re: pacov's Erebus Stun [quote who="pacov" reply="264" id="2595995"]I just skimmed the buglist, so sorry if i missed this. Bug - erebus is stunned for the duration of the stun he cast. I'm wondering if I'm just being crazy about this one. Anyone else seen this? I think it happens when I stun and then click on a character I'm trying to attack immediately after the stun. I think I get this at lv1 + lv2 stun... t
Ptarth
re: TB overlapping buffs Well looking at the form switching code, the animation lasts 1.7 seconds. This means to engage for the additional buffs to be active, the form switching needs to occur 1.7 seconds before pursuit begins. Also during this period of time the TB is not attacking. The form switch occurs immediately after the change from fire to ice, and the auras either kick in at that point or 2 ticks later. I'm not sure which (it doesn
Just finished testing some things with pacov. I'm tired. UID's are just made up numbers. Real UID's are usually hexademical, but Demigods doesn't really care. Lazy hooking is easy. In your mod folder, create a hook folder. In it copy the file you are changing from an unzipped version of the dgdata.zip file. Make sure the directory structure is the same. Then edit your file in your mod folder. If you are changing a blueprint you'll need to have a BlueprintId = 'blueprintname',
Since today is a lucky day, I'm sure we'll get a response today. BTW, did I mention how handsome Brad looked today? And did you see how snazzy a dresser Kryo is. Wow, I wish I could be that classy.
[quote who="awuffleablehedgie" reply="269" id="2596274"]Also, Parth, you should do it anyway. You are my on-demand fix-it coder, dammit. > Plus, you could get Karma! ~~~[/quote] Pfft. Bug Fixing Karma suffers from a huge amount of deflation I got roughly 15 karma for the Minion +HP fix way back in the Fall, that was for one fix I got roughly 5 karma for releasing UberFix 1.02 which contains 7 fixes.
re:observer mod I think it would be a lot of trouble. I'm also not sure it would be worth it. The in-game commentator strikes me as a bad idea. The other problem is that if anyone wants to play the replay they are going to need another mod to do it. Lastly, with the number of changes you are talking about, it would take a while to code up.
re:Forces of XXX control the map I did some more checking by myself and now I'm not sure when the server updates are sent. In the one game they seemed to be synchronized with the message. In another they didn't. I need to do some more testing I guess. re: Flag Control The Flag Controls are very odd. In cataract, the number of neutral flags is 13. The total number of flags is actua
Capturing the Flag Logic a little flawed, I'm looking into it.
I codes the bestest. I just have a poorly functioning QA department. Tournament Bracket Suggestions: 24 Team Double Elimination 24 Team Single Elimination - First round passes Edit: Bah, apparently taking 15 minutes to finally hitting send means you are redundant. Ke5trel has alre
So, who is going to be in charge of the betting pool? re: UberFix 1.02 RAWRRRR is unfortunately correct. If you installed any of the 1.02 betas you'll need to delete them. If you didn't install any of the 1.02's, you shouldn't have any problems. The current version number is 1.02, but it shows up as 1.0199999809256. It is due to how demigod handled the float numeric in this case. I'll fix it to be sensible in th
re:karma Pshaw, I'm not doing this for the pity karma, so don't worry about that Let's try to keep the thread fairly clean of random nonsense that isn't UberFix related. Thanks for all the kind words and support Go test the Forces of XXXX Control the map map
I'm not sure having a central boundary is a good idea. IIRC mrappard found that either minions or reinforcements ignore walls (passing right through them). They only "know" about the voids as defined in the map file. If a demigod gets on the other side of the boundary, he may not be able to get back. Demon Assassin Warp + teleport Scroll Cloak of Night, Bat Swarm, etc Some demigods can summon units on the other side
I can appreciate keeping with the Fantasy/Medieval (mostly) introduction, but how can you leave out: http://www.youtube.com/watch?v=HT4IooDCYX0
re:handicap mods As I understand it, adding handicaps or advantages as you suggest are relatively trivial.
1.02 has been officially released. You can get it and stay updated in stickied thread in the modding forum.
I'll grant you that as being true, however since Brad is so awesome I figured he might let us in on the plan. At least a little bit.
re: Brainstorm Fix 1.02 has the typo fix for Brainstorm to remove debuffs on the target. I included it in the documentation for 1.00, but apparently didn't implement it. It hadn't occurred to me that there was a problem with the targets for the debuff removal until pacov and Ke5trel pointed it out. re: Why the UberFix? A bunch of reasons really. It gives me a hobb
Anyone know what happened to ABornExile and shred_demon's attempt to make a trial commentary? In the other thread ABornExile had said he was going to try to make one, but then I never saw anything from them after that.
So, Frogboy, Kryo, Anyone? Can you tell us what's the deal? Or at least just say you can't say?
re: 1.03b I'm still working on things, no worries about that. Although I'd still love for others to help write their own fixes. Did I mention the Uberfix offers a training program? re:tournament I wonder if I should have joined and added something
Fair enough. I'll release the 1.02c as the official 1.02. Files are now up. Initial post is updated. I've removed the downloads of the 1.02 betas. Everyone will need to download the new version.
Well, that's not entirely true. mrappard found that even if you remove the 3D map, the surface area of the map is still defined. If this is the case, then one could drop out the graphics (thus decreasing necessary resources, by at least 50%). Another option is to keep the graphics of the map and just drop out the on map effects, the sky, and the background. That would also drop system resource use. You can test this for yourself by turning off the environment. It wouldn't be as pretty
A couple of interesting tidbits. 1. I can stop you from selling clickable achievement items with: local MsgsFailure = import('/lua/ui/game/HUD_msgs_failure.lua').ShowFailureMsg # Can the item specified be sold at the given shop? function CanSellItem( shopper, shop, item ) local syncData = Common.GetSyncData(shopper) if not item or item:GetParent() != shopper then &nbs
I know that you knew that. I just didn't want people coming in here and saying that the UberFix is broken because glitches things like selling your favor item. I've got a hard enough time hiding my own real mistakes. [e digicons]:grin:[/e]
Hmmm... I replicated as Hedgie instructed. I didn't see any error messages in the debug window. However, I think that it works as normal (it just is confused what you are selling). However, when you sell your favor item in a similar manner, the following error continuous scrolls the debug window: warning: 00:03:28: Evaluating LazyVar failed: error evaluating lazy variable: ... games\demigod\dgdata.zip\lua\maui\layouthelpers.lua(133): error evaluating lazy variable: ...