1701e

1701e

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The ideas that I had would create a much more strategic game, not saying that GalCivs 2 is already a fine, very perfectly made space strategy game. 1) I always liked the idea of a "cloaking" branch of the tech tree. Cloaking devices could hide ships on the galactic map and could provide some kind of hit and miss factor in combat. It would also give the "Sensors" brach of the tech tree some weight in combat. Of course "Sensors" and "Cloaking" would be counters of each other, like lasers

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