I just started my first game as the Korath last night. I now realize I did a lot of things wrong. I didn't realize spore ships was a tech until after I'd researched planetary invasion. I should have researched Adv. Toxic World sooner. I spent ability points on soldiering. Do spore ships leave planetary improvements intact?
CantinaFly
All my DA games so far have been on large maps with anomalies/asteroid=abundant, and everything else common. In all but one game, I had 80%+ of the galaxy by the end and had no more then 3 bonus tiles. None higher then 100%. I just figured that was one of the changes with DA. If they're still supposed to be as frequent as DL, then I'd say it's a bug. KHSM is the only mod I'm running.
Tech victory is what happens when I have one or two AI left who keep declaring war and hence prevent an influence victory. Military is all nice, but in gets tedious in the late game when you know you've got a game won and just want to move on. I'm usually at Research Centers by then and have 2-3 additional tech capitols from conquered races. Takes 6months worth of hitting Enter once I go 100% Research.
Like everything else, it varies based on your racial picks and what size game you are playing. In medium and bigger games with multiple opponents, I like set my espionage spending to some small amount as soon as my economy is running in the black. These first batch of spies are cheap and stock up quickly. Hold on to them till you have at least 4, I like 6+. Pick one of your neighbors and dump all your spies on his home world. Even mid-game, it's probably still one of his most produc
I noticed this in my current game. When I still had Lasers II, the Drengin already had Plasma III. This continued most of the game till my spies stole Phasers VI from them. That, paired with my Barriers III and better logistics was enough to make a "Drengin Killer." They also put almost no research into hulls or propulsion until late in the game (I had tech trading off.) Tons of small hulls with nothing but weapons. 53 Beam on a small hull with no defense and a single basic engine
Depends on the size of the game. For tiny and small games that will be over in one evening, my ships are all just a bunch of components slapped on a basic hull. They also have very practical names like "Fast Colony" or "Missile Frigate." For huge or gigantic games that I plan to play over a week (or several weeks,) I will spend more time designing and naming my ships. The names are still fairly random though. Like my current large game as the Thalans. I needed a cheap early ship to
It also depends on what type of game you're looking for. On the higher difficulties, it really is a thinking game. On the lower difficulty settings, you have more freedom to mess around and "waste time" without being punished for it. So what do you find entertaining? You can definitely learn to be better. At every level, the AI has deficiencies. Even with the wonderful work Brad and the team have done, there are still patterns to the way the AI works that you can exploit once you r
In my current game, I got the "Ultra Drive" event for the first time. All ships have there speed increased by 50%! Makes me feel like I'm playing DL again, with all my ships zipping across the map. It's 2229 and the Drengin have Phasors IV, but still haven't researched a single engine tech, go figure.
This strategy only works with the Super Ability, Super Breeder. You should specify that this is a Dark Avatar strategy. And yes, it works. Super Breeder is perhaps the most powerful Super Ability. I have been playing around with the Torians, and if used right I think they are the now the most powerful civilization. You can play incredibly aggressively as you can almost instantly build up a huge population that can power
Come on, its a great penalty for ctrl-ning too many times. Just play with what you are dealt, you'll be better for it All in good fun, of course, you can play however you like <
If you're not a metaverse junky, you could just do what I did and go modify the RaceConfig.xml file to give custom races 25pts. While you're at it, modify AbilityBonus.xml and add in Miniaturization and Logistics. If you want my opinion on why these weren't in there by default, I'd say game balance. They couldn't account for how damn ingenious the player base is when it comes to min/maxing to cr
So true! The game definitely has a learning curve and I nearly shelved it as well after my first couple games on Tough. But I stuck with it and learned how all the systems interact. Now in my current game, I've gone from worst starting position to one step from Galactic Overfiend. My next game will be on Painful or Crippling now because I'm ready to step up the challenge.
