deathbyhornet

deathbyhornet

Joined Member # 2653924
0 Posts 1 Replies 5,562 Reputation

I am assuming most of you will find this exceedingly boring. I followed the first Arcova Scout Frigate I made in a single player 1v1 game vs. a hard computer. I kept a log of its journey. I tried to keep times as accurate as possible, treating seconds like 12 hour periods (while in battle I counted seconds as one minute periods). I counted each planet as its own solar system with its own star and I considered the central star just to be the center of the sy

11 Replies 56,560 Views

Also I am fairly sure I have port 6112 unblocked anyways. It is the default port for the World of Warcraft Blizzard Downloader if I remember correctly. Firewall is turned off now as well.

1 Replies 2,765 Views

I wasn't having any problems playing on ICO, even without changing my port forwarding and firewall settings. After downloading the latest patch I am unable to host a game on ICO. When I click Host the button goes gray for about ten seconds and then a window pops up sayins "Network Error - Disconnected from Gameserver". I am having difficulty joining about 80% of the games out there as well, I am getting the same error.

1 Replies 2,765 Views

[quote] PC0 planets are why I'd like to see an additional tier of the Terraforming technology track that makes them habitable. Certainly, not for free, but still.... I try not to lean too heavily on realism with games like this, but the idea that every single planetary body in a star system could be made habitable pegs my realism meter on the low end. It would be believable if the game modeled things like moon colonization, or huge "L2" type space habitats

15 Replies 11,684 Views

Check out Razer mice. I have had a Razer Diamondback for over a year and love it. I think it has eight buttons, and all sorts of other cool features. Like adjustable horizontal and vertical mouse sensitivities. www.razerzone.com

4 Replies 1,968 Views

I don't know if this is the proper place to post this, but here goes anyways. I am interested in writing a great AAR, but I am slightly unsure about how to go about it. I tried setting up an excel spreadsheet to record the basics of my game so that I could use it as a review sheet to write the AAR later. The problem is that is a lot of information to record. I decided to come here and ask you guys how you go about writing some of these great AARs. I have been especially im

6 Replies 6,944 Views