Gunpowder was only invented once because once it was invented there was really no point in inventing it again... :P
Sarudak
This sounds like a really cool idea on paper... But I think it would be near impossible to implement this well. And in any case it would only really work with AI players and would be a tad cheesy and gimmiky IMHO...
I also think a Wheel of Time mod would be awesome.
I really like the idea of significant long term instability coming from conquered cities. This would be a potential counter to too quick of a steamrolling as biting off more than you could chew so to speak would have the potential to have devastating results. Troops would be needed for peacekeeping for quite some time.
I think it would be cool to see technology going up against magic. And then when technology advances far enough you could have magitek just like in FF3... :D
I really like these ideas of political and social intrigue. While I think that actually turning the soveregns own family should be nigh impossible I think it would be cool to have other 'neutral' families that you could recruit from if you gain their loyalty. But that they could switch sides eventually.
I really liked the total war style battles. At least in RTW the only one I played. But they did tend to get excessively long and dull eventually. But I think that is a common problem for tactical battles in general. The other big issue is the AI sucking. I think this compounds the first problem because it comes to the point where you're thinking "OMG I'm so tired of fighting this huge stack of enemy armies. The same strategy I used last time will work this time but it took me 30min to
Nothing will be 'impossible to change' as Elemental is designed to be supremely moddable! When the game comes out you can make whatever changes you want. You can have Fallen civilizations running orphanages and 'save the whales' campaigns if you like. ;)
It is possible that he is literally delusional...
True true... Maybe if I am more insistent and obnoxious while having some borderline decent ideas I'll get some pity karma like him... :)
I am however shocked he has more karma than me... [e digicons]>_>[/e]
In some kind of grand cosmic sense I feel sure that this is an absolutely hilarious joke (maybe to the beings of the 5th dimension that he keeps claiming to think in). While my consciousness can just barely feel the impression of how funny it must be, my mortal mind cannot help but be utterly frustrated and confused to the point of extreme irritation.
The same article that mentioned children mentioned that the childeren age and die UNLIKE the sovereign who is immortal.
It was specifically mentioned the the sovereign does NOT die of old age.
[quote who="Pnakotus" reply="3" id="2349283"]You'd think 'raise/lower' and 'change climate' would be all that's necessary; you can't make a river just by dropping a bunch of water unless the terrain is cooperative.[/quote] With magic that may not be true. Ungerground aquifers are not that uncommon and a river can be diverted if a better path is made for it.
Point one: I don't think this family/dynasty system changes that you lose if your sovereign dies. I believe this is indicated that your sovereign is immortal (at least immune to old age) in contrast to all of your heirs. Point two: The idea of family relations and how you treat different members of a family affecting the view of that family as a whole. Imagine if you had to make the decision of what to do with an incompetent but high born hero. Who are you going to make govenor of tha
Please... It's analysis... Not analyzation...
No.. .I think influence is more of a cultural think. Military could have some affect on that. Probably depending on what they're doing (killing people negative influence, helping people positive influence). But even if the people WANT to be under someone else's control they're still gonna be scared of your military. There may be some geurilla groups that would fight back but not enough to fight off true military occupation...
No. If you have a real military presence at a location then no patriotic farmers are going to stop your mining production. They porobably would be too scared to even try.
[quote who="Aesir Rising" reply="42" id="2338602"]I get the impression that Elemental is intended to be Frogboy's/SD's magnum opus. Like Pink Floyd's The Wall. Wagner's Ring Cycle. Tolkien's Middle-Earth. The Double Baconator, if you will. [/quote] So... Does that mean he's gonna like die after or something?
[quote who="Schobbo" reply="12" id="2336811"] Quoting lifekatana, reply 11busdude stop whining. If you see the UB using it why arent you anticipating/countering it. Its pretty much the same as an healing pot. An instant heal 4000hp potion -.- Really the only thing you can do in that situation is run away and wait until the effect is over.[/quote] Precisely... You run away as soon as they activate it and they lose 500 gold for nothing. Th
I worry how the victory quest will scale to different map sizes. Making it impractical for a small game but too easy in a large one..
Ok question. If minions are so costly and need to stack. (Which makes sense minions need to be more viable late late game >lvl15). Then why do only healing minions get this? Why doesn't minion damage increse based on how much health your opponent has?
[quote who="landisaurus" reply="2" id="2326398"]will you send out more invites if not all 100 choose to sign the NDA? argh... now I wish I purchased the game earlier Just did it today ; You'll still be in the beta about a month from now. The alpha likely isn't going to that fun anyway. I mean it isn't even "beta" yet. Chances are it won't even run on half of the lucky 100's computers [/quote] Of course
I imagine the game is missing ALOT of content that will be in the final game.