Ok... well I tried this last month... Sadly the mighty hand of the developers pushed the Beta back... So here we go again... We know the Beta will be out at the end of March, but what day? I am guessing March 23rd, its the end of the 2nd last week of the month!
lordkosc
I need no stinking tutorial!
Sins Cnc3 Spore Assasins Creed Settlers VI StarTrek Online Heavy Rain Teenage Mutant Ninja Turtles
Well the demo has been out since yesterday, anyone else play it? Its 1.2GB download, a little hefty, but well worth it! I am gonna pick this up once its out, sadly it might come out at the same time as the Sins Beta.... I have a feeling that the RTS of the year will be between Cnc3, SupCom, a
great update... but its kinda like getting a nintendo ds for christmas when all u wanted was a psp who would actually want a psp?
me likes sandbox mode!
good enough for me! Thanks Yarlen
Wow the rating thing could really get out of hand.... Not like I would take advantage of it, oh by the way Schem...
When you guys say single player, you mean single player skirmish mode? When I hear single player I think, campaign...
There are significant scales of distance between interplanetary travel and inter-star travel. So you could really increase the strategic variance by having more configuration. We are looking at all kinds of different setup options presently. Thats what I would love to see, at least for the longer games....
also what is shield mitigation ?
the guided tour of the beta didn't make the front home page? weird....
my bad, I meant 20 solar systems with 10 planets in EACH solar system... damn my poor writing skills.... or is 10 planets in a system too little?
Good guesses ninja Yes you can move to and fight around stars. There a number of reasons to bother but I can't give you them all. One is as you said though, antimatter regenerates very fast around a star. schem read my mind and posted that theory as his own... anyway
Well, and of course this may change, there are default settings for game size. However, you can configure how many star systems, how many planets per system, how many planets you start with, etc. So if you wanted to play a quick game, you may start yourself off on a small map with initial control of 3 planets for instance. so its possible to have 20 star systems each with 10 or so planets?
i can handle pg-13!
I was going to post on this, but you have beat me to it. The screens seem to support the importance of the artifacts and statements that they give VPs, it also shows that my theory of alien tech being hte reason for hte artifacts, may not be correct. It is possbile however that the 4th tier tech tree may also be another reason for the artifacts, but I have nothing other then speculation to support this. My pos
I agree with the more solar systems, less planets idea mentioned above. unless it is configurable to set it to however you like...
Either that or someone shook a Pepsi can waaay too much. like in one of them paint can shakers!
Mongoose!!!.....*/&5$#*/*&!!!!!
If I hear the word epic one more time...................
If you look at the tech tree screenshot you will see the same artifacts in the lower left hand corner that you see in the galaxy screen shot that was posted on 1up.com! What does it all mean????? See the artifacts in space on the galaxy view??!!!??!!! <img src="http://sins.stardock.com/reports/betatour/index.30
I almost forgot about the CnC3 demo... mmm demo goodness!