rugby9

rugby9

Joined Member # 2697219
1 Posts 5 Replies 584 Reputation

Well for some reason I completely missed that option. Probably because I always use the beastmaster trait and never recruit troops. Thank for the information, on both counts. - J

381 Replies 1,650,257 Views

Hi Webusver, thank you for providing such a great mod. I would like to add roads back in as I just cannot take the default roads (I really like paving everything...). Would you be so kind as to tell me how? If you are too busy I completely understand. I have an idea how to do it, I just do not know exactly where your changes were made. Thanks again for providing such a great experience. - J

381 Replies 1,650,257 Views

Rikazema I have Comcast as well and here is how mine is set up: Cable in to Comcast modem - Comcast modem to Linsys router / switch ( BEFSR41 is the linksys product) - Linksys to computers The linksys has 4 ports for computers and a WAN port, the Comcast modem goes to the WAN port. Hope that helps. - J

29 Replies 93,858 Views

You might try Dominions 3. It is not available digitally but you can try the demo at Shrapnel games.com. The demo has a 17 page instruction set that you should foloow. I have been playing it for a few weeks now and am very much a rookie at it. It was hard to get into at first but I am having fun now. It is VERY micro intensive. - J

18 Replies 47,559 Views

My two cents: The Sovereign should be allowed to die. When he dies the following should happen: 1) Your empire loses much prestige, not a crippling amount but enough to make it a tough go for awhile. 2) If no heirs game over. 3) If there is an heir and he/she is of age then that person will become faction leader. 4) The heir will not have magic abilities but have a high reistance to magic, so they can be used in combat with other summoners prese

238 Replies 564,634 Views

Well I actually end up with 16. 2 fleets consisting of 3 Marza's, 1 Kol, 2 Dunov's, 1 Sova, 1 Akkan. 30 cobalts, 30 Javelis, 35 Hoshikos, 15 Garda, 8 Ceilio (sp?), and 6-8 Kodiaks (rough estimate). It works well for the usual comp stomp for me. Usually only loose four or five ships when trying to kill the snorkulus SB. Just works for me, the problem I am running into is that most of the AI will only build 2 or 3 capitals, sometimes only 1. This is on a map

3 Replies 3,002 Views

I have noticed that if you build a scout in a gravity well that already has scouts in it set to auto-attack (for mine clearing) the new scout will be produced with auto-attack on and you cannot turn it off. Usually happens late to mid game. Another thing that has already been mentioned, I believe, is the AI's lack of capital ships. I will have 13 and the AI will have 2 or 3. This late game and the AI's are set to hard-aggressor. Thanks - J

3 Replies 3,002 Views

I had the same problem, but I cut and pasted my custom maps that I had in Local settings / application data/ Ironclad/ Sins/ Galaxy to a different location and now I can bring up custom maps. I will try and move it back in to see if it works. If not, then I will create some new maps and restore the others when a fix comes down the road. Hope this helps - J

13 Replies 12,344 Views

Some thoughts: Mining and influence starbases to go with the existing, keeping the one per gravity well limit so you have to choose. Maybe random leaders are spawned that can be assigned to posts, fleet, starbase, or planet. They would attributes such as diplomat (increased local influence), tactics (increased fleet speed and repair rate or some other combo), Engineering (mining and defense increase), and orginzation (increased economy). The persons would be spawned at random

125 Replies 327,243 Views

My computer has two hard drives, the second being for games and other misc materials. I have directed Impulse to install SOASE on this drive and it does install v1.13 there correctly. When entrenchment installs it installs one folder up from the SOASE folder (everytime) which means that it will not run correclty since it is missing all of the files that it needs from the SOASE file. I have manually copied the contents to the correct places and got entrenchment to work but I was wondering if t

1 Replies 1,483 Views

I have been playing Sins since it came out and here are some thoughts I have for future changes. I have been using the mods and made some changes of my own that have worked welland I wanted to present them to you. I would like to say that Uzii's, Aequitas', and Sky_Line Hun's mods are all great and the basis for most of these ideas and comments. I need to preface these ideas/comments with the fact that I always play TEC so income has never been a problem once a few colonies are up and running

0 Replies 8,012 Views

When I want to start at a particular place I leave all the preset names(i.e. player0 for DesigName and InGameName)alone and just change the team index to 0. It works everytime for me that way, as long as I set the world I want to spawn at to player0 homeworld (and only have one player0 homeworld). Does this help? - J

4 Replies 4,871 Views

I believe you are player0 so to spawn at the planet you want set it to the home world for player0. Then set the team index for that planet to 0 instead of -1. You can find the team index under "edit - Players".

4 Replies 4,871 Views

This is how I found that works. If you play single player when you create the game you are NewPlayer0. If you are playing a LAN game with a friend he will be NewPlayer1, etc. If you go to Edit, Players in Galaxy Forge and set the TeamIndex to 0 instead of -1 for NewPlayer0's home world you will spawn at that planet everytime. I think that you are always NewPlayer0 so you have to make the home world you want to spawn at the home world for NewPlayer0. The same goes for NewPlayer1 if you are playin

2 Replies 2,730 Views

I got it to work, but I could only use it for about 5 min as I am at work. I didn't do it quick to initialize it, I just clicked on mod-path and it worked when it had crashed the time before. I did find an urban planet which had a fleet that included 11 Sova carriers guarding it. That seemed a little excessive, but maybe it is supposed to be that way? Hopefully this info helps. - J

1,334 Replies 3,506,382 Views