I've added this bugfix to a combined bugfix. Please stop bumping this thread and instead help out with fixing and advocating new bugs. Please visit this thread for the new project.
Ptarth
I've added this bugfix to a combined bugfix. Please stop bumping this thread and instead help out with fixing and advocating new bugs. Please visit this thread for new project.
I've added this bugfix to a combined bugfix. I will no longer be maintaining this. Please visit this thread for the new patch.
Comments [quote who="awuffleablehedgie" reply="4" id="2516364"]will you be able to apply the partial fix to Sludge Slinger + Parasite egg as well?[/quote] Oops. I actually added it, I just forgot to include it in the readme.txt. I've updated the readme. Incidentally, your Hearth of Life fix was mostly correct, but I had to change it a little to work. UberFix Organization I think it would be a good idea to consolidate th
UberFix The UberFix is a compilation of bugfixes for Demigods version 1.2. The patches incorporated into the mod are listed below along with the creator of the patch. Download: v1.02 Installer format: www.box.net (Recommended Download) filesize: 334,609 bytes MD
It is possible. If you look at the lobby code you can see the remenants of a similar function. All players would have to have the mod, and it would be a nonUI mod. It really isn't worth the effort, if people have the mod, then they would already be amiable to preventing double ups.
Adding demigods to the game, at this point, requires replacing one of the current demigods. Stardock and GPG are awaiting a sign from the community that it is both willing to spend money to enhance Demigods and to have a attitude that would encourage GPG & Stardock to support further development. The best way for this to happen is for people to create useful mods. Given the tremendous number of ideas alread posted for new demigods, it is doubtful that any new ideas will contribute much. H
I've never seen the lobby empty. It takes me between 30 seconds and 10 minutes to get a game going. As a new player you might find it a little more difficult unless you host your own games. Other people will have different experiences, there is a large effect of time zone.
Update: Oculus Lightning Blast I There is a visual effect, it is a white lightning blast. It isn't very noticeable unless you are zoomed in. I think this is appropriate. I don't think it should be changed. While examining the effect, I verified the ability works on idol summons and reinforcements. It also procs with ranged attacks (archers, priests, etc.). However, the ability is somewhat glitched. The problem is that the ability procs a
Progress Update Occulus Lightning Ball Summons can appear in map void bug fixed Current Project Adding a weapon effect to Occulus's Lightning Weapon aura
Bah. I lost my post so I have to retype it now. Please forgiven my bluntness. re: Esuzu You can't make a nonUI mod to use skins. You can however move files around to have the same effect. It is bothersome if you haven't copied and manipulated files, but to someone comfortable with the file system it is easy. re: Lifekatana Hmm, I thought my instructions were pretty clear (otherwise I would have changed the
Update + minion hp items don't affect pokemon I checked and I had fixed this with the original version of the bugfix mod I released. (done) the electrictity shock thing passive never seems to proc (or at least, the animation for it sucks) On the list of things to work on Towers missing on Ziggurate Did they fix this or not, can someone check? Brainstorm should remove debuffs
[quote who="Janook" reply="5" id="2510452"] Towers missing on Ziggurate[/quote] I thought this was fixed in v1.20? + minion hp items don't affect pokemon I can do this the electrictity shock thing passive never seems to proc (or at least, the animation for it sucks) I should be able to fix this Brainstorm should remove debuffs or the tooltips should be updated so that only Mental Agility re
People really want the Oak to be interuptable when shielded? Is this really the case? I'm kinda surprised that people would want to lose the ability to teleport out when using a shield.
SERIOUS +Minion Health Items BUG (STILL NOT FIXED IN 1.2) Sludge Slinger (STILL NOT FIXED IN 1.2) <a id="ctl00__Content__RepeaterPosts_ctl13__PostTitle" title="Wings of Seraphim's effect stops if healed" href="
It is also either a 30 day trial or $595 for a license. Do you have something closer to the free range?
I browsed the site, but the Mac version of ZBrush is "coming soon". Also, do you have something that isn't a 30 day trial?
[quote who="synnworld" reply="11" id="2507084"] Depends which version of teela? The 2000s version or the very old one? Because the 2000s was sexier.[/quote] Given that I can't change the underlying model, the two are about the same in this case. The changes I can see working out would be: Redder Hair White Tunic with Gold Trim Add a little more vibrancy to other parts of her texture The only other change I think would work would
Yetis as Orko I'm not seeing how it would work. I'm currently unsold on the idea of Red Yetis. Sedna as Teela This has some possibilities. Although in the end I'm not sure if it will just look like Sedna has a new outfit. Sedna as He-Man Currently, changing the model isn't something that is feasible. Among other things, we don't have access to the animation format without buying a cop
This sometimes happens when I mess up something in a mod I'm making. The solution for me is to fix my stupid error. If you aren't running any mods and haven't changed anything you might just reinstall and see if that fixes it. I'd blame Windows for being inherently unstable and causing file corruptions. (If you are more technical minded you can check the log file or use the debugger, but reinstalling is the simple solution.)
[quote who="synnworld" reply="14" id="2506349"] [quote who="Ptarth"] Ball Lightnings had a health boost from: 600/650/700/750 to 600/765/930/1095. [/quote] What about the explosions?[/quote] There was no change in AOE damage to my knowledge. However, someone else is free to check this themselves.
I was able to enable Occulus without having to anything be type my email into the link they provided. I believe many of the issues being experienced may be attributed to the servers needing to sync. In that case, the answer is: Update to the new patch Go to the website and fill out your email address Go have a a sandwich Take out the trash Wash some dishes Login to Impulse via demigods Create a game. Check if
[code="c++"] if Validate.HasAbility(unit, 'HOculusMentalAgility') then Buff.ApplyBuff(target, 'HOculusMentalAgility', unit) Buff.RemoveBuffsByDebuff(unit, true) # Mana regain effects at targeted unit AttachBuffEffectAtBone( target, 'Energize0
Ball Lightnings had a health boost from: 600/650/700/750 to 600/765/930/1095.
I've been looking over this mod since I can't sleep and have been trying to get the Logging to work correctly. From the thread and files it doesn't look like anyone has enabled it yet, which is odd because one would imagine that would be the best way to monitor AI behavior. Has anyone looked into it and found a problem that prevents it from working correctly? Or has it just not been looked into yet? Doing some quick testing myself found that although the Log messages should have shown up, the