I don't think ties at this point in time is a large issue. To leave it alone and see how it works out after this round is fine by me. If it does come down to a vote, then yes, the best way is in your private forum, with the team captains to submit the tallies to Mumblefratz (Rules Moderator) I believe everyone in Team D would vote, We have a very active forum happening which is really nice to see. I believe everyone in our team is improving their game, which is what this is al
PlayJeff45
Always unknown would be my understanding, but what about opponents.
I don't think there will be a problem with leaving them alone. Odds of a tie with score are next to nil. As for the speed bonus, it makes perfect sense making it a team bonus. From day 1 I wanted more team orientated bonuses. This fits right in.
Was a poll set up at the Core, or am I just missing it?
[quote]That's nothing. I got the "Dread Lords" mega event - the Dread Lords vessels had TWO HUNDRED AND FIFTY attack. One shot anything they went for. It's pretty much "Menu > Retire" at that point, once you've got that event you've lost. [/quote] Super Warrior wor
[quote]Now on to thru VS through! [/quote] As bad as laff and laugh.
They've beaten my maps a few times, also the first ones knocked out.
Guess the nice thing about being Canadian is we can use either, and never be wrong.
[quote]And I'll be kicked out of the house. [/quote]Better hook up a PC in the doghouse
Great idea.
This may be off topic kinda, so I apologize. The Terror Star is supposed to be an offensive weapon I think. Are there plans to have StarBases take the first shot at passing fleets? Sorry if this is messing up your thread.
As was said by Moppy1982, Custom races would be the way to go. However, it may take half an hour to play a turn. That could be avoided by only playing small maps though. But at the expense of singleplayer would not be worth it.
No extra characters, but good luck
[quote] About the Mars mission. Thhhppptt all you want, Kryo. I'm rather curious to see if PlayJeff has a followthrough for this bit. Is this thread headed to metaphorical Mars (i.e. nowhere), should we digress into discussion of writing problems in NASA reports, or start a rollicking wrangle over what passes for space policy in the "real" US gov't these days? [/quote] Whats this got to do with the price of rice in China you ask? Nothing r
Suck it up. I'll probably end up getting divorced because of this game
There's lots of threads on this. Use them to your advantage (fast transports). If they weren't so powerful, it wouldn't be a mega event.
Still off topic? I'm rich in love
Boy, now half of the old team C is gonna get in trouble from the thread Moderator(POLICE)
[quote]I love the pirate event if it occurs early enough. Just bundle all your ships up and keep them out the way, then design Transpors with maxed speed and good sensors and you can take out a civ by just letting the pirates do the hard work. [/quote] Its cheesey, but it works awesome.
[quote] Has anyone on these forums ever ridden a McLaren F1? Those are B-E-A-U-tiful! I doubt anyone here makes 25 million a year, or is named Lewis or Alonso. Last time I checked they cost 2.8 million pounds(give or take). Just asking though. Mumble, what do you drive? (Please say McLaren) [/quote] This is really off topic, and we will probably get a tongue lashing, however a Formula one race c
I think the pirates are worse. Peacekeepers I was able to quickly wipe out. Pirates on the other hand.....
[quote]Has anyone on these forums ever ridden a McLaren F1? Those are B-E-A-U-tiful! [/quote] I doubt anyone here makes 25 million a year, or is named Lewis or Alonso.
Welcome Ottila2