have a bunch of crummy cities you are vulnerable to migration.[/quote] This is good... Especially if the number of people available is limited and so people have to compete for them. If people are a vital resource and hard to come by it would make city spamming pointless because you wouldn't have the people to make your cities productive and would encourage the construction of many s

16 Replies 16,357 Views

[quote who="SolarBall" reply="212" id="2548198"]A few thoughts here: The most blindingly obvious solution to me is to require essence to found all cities, not just cities on barren land. It's quite simple to understand, and would limit city spam quite effectively tghanks ot the hard limit from essence. The cost on rejuvenated land might be less than barren land, and would need balancing, but would still be there. As others have said, the other us

247 Replies 549,439 Views

Honestly I think this is a bad idea. It doesn't address the fundamental problem which is city-spam = good. Also it's arbitrary. It takes away the choice from the player rather than making the choice of not spamming cities strategically viable. If you want people to build RPG-esque kingdoms then you need to make RPG-esque kingdoms MORE strategically advantageous than spammin large cities.

247 Replies 549,439 Views

I like this idea... Although I guess that's only natural since it seems to take some inspiration from the ideas I presented here and here .... Ok yeah that's a shamless plug but I think stardock should look at some different innovative ideas. Also I like the idea of investing portions of your cities development to be able to get certain buildings. Sounds fun to me. Also. Total le

5 Replies 5,519 Views

Huh... Those cities aren't really that big then... With the absolute largest taking up only 9 tiles on the map and having at most 40 buildings including housing. It seems like we should get the opportunity for some end game metroplii larger than that...

157 Replies 497,476 Views

I'm partial to hexes myself also... However... It seems we're already heavily invested in squares sadly...

66 Replies 196,911 Views

The original majesty had a skirmish/sandbox mode and I remember there being a ridiculous amount of settings...

7 Replies 22,671 Views

I've never bought anything from steam. I've heard bad stuff about the DRM that comes with stuff bought on steam. I hate DRM. So stardock will always have my money... End of story.

15 Replies 8,651 Views