peregrine23

peregrine23

Joined Member # 2688337
20 Posts 276 Replies 3,608 Reputation

I strongly disagree with the OP. SK feels like a very different game in the same world as Elemental and FE. I don't understand the sentiment that if it isn't the next iteration of FE, it should be set in a different world. [quote]There are people who want a fresh new 4X games. [/quote] OP says that SK doesn't satisfy these players, but I don't understand why not. The lore and some of the mechanics might be similar to FE, but on a large scale, this ga

30 Replies 23,904 Views

[quote]that is if we don't commit genocide on the native population. [/quote] Although, the fact that the population of the new world equals your surviving invasion force implies that this is exactly what happens. [quote]culture flip worlds would have no penalty or a very small one, because they willingly joined you. [/quote] I actually think it would be cool if the got an approval bonus that slowly wears off. As they are initially enamored wi

1 Replies 1,074 Views

[quote who="kestlstw" reply="36" id="3498010"] Cropland in the US is about 1/5 of total use but food [/quote] Farms aren't just cropland, and 51% of the land base of the US is used for agriculture. [quote who="kestl

44 Replies 149,698 Views

The clock is mainly event-based, rather then time-based. If you have control over and are defending shards, the clock is not really a countdown, but a progress bar for the SK. Once you start to build power, your ability to slow and halt the progress bar increases dramatically.

12 Replies 42,521 Views

Brad, you've been doing a great job with the E2015 founders' vault. I am very excited. Now, can you go tell Paul to throw some stuff up in the GCIII vault? We need pics of Yor and screenshots of versions of the combat viewer that will be scrapped by Beta3. This founder thing is addictive: GCIII, E2015, and OTC, and I'm super excited about all 3!

0 Replies 8,429 Views

I was looking at old saves. Apparently there was a patch in which the standard manufacturing buildings were buffed, but the Drengin ones weren't. In the first version of beta, the Drengin manufacturing buildings were the best, now they're the worst. Seems like an oversight to me.

8 Replies 16,423 Views

[quote who="jbbrower" reply="5" id="3496942"] Idea: Instead of PBE, what about a campaign server mode. [/quote] It's an interesting idea, but it seems like the demand for this would be too low to be worth it.

13 Replies 29,878 Views

Hey, that's what games are for: living out pipe dreams. It doesn't make sense to me in the context of the game though. If you are positing a civilization where everyone is content and just pursuing their interests, why expand? why go to war? why engage in diplomacy? why compete for resources? The whole idea of a 4x strategy is competition for space, resources, etc. Scarcity is the engine that drives the game. It seems fundamentally incompatible with the underlying principals of RBE, w

10 Replies 5,770 Views

[quote who="Tattyhat" reply="10" id="3496697"] What does asymetrical mean? [/quote] Asymmetrical in this context means you and the AI are not playing the same game. In most 4x you and all the AI are competing to do the same things. In the new game, The AI will have a very different starting point and set of objectives from the player.

25 Replies 56,064 Views

[quote who="dppetey" reply="8" id="3496886"] Hope that gets fixed in beta 2 as well! [/quote] I wouldn't count on it. When it came up in a stream, Paul didn't think there was a problem with defenses. I don't think they'll be taking a good look at combat until they start work on beta 3.

9 Replies 49,439 Views

[quote who="eviator" reply="2" id="3496891"] What? Bonuses are 10/15/20/30/40% for Work camps, etc., and 25/30/40/55/75% for Terran factories. [/quote] Yeah, my bad. I was looking at the Iridium factories which I didn't realize are different from the Terran ones. In fact, it seems like the Terrans are crazy OP. Both the Iridium and Alterians have factories that go 10/15/20/25/30.

8 Replies 16,423 Views

I was running some numbers on the Drengin Slave Pit and its upgrades compared to power plants and it is sad. The slave pit gives the same adjacency bonuses as the power plants but doesn't receive any bonuses or have any bonus of its own. This makes it extremely weak. The fact that it also benefits research is nice, but because the Drengin still get the Cooperation Center line of improvements, it actually helps science much more than manufacturing. I like the idea of the Slave Pits, but it

8 Replies 16,423 Views

The game mechanics of GCIII favor a larger empire. There are no penalties for number of planets and population growth is constant constant per planet. This means that having 2 planets of .5 billion people will become better then one planet of 1 billion people pretty quickly due to double growth and more tiles which means a higher possible population cap. The possible exception to this is cultural conquest, depending on what that looks like in the fi

13 Replies 21,705 Views

[quote who="Echelion" reply="13" id="3496535"] considering mining resources use to be empire wide bonuses I dont see why they still cant be empire wide? [/quote] The reason the strategic resources won't just give empire wide bonuses is that the game will have a separate thing that does that: precursor artifacts. The resources are meant to be limited and consumed. The developers have also talked about having more diverse and earlier uses for the resources, but it sounds l

25 Replies 28,706 Views

[quote who="admiralWillyWilber" reply="5" id="3495655"] The only thing about multiple super abilities is I hope the ai gets just as many as I have. [/quote] They will. Each Civ will have 2 by default. That way, assuming there are no duplicate traits between civs and no custom-civ-only traits, there will be 120 possible combinations.

6 Replies 16,821 Views

In the stream 2 weeks ago Paul mentioned that they will eventually be showing the numbers at least for planets, though I'm not sure if this will be available for every hex or not. It would be nice to at least have a % for the various Civ's who are influencing a tile.

3 Replies 10,942 Views

[quote who="allie-cat" reply="15" id="3495835"] Am I interpreting this right, that a given civ's culture value can't decrease but the rate at which it increases can, for example by eliminating starbases and influence buildings? [/quote] Not quite. A given source of culture's influence can't decrease, but if that source is eliminated or conquered a civ's influence can be decreased or eliminated. Example: The Terrans have built a bu

26 Replies 197,241 Views

darca, I think there are flaws in your assumptions that: a ) a simpler, mobile platform game would generate a larger audience than a conventional 4x. and b ) players of this hypothetical mobile game would be easily converted into players of a traditional 4x. While the mobile gaming community is larger than the strategy gaming community, it is also much more competitive and difficult to market toward. The mobile gaming market is an ocean of crap that drowns out

27 Replies 45,214 Views