I've got a few ideas for what I'd like to see in a Tactical Combat System. For starters, there should be 3 modes to handle space combat. 1- Control Battle (You control your fleets) 2- View Battle (AI controls your fleets) 3- Simulate Battle (CPU runs the battle very quickly and determines the outcome without viewing the combat) As for combat itself. I think ships should always be grouped into fleets before launching them into space (much like MOO-3). Note t
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