lol, imagine it as more of a toy than a comp
eetmorsqrls
theyre the devs, they can think of it, besides, how hard could that be?
TELL USSSSSSEEEEESSSSSSSS OR WE SHAL EAT YOUUUSSSSSSSSS TRICKSY LITTLE DEVSESES!
lol, http://en.wikipedia.org/wiki/Commodore_64
si, and speaking of IRC, wanna WIC?
lol, the new mac has 4 ge7300's standard
cause they like to torture us i think it would be cool if there was some sort of animation that showed how 'reloaded' your ships are, never realized how nice it was to know till i played WiC
yah Yarlen!!! then there were all the horrible things you did to me on IRC... *shudders*
pffffff have you seen some of these comps??? they have superclocked octocores w/ quadcore videocards...
lol, have them meld together when they collide XD
a comodore 64
lol, if i was willing to spend a couple hundred on a cooling system so i could mass overclock and get an 8800, i could do it
nr, its not like there is all that much micro from cap ships leveling and some of the abilities added could be passive/ autocasted.
they already have those...
you would have to choose where along that curvethe skills should be placed, how diminishing the returns would be, and i forgot what i was going to put here >.<. doesnt really matter though if the devs say it says at ten... OHHH DEVVSSSSS
or have baby machines on all ur ships...
yes, to quote THHGTTG, "Space is big - really big - you just won't believe how vastly, hugely mind-bogglingly big it is. You may think it's a long way down the road to the chemist, but that's just peanuts to space." BUT, the space in which the ships are fighting, the gravity well, is comparitively very small. We can detect black holes millions of light years from here. A couple Earth radii should be no problem at all. Also, from a gameplay perspective, stealth adds to microman
everything posted here gets to the devs, thats the point of this thread personally, i like double clicking on a unit and selecting all the units within a certain range. but i think there is a way to do that... WOO! 400th REPLY!!!
i would personally like that too, but the devs have quite a bit on their hands, and balancing every cap ship for an infinilevel curve would be kinda hard. Not that 25 wouldnt be hard, it just seems more like a reasonable number.
I think that maybe 60% of the people that play Sins will want to play short games (1.5-3 hours), 30% will want to play medium length games(3-6 hours), and 10% will want to play the long games (6- hours). I think the ranking system should reflect this, since any 'score' will differ by a large amount if the game lasts five hours instead of 30 mins. I personally dont expect much of the shouting and yelling. Sins is an inherently slow paced game that is made to be targeted more toward 'old
after all this the only way to detect such a ship would be to have a very wide feild camera that would look for stars disapearing in the back ground as the ship moved infront of them. this would work well at close range but at long range would become very difficult as the "veiwing" angle needed to see the disapering stars got very small you would need extreamly fine tuned equipment. And you can also assume that they would be able to create an image on t
I think that we need "merely a counter that sits at the top corner of the screen?" "so you could, in your mind, write your own little narrative?" "Stardate 294.4.3 Captains log. Day 4 of the War at Blabla Nebula. We encountered the notorious Vasari and what seemed like an early scout fleet. It wasn't long thereafter before the space around our star Lalaland started crackling as ships exited warp space"
nr kosc VLC > Winamp > Media Player > Real Player more like, Media Player > anything not previously listed > Real Player
I dont think stealth really makes sense in space... space is completely empty so the best form of sensor would probably be a sonaresque device coupled with a visual detector and em/radiation detectors. It would be very difficult to cancel out all of these factors and amke yourself invisible, maybe if you had a large fleet and only a few were concealed they could be written off as background radiation or sensor errors, but a few ships close together would have to emit some form of light/magnetism
and have it slam into your camera and explode with blood and gore... yah... im sure everyone would love that. XD