peregrine23

peregrine23

Joined Member # 2688337
20 Posts 276 Replies 3,608 Reputation

I was initially very excited by shipyards, but I think as implemented they are not reaching their potential. I think there are two main reasons for this: 1) Range penalty too severe. One of the exciting prospects when shipyards were announced was the idea of dropping them just behind the front lines to eliminate the tedium of bringing your ships to the front, especially in larger galaxies. 2) Only one ship per turn. Early on, the vision was that you could be funneling all your

2 Replies 8,784 Views

The area inside your border is not really ZOC in this game. It is the area where your civ has the dominant influence, but you don't really have any control over it. Other civs can fly through it, settle planets in it, build starbases and starports in it. Your civ only has control over the actual planets you have settled and any structures you build.

5 Replies 3,264 Views

I'm always a bigger fan of soft caps then hard ones. I think they should keep the ages, but have penalties for researching techs above your level. Another way that might be cool would be to have the techs have severe price increases at the age levels, but then your Civ gets a big boost to over-all research when you enter a new age.

7 Replies 2,506 Views

You aren't missing anything, the stacked ships UI is horrible. You really need to be able to select a ship or fleet and get the regular ship/fleet UI.

1 Replies 1,392 Views

More playing, more notes: After capturing the planet with the Terran’s research capital, I destroyed it. After doing so, I was able to build another research capitol on any planet, including the one that already had my research capitol on it. New game: Iridians, Large galaxy, uncommon everything. After Iridium Center is built, Iridium Store becomes available again. If this is not a feature, it should be, it’s cool. Thi

13 Replies 5,395 Views

I'm a little worried about the direction ideology has gone. I miss early access to special buildings from alpha. Instead, we get passive bonuses and ships we could build for a tiny fraction of the effort it takes to gain the ideology points. It doesn't feel meaningful, and the ability to pursue all 3 branches removes the rp value. I almost think it would be better to have the player choose an ideology from the beginning, then be rewarded for sticking to it or penalized for devia

4 Replies 6,572 Views

I've never heard of DLC that aren't compatible with each other, seems like an amazingly bad idea. As for being able to turn them on and off, I'd love to see this with both DLC and Expansions, but I recognize that this isn't always possible because of the way these sometimes change the code of the base game.

5 Replies 11,073 Views

[quote who="Simplicity123" reply="9" id="3487393"] So simple that you described it incorrectly... By your calculations, starting earth with a population of 10, research division of 33%, and capital bonus of 20% should have research of 4 (10 * .33 * 1.2). It actually has a research of 6. If you set research to 100%, starting Earth gets 18 research (15 + the 20% capital bonus). I have no idea where the extra five comes from. [/quote]

15 Replies 21,042 Views

[quote who="Mistralok1" reply="5" id="3487410"] It is a complete waste to try and build a starbase. At this point, you can get one to stage 1, which does nothing at all. There is a list of things to add to make it into one of several types of base, but these are not there yet. Well, the labels are there, but they do not work, and it says so. It was a mistake to put up the starbase at all intill the whole thing is ready to go. Huge waste of time and effort just to get to an expensive noth

21 Replies 19,690 Views

Some more thoughts after playing the Alterians mid way through a medium galaxy: After killing one ship in a stack all disappeared visually but were still present and attackable. Mouse-over still gives tool-tip. Not visible on strategic map. Pup-up saying you’ve enterend the next tech age would be nice. Sensors, should they have DR? (see below) Stacked ships UI is really poor, can’t select and give commands other than move to individual

13 Replies 5,395 Views

[quote who="DARCA1213" reply="13" id="3487356"] Why can't we use production to upgrade ships. [/quote] This is a good idea, you should be able to dock a ship in a shipyard and upgrade it using your manufacturing. Or maybe use a constructor to upgrade a ship? [quote who="DARCA1213" reply="13" id="3487356"] Why are we still in perma war? [/quote] Because without diplomacy it's perma war or never war. [quote who="DARCA1213" reply="13" i

28 Replies 42,243 Views

Schaefespeare, I feel like we are playing different games. [quote who="Schaefespeare" reply="13" id="3487340"] Basically I've found that unless you sacrifice at least one Hex/Tile per planet for an 'Entertainment' improvement, then your screwed with the money drying up from low approval choking every sort of improvement. [/quote] This has not been the opposite of my experience. Low morale penalties are not harsh at all, with the only penalties being

35 Replies 108,865 Views

The formula for the economy is very simple: Your raw production is your population + production modifiers. So if you have an economy starbase and no other production modifiers, your production will be your population +10%. Your raw production in is then multiplied by the percentage you allocate using the production wheel. As Gaunathor noted, you can see your raw production devoted to research or wealth by checking the tool-tip. Your raw production in a certain area is th

15 Replies 21,042 Views

These need to be visible in the bottom left window. It is absolutely too important to leave out. This is quickly joining zooming to combat at the top of my list of things I think needed to be in before they went to beta.

0 Replies 864 Views

[quote who="Gilmoy" reply="1" id="3486827"] Actually, it does give the +10%. The bug is a deeper Beta UI flaw: 1. "+x% Production" modifiers are not displayed anywhere. 2. "Raw Research" and "Raw Wealth" tooltip scores are not really "raw", they already include all of your "+x% Production" bonuses. [/quote] Thanks for the clarification, I had confused production with manufacturing.

13 Replies 5,395 Views

[quote]Problem: It looks like the third sentence needs something, perhaps as simple as a question mark or exclamation mark instead of a period. Otherwise, it looks too much like an incomplete sentence. [/quote] It is a fragment, but that's okay. It is supposed to be conversational. Question mark is definitely not the answer, as it changes the meaning and tone of the line. The only change that might add to this would be to bold massive building sized worms</

3 Replies 1,426 Views

Right now my main issue is that morale seems a bit obtuse. As Tigz mentions, the numbers don't seem to quite add up, making it hard to predict how different actions will effect it. Also, I'm not a fan of tying approval to wealth. This seems to put an undo emphasis on wealth, which limits my ability to specialize planets in the way I want to.

35 Replies 108,865 Views

[quote]2. The tech category titles have changed again and u thought if a great idea for them. Why not name each category after each of the 4X's! It could work. [/quote] The names are different for each race; but for one, maybe the Yor, I can see that being a nice little joke. [quote]15. Ideology choices still suck. People try to think long term in games like this but always getting the worst part of a deal on events will make alot of people not go down th

28 Replies 42,243 Views