The ability that let's them "take an extra move" (can't remember the name of it, sorry) doesn't work correctly and that the wolf portrait will pop up next in the initiative order and then disappear.
Bubble23
I have played for several hours and the most glaring bug I can think of is the army selection screen (when you either need to split units up in an army or combine units in multiple armies into one) a few times when entering this screen I got crashes to desktop when I tried moving my unit into a larger army through double clicking on that unit (which I feel should be a drag and drop to make it easier for the player). Another issue I have encountered is that when you want to separate a single u
Regarding Economy Starbases with Trade Modules built the Manual says that "To maximize trade, build a series of star-bases that follows the path of your freighters." Does that mean I should have these Starbases follow my freighter/s in a straight line with their area of effect spheres overlapping each other while encompassing the route? Or should I keep the starbases spread out along the route? Or is it better to try to encompass 2 or more trade routes within the areas of one or more trade st
Does it do anything other than just change the way the ground looks? Or is this spell purely aesthetic?
Saw that when I had a unit placed on a fertile land, I couldn't build an improvement on it. I looked for a way to select the tile instead of the unit placed but it only gives me the option of selecting the unit. To my knowledge I should be able to select the tile and improvement with a friendly unit on it. Secondly, I tried to trade one of my Champion's dagger (because this champion received an upgraded) to another and it said that I had no available equipment. Trading equipment works
Trading still needs a lot of tweaks
After completing my first sandbox game and onto my second one I have noticed fairly big bugs on the diplomacy and trading screens. When I have a Non Agg Pact with someone the "declare war" button is greyed out. However whenever I don't have any offspring and I ask the other sovereign to make an arranged marriage then the button is no longer greyed. I've also noticed that Trade and Technology treaties sometimes aren't actually getting put into the trade screen so
I wanted to know what % bonus a mining starbase initially (with no modules) provides from the resource it's extracting from (i.e. economic, military, research, etc.) if there is any Is it different depending on the type of resource too?