Roxlimn

Roxlimn

Joined Member # 2680808
0 Posts 32 Replies 6,093 Reputation

[b]CobraA1:[/b] That's a false analogy. A Bugatti Veyron costs signiifcant amounts of capital simply to make and each instance of the product represents hundreds of man hours of work and time. Software and music products are not the same. Besides which, you only really say that because technology stealing through retro-engineering is rampant in motoring today anyway. It's not like the cheaper versions of cars we have don't contain similar kinds of advanced tech

325 Replies 1,059,816 Views

[b]CobraA1:[/b] You've completely missed the point. A local salaryman with $10 of disposable income per month could use his $10 to eat out 4 times in a decent local resto - or he could save up 24 such instances to buy a legal copy of GalCiv, which he has no assurance of liking or playing. If it were some other software, he wouldn't even be assured of running it! The delicious irony here is that because of DRM software, pirated copies are MORE reliable and therefore b

325 Replies 1,059,816 Views

We already have carrier concept. Fleet modules, particularly the Terran Warp Bubble concept carries the carrier concept into space. Like what the devs have done there. Starbase Manager is extremely welcome! That said, I think it would be a lot more functional if, instead of a macro, you could provide it with several build lists on default, then allow the user to specify and name build lists as he chooses. Priority listing is good for when you have limited techn

49 Replies 112,346 Views

I think Stardock is onto something here. The GBR is anti-piracy in its purest form. How? GBR aims to oblige software companies to do something which they haven't been doing for far too long now: conduct reasonable business ethics. A milk company isn't excused when its milk product is safe in "99.8%" of users and fatal in "a mere two tenths of a percent." It's about time.

39 Replies 155,628 Views

NO copy protection works. NO DRM works. I live in the Philippines, land of the Chinese pirates, and then some. There is no game in existence that has not been pirated. Don't think that free patches work. Pirates get the updates, reverse engineer them, and issue them for sale on the black market. That, or the person buying the pirated software simply will tolerate not getting free updates. I have owned pirated software in the past,

325 Replies 1,059,816 Views

Certainly, it depends on the situation at hand. I can imagine a situation in which a 1 in each defense is great - essentially 2 defense across the board, which is a sound investment if versatility is your game. It's a pretty fine line, though. Once you're getting 4 of one type defense, the off-type becomes 2 - the performance is better than 1 of each type for a 1 defense point requirement.

9 Replies 32,441 Views

Mark Warren: The analysis you read last year was incomplete. Generally speaking, it doesn't make sense to invest in mediocre and specifically off-type defenses. It's not really that simple a conclusion, though. When the defenses you research are on-type, which is assured if you're researching to counter a specific civ's weaponry, then they're both cheap and effective. In particular, large enough defenses of the a

9 Replies 32,441 Views

I just recently acquired Twilight of the Arnor and played through as Terran, primarily because it was the most familiar tech tree. I like the fact that you now have incentives to diversify your fleet content. In DA, it was simply either all-attack fleets or hyper-defense SuperShip. This time, there are many ways to construct your fleet. More importantly, you now have reasons to build Small and Tiny hulled ships without additional Engines as firepower e

32 Replies 29,465 Views

I have to agree. The spies are better the new way. In the old method, all you got was information and tech, and there was [i]NO[/i] way to defend yourself. You didn't even know how badly off you were. Now that you can know (for nothing), it's worse? That said, I have some issues with it myself. I think generic information about planets and civs should be easier to come by, especially if you're on friendly or better terms with that civ.&nbsp

84 Replies 68,240 Views

Don't feel dumb. You're only stupid if you don't ask questions. Money in the game is generated from taxes, which is taken from population. Taking over planets militarily kills your population, so it kills your income, too. Furthermore, all new buildings in newly taken planets begin charging maintenance and production costs immediately so that tends to tank your income as well.

4 Replies 6,974 Views

Perhaps you simply need to play the more social games. Starcraft DotA is eminently social - it can't NOT be. There's simply not as much fun playing against people you don't know or won't see or talk to. Half the fun is getting together before and dissecting game events afterwards over snacks. Counterstrike played casually in a shop is also very social. Everything you've leveled at videogames, in fact, should more correctly be leveled against the Internet. When video games were in a

193 Replies 124,203 Views

I've heard that the increased capability Generation I has for computer operation grants them a significant advantage in operating unmanned vehicles - the new mode of warfare for the new century, so if nothing else, video games helps the new generation kill other people with greater facility. It's also supposed to aid in learning the controls for laparoscopic surgery, robotic surgery, operating robots in industry like engineering and construction and surprisingly driving, though I have s

