eetmorsqrls

eetmorsqrls

Joined Member # 2671102
11 Posts 1,197 Replies 12,460 Reputation

cause they like to torture us i think it would be cool if there was some sort of animation that showed how 'reloaded' your ships are, never realized how nice it was to know till i played WiC

47 Replies 13,494 Views

yes, to quote THHGTTG, "Space is big - really big - you just won't believe how vastly, hugely mind-bogglingly big it is. You may think it's a long way down the road to the chemist, but that's just peanuts to space." BUT, the space in which the ships are fighting, the gravity well, is comparitively very small. We can detect black holes millions of light years from here. A couple Earth radii should be no problem at all. Also, from a gameplay perspective, stealth adds to microman

13 Replies 4,349 Views

I think that maybe 60% of the people that play Sins will want to play short games (1.5-3 hours), 30% will want to play medium length games(3-6 hours), and 10% will want to play the long games (6- hours). I think the ranking system should reflect this, since any 'score' will differ by a large amount if the game lasts five hours instead of 30 mins. I personally dont expect much of the shouting and yelling. Sins is an inherently slow paced game that is made to be targeted more toward 'old

31 Replies 51,677 Views

after all this the only way to detect such a ship would be to have a very wide feild camera that would look for stars disapearing in the back ground as the ship moved infront of them. this would work well at close range but at long range would become very difficult as the "veiwing" angle needed to see the disapering stars got very small you would need extreamly fine tuned equipment. And you can also assume that they would be able to create an image on t

13 Replies 4,349 Views

I think that we need "merely a counter that sits at the top corner of the screen?" "so you could, in your mind, write your own little narrative?" "Stardate 294.4.3 Captains log. Day 4 of the War at Blabla Nebula. We encountered the notorious Vasari and what seemed like an early scout fleet. It wasn't long thereafter before the space around our star Lalaland started crackling as ships exited warp space"

595 Replies 420,317 Views

I dont think stealth really makes sense in space... space is completely empty so the best form of sensor would probably be a sonaresque device coupled with a visual detector and em/radiation detectors. It would be very difficult to cancel out all of these factors and amke yourself invisible, maybe if you had a large fleet and only a few were concealed they could be written off as background radiation or sensor errors, but a few ships close together would have to emit some form of light/magnetism

13 Replies 4,349 Views