[quote who="Werewindlefr" reply="162" id="3448909"] Is disagree with that statement. Ruthless/Merciless isn't the same as malevolent.[/quote] I didn't say they were the same. I said they aren't too different, i.e. they are similar. 'Showing no mercy/pity' is similar to wishing evil toward a person, but they aren't the same. But that really wasn't my point. My point is, neither of these terms expresses an ideology. An ideology is the underlying idea tha
ScrivenerOfLight
[quote who="WIllythemailboy" reply="161" id="3448901"] We don't know anything for certain yet, but it's likely this benevolent-praqmatic-malevolent choice is only one axis on a multi-dimensional scale. There may be several other axes, such as cooperative-(neutral option)-isolationist. How exactly a cooperative-malevolent or an benevolent-isolationist society could be rather interesting.[/quote] Several axes would definitely give ideological choices much more me
[quote who="EvilMaxWar" reply="160" id="3448885"] If I understood the system correctly, I think in GalCiv3 you will be able to chose perks on different ideology trees depending on how many points you have for each. So you could be say, Benevolent with a touch of ruthlessness. I might be wrong but this looks like that from the screen shots.[/quote] That's what it looked like to me. I am curious how the system will deal with items on the opposing sides of the spectr
I really, really like what I see in the new feedback PDF. I've enjoyed having the opportunity to see some of the inner-workings of game development. Regarding the ideology tree, first I'd like to say I like the way the tree looks, and I really like the idea of using the tree to influence available planetary improvements (and number of tiles), trade, diplomacy, cultural expansion, etc. [quote who="Ashbery76" reply="152" id="3448115"] It sees a bit strange tha
I really like the concept art and attention to starbase strategy. I’d rather see starbases more limited in quantity but have increased strategic value. One post mentioned the possibility of using logistics to limit starbase numbers, but if the galaxy sizes are as big and bigger as they were in Gal