peregrine23

peregrine23

Joined Member # 2688337
20 Posts 276 Replies 3,608 Reputation

[quote who="Rhonin_the_wizard" reply="32" id="3489513"] Biospheres Terraform any remaining salvageable tile. It probably just isn't implemented yet. [/quote] Here are the most advanced terraforming improvements in the game. The first two are at the end of the branch for the Iridians, Terrans, and Drengin. The last one the Alterians get in the age of war. The in-game descriptions for these are wrong, here is what they currently do: Bi

37 Replies 52,655 Views

I was playing as the Drengin and opened up the warfare tech tree and noticed that the line marking where the Age of War begins was in the wrong spot. The other trees were correct, and in a new game the warfare tree was correct and later in the same game the warfare tree was correct again. I was in the Age of War when I noticed the bug. Here is the correct tree: and here i

4 Replies 12,845 Views

There are a lot of polish points that could make this game feel a little less like playing a spreadsheet. You have some good ideas. I think periodic planetary events tied to how you are governing them would be a great addition. I like the idea of tying this into the ideology tree, so the main thing dictating your ideology would be how you run your empire, rather then how you expand your empire. I think it would be fun to deal with workers on factory planets unionizing, or scientists on resear

3 Replies 6,090 Views

[quote who="androshalforc" reply="8" id="3489217"] ignoring everything else ( pop. Growth and adjacency etc) [/quote] This is the other flaw in the all farms strategy. My specialty buildings are frequently getting adjacency bonuses worth more then their base value. Farms' adjacency bonus is pretty mild (+.5 food per level), I have not noticed a food adjacency bonus of more then 2. Higher level farms have an influence bonus instead of a population bonus. I'm not sure

32 Replies 306,161 Views

[quote who="Edladner" reply="359" id="3489240"] whew! 130m is a helluva fighter!!!!! In another thread I got beat down for thinking 173m was too small for GC3 largest ships. I tried to explain that was only 2/3 size of enterprise a and e was over 650m. [/quote] I never even noticed that they give the dimensions. My scale is way off on some of my ships, that second large ship is 2.5x the size of the huge ship I'm in the middle of designing.

1,569 Replies 7,927,937 Views

Life support currently stinks in GCIII, starbases are the easiest and cheapest way to attack an opponent who is too far away. The AI does like to attack starbases, so be sure to defend them.

9 Replies 11,963 Views

[quote]This means it will always be better to increase the Population. [/quote] Blatantly wrong. The best approach is to balance population with manufacturing/wealth/research buildings. It's a cost-efficiency problem (with the price being the space on your planet). As you build more farms factories/labs/markets become more effective, and vice-versa. Also, farms' benefits are delayed, while factories/labs/markets give an immediate benefit. I have played a gam

32 Replies 306,161 Views

[quote]Are we stuck with online only? Or can we play hot seat? [/quote] [quote]And if there's hot seat. . . [/quote] There are no plans for hot seat. [quote]Secondly, will there be the option for allied victories? Being able to ally with other players (and AI factions) and win as a team is definitely important. And when playing with another player, it tends to get around that inevitable stalemate that generally happens (once both h

3 Replies 928 Views

[quote who="Seilore" reply="25" id="3488906"] So after watching the beginning of the stream today, I see that Beta .41.2 is a limited release for a select group of people. I understand that most of the fixes are for people using laptops or integrated graphics, however, there are some extras put in there as well. Why are not people the are Founders Elite selected or how were people selected for this Beta? If anyone can access it than what is the beta access code for it,

37 Replies 52,655 Views

If your fleet can beat theirs, then defend your planet, attack the ships once they are in range, and then rebuild the shipyard. If your fleet can't beat theirs, but you have another planet reasonably near-by, then defend the shipyard, link it to another planet and beef up your fleet to take back your planet. If your fleet can't beat theirs and there is no planet near enough to contribute to your shipyard, you are boned. This problem is not unique to GS3 though, any time you ha

7 Replies 13,744 Views

Yeah, the specializations will help you, but I'm comparing it to other tech trees that also get similar bonuses. Environmental support is a major upgrade over life support but the rest are very minor upgrades. I guess having different sizes does help you hit your max mass exactly, but as a matter of opportunity cost, I think it's very hard to justify researching support over other tech lines.

8 Replies 11,535 Views

Tourism in GalCiv II was basically galactic population x your % if galactic influence. If it is the same in GalCiv III, then in addition the the tourism improvements, which are in Beta 1 and buildable, you can increase your tourism by increasing your influence.

10 Replies 6,902 Views

[quote who="NorsemanViking" reply="6" id="3488757"] 1) Base movement of units in GalCic3 is now between 3-5 tiles a turn, depending on race. In GalCiv2 it was less. [/quote] Actually base movement is 2. Drengin and Terrans have the Fast +1 trait increasing it to 3, the Alterians have the fast+2 trait making it 4. 2 was also the base move in GalCiv2.

37 Replies 52,655 Views

This is a bit off your topic, but it is related: Support barely gets better as you research it, and it gets bigger which makes it more inconvenient to fit with other components. By effect/mass ratio after environmental support, which is a sizable 50% increase over life support, the next 3 upgrades are 7%, 4%, and 3% better then their previous version. As a point of comparison, the first 3 sensor improvements are 33%, 20%, and 46% better then their predecessor and the first four beam upgrades

8 Replies 11,535 Views

[quote]1) growth and food - so I seem to have noticed a planets population tops out at how much food you produce (8 food means you pop cap is 8). Does growth have a base rate? What affects it besides improvments? When I mouse over growth it doesn't give information like other traits. Population does seem to affect a planets ability to produce research, manufacturing, etc but no great tooltip to explain the ratio or % [/quote] I'm not sure, but I think that the diffe

4 Replies 9,045 Views