193 Replies 124,203 Views

Technically, in terms of serving God and being saved and all, even work is ultimately pointless, since everything on Earth is destined to fall by the wayside and not matter. All that matters is one's relationship with God, so why work? Work is a waste of time and a dangerous distraction - the Bible clearly says that listening to the word of God is more important than petty industry. So why even bother working, right? Ultimately, it's all pointless. Of course, it's not that s

193 Replies 124,203 Views

I think that once Starbases have been modified to act like planets accepting resource beams from other planets, then modding them to also accept Starbase and Asteriod input would then be easy. Just add additional targeting lines. Modules are nothing more than "buildings" There are predetermined "slots" for every kind of Starbase so no random squares, and upgrading them to the next tech level can be made automatic, like planet queues and buildings. Presumably, a Starbase Governor can

26 Replies 15,784 Views

Seconded. The devs don't often get this kind of positive feedback going on, so you also have my thanks for supporting Stardock. I'm not a Stardock guy, but I'm sure they'll appreciate it, and anything that improves their morale is a good thing - it allows us to demand more material in the updates. Bwahahaha!!! Milk the Stardock population to 70% morale rating!

14 Replies 18,592 Views

More growth. If your population is already maxxed in your home colonies (and they ought to be for most planets) transporting colonists to new planets effectively doubles your growth rate. Moreover, getting colonies past the critical 1 B population mark is often key - using new people to help get the 1B base off the ground is faster than if you just leave the planet to itself.

12 Replies 7,677 Views

Always keep your economy balanced. Stock Markets are really fast to build later in the game, so stocking up planets to pay for new planets should be a cinch if you know what to do and if you're paying attention. If you've got even the minimum amount of spying, you should be able to see the targeted planet's spending if you click on it - this will allow you to ready planets in your main colonies to convert into economic planets once the new planet is taken.

12 Replies 7,677 Views

I actually like the Jagged Knife Event, especially on the higher difficulty settings. It gives me a foothold on increasing my military without waging war on any other Civ except the Jagged Knife. You DO keep your main fleets and billions upon billions of standing troops off-planet, right? The Jagged Knife allows you to easily retake your own planets assuming you have a ready supply of troops (and you should), then go on to take a good chunk of everyone else's planets without war.

48 Replies 23,454 Views

No problems with the controls here, either. There's a bunch of great games for the Wii, especially if you have a wide range of game appreciation (and if you just got one). I just got through with Wind Waker and Twilight Princess and I'm now plowing through Radiant Dawn. I haven't even gotten to the sport and fighting games, not to mention the FPSs like Metroid 3: Corruption. There's a bunch of nice games coming up this year as well. What bothers me is that practicall

10 Replies 18,860 Views

Zerg unstoppable? Fielding in so many Overlords that your enemy can't target? What the heck? That's brainless stuff. If you play an enemy worth fighting, you'd think twice about getting those Overlords in there. Heck, you might not even HAVE Overlords to make units with - that's classic, relentless Overlord hunting. Carriers? From Protoss? Spore Colonies 8 and 9 deep? Yow. If you tried that against a decent player, you'd get beaten to a bloody pulp. Carriers are usable

132 Replies 108,531 Views

To be perfectly fair, there's a certain kind of skill and type-limit to the kind of shenanigans you could pull in SC. Past a certain skill level in the newbie, rushing said newbie with SCVs ceases to be effective.

132 Replies 108,531 Views

It seems to me that the majority of posters who comment negatively about Starcraft don't even know how to play it to any average competency. You can't possibly fault other people's perception of a game ("over-rated") if you can't even play with the small boys, let alone the big boys. Do the graphics suck? For a 10 year old game, no. In fact, the art direction and graphical focus was pretty good for its time. It made the units appear distinct, and the colors were spot-on for spo

132 Replies 108,531 Views

The reason I don't much miss a build queue is because DA military action is unlike most other TBS games like Civ IV where having a build queue is rather elementary. The reason is twofold: 1. Ship designs are individualized. This means that you have as many as 4 or 5 different ship designs per enemy Civ and each other these require constant updating. It would actually be a pain to have to update your queues every time you get a relevant tech. In Civ, the units are pre-designe

9 Replies 7,649 Views

Due to the Ship Naming algorithm, it's probably best to preface every ship name with a race specific initial, like "KX" for Korx or something. That way, you can name all your first Mediums "Frigate type-XXXX" and still not overwrite something.

52 Replies 44,590 Views