9) Add logistics bonuses and miniturization bonuses as catagories you can spend racial points on. 10) Increase the number of points custom races get (to 20/25). Let them spend racial points to get more points to spend on starting tech (so over the initial 200). Currently, you can make games easier by setting to play against all custom races, because they just don't cut it. Custom races already can't double up on bonuses (so can't ge
Iztok, That is VERY good to know! So there is less penalty for invading a world you don't have the colonization tech for. Just let it sit there and build population until you research the appropriate tech. ------------------------------ In my games since posting this, I have found bumping up the number of habitable planets was a good compromise. In my current game, it looks like I got abundant (I have everything set to random.) There were a decent number of good pl
In DL, the Drath were my preferred race. Their combination of abilities suited my play style very well. DA has been very different. One, the Krynn now seem to have all the racial bonuses the Drath used to have. Two, they're neutral, which I preferred. Three, the Espionage system is very different. I don't play metaverse at all, so I modded in a miniaturization ability pick, and bumped the custom races available ability points up to 25. That way, I could duplicate almost any variati
I've had this bug just recently also. Got a year into a game without encountering any of the AI races. I've been playing random everything with slow tech on gigantic, so I didn't think it was odd. Then 6 months later, I met the Drengin, and they hadn't left their home system yet... At which point I saved and did a Ctrl+U only to see there were 7 other AI players in the same boat.
I played a medium size galaxy with the default map settings, and 3 random opponents set to Normal difficulty. Regardless of what size games you find you like, learn to play on Tough (or harder) ASAP. The AI is handicapped on the lower settings and you'll form bad habits that can be hard to overcome. I got my @$$ handed to me the first couple times I played on Tough, but it forced me to learn how the economy works and how to better manage my empire.
Universalist Altarians in DL with +55% luck come to mind. You can still make a +50% luck race in DA, which isn't too shabby. I agree though. I always find a point to spend on luck. Don't underestimate creativity either. Especially if you play with any combination of a slower tech rate and/or no tech trading.
I am definitely going to want to go dig through my classical collection for some good background music now. During long play sessions, I've just taken to turning the music off all together, otherwise I find it gets stuck in my head. When it comes to picking a planet to colonize, I just zoom out all the way and look for the solid white planets (or the ones with their "circle" completely filled depending on how you look at it...) They are always 11+ it seems. It doesn't take more then
Best place to start, read the wiki. It's getting more and more out of date since DA launched, but most of it is still really helpful. Don't be afraid to lose. The harder AI will trounce you the first couple times, but it's more rewarding when you DO learn how to beat them. Play your first game on a mid-size map with a couple other random races. Set the AI to one of he easier settings. You're not trying to "win" this game, so much as figure out where everything is and how it works.
I guess it depends on what your early build cue is like. In DL early games, I was: 25% Mil 25% Social 50% Research I made my home world the massive manufacturing capitol, spec'ed it for Military production and churned out ships as fast as possible. DA has been different. Since I haven't played Korx yet in DA, I've been opting to make my home world my tech capitol and let my ships build more slowly over time. If I followed my old DL strategy and conce
Well I learned one new thing reading responses. I wasn't aware the super low PQ planets had that much potential. Is it only PQ1, or any low PQ that requires an extreme colonization tech? If the AI isn't snagging these planets, it sounds like an easy fix. I was ignoring them based on prior experience in DL.
Ok, so this is nice big new addition to GalCiv and overall I like it a lot. It slows down the colony rush and encourages you to build a more well balaced civ from the start. If you don't invest in any colonization tech, you'll be out colonized. Invest in too much, and you'll fall behind in other areas. There is just a bit too much randomness to it right now. I did a lot of Ctrl+U and Ctrl+N trying to get a feel for how map generation changed as I tweaked settings. It seemed to be a complet
I only have a few games of DA under my belt so far, but I have noticed that Planetary Invasion has moved up considerably in my research order. It's gone from a mid-game tech to a colony rush tech. But then, I've also found myself having to build up my military sooner in DA also.
1. Galaxy Size: Gigantic 2. Habitable Planets: Abundant 3. Number of Planets: Common 4. Number of Stars: Occasional 5. Star Density: Scattered 6. Total # of Opponents: Max 8. Abundant Anomolies & Asteroids 9. Tech Trading: On 10. Blind Exploration: On 11. Tech Speed: Slow 12. Allow Surrender: Off That's my current game. I turned anomalies and asteroids down to minimum (to reduce visable clutter) a