Hehe, I think that is how the game was originally designed. When the developers talk about the game as once being open connected, I am pretty sure they meant exactly what you just posted. This is good for us.
Paradoxnt
Oh, when I said the "guys like us" in the above post, I meant SciFi gamers who prefer a decent or greater amount of realism and in depth background. So please no responses about how younger gamers like realism and in depth games as well, as I included all of us in my statement. I've always preferred Inclusive language over Exclusive.
Hehe, well said booly. I am 36 years old, and a University Graduate (my focus was on 20th Century military history). Anyway, I've been waiting years for a space empire game with the features Matty_P is asking for. I hope that the developers realize that there are quite a few of us older gamers who crave and appreciate high levels of realism and an in depth Galaxy. I have to admit some fear that Ironclad might be aiming for a more casual type gamer with SoaSE. That would be a
I personally liked the atmospheric jump the Galactica did during the battle. That was cool.
That would be an excellent idea.
Schem got it right. But maybe Chip5541 can explain to us why studying one tech area will forever close a player off from other study options. I bet the answer will be along the lines of "it is logical, it just is!"
Erring on the side of realism in relation to scale and physics sounds great to me. But if that can't be done, at least leave us the modding tools to do so ourselves.
Pirates need to have their own bases on either Asteroid Planets or Dead Asteroids (I prefer special pirate bases on Dead Asteroids). They should attack and raid nearby players that have bounties on them. This would both make pirates more fun and increase the usefulness of bounties.
Or pirates having bases on asteroids/dead asteroids. They could also actively seek out and attack sides that have bounties on them..which would make bounties more useful.
Imperial Star Destroyers are an interesting design concept. I mean the ships take a 'jack of all trades' approach to warfare. The Star Destroyer is a ship to ship combat vessel. Yet, it is also a carrier vessel with a large compliment of diverse strikecraft. It is also a troop carrier that includes a battalion of troops with heavy equipment. I guess it fits well with the Empire needing a one size fits all kind of ship to keep systems in line. Do the Imperials or Reb
Something that bugs me a bit about bombers is that they launch rockets bigger than they are over and over again. I liked what EvilleJedi did for his Star Wars mod for Homeworld 2. In it, bombers would launch a salvo of rockets/missiles, but wouldn't be able to do it again until they docked and relaunched. It made for some interesting tactics.
It is just that Matty_P is so aggressive and negative in his posts that it really makes you want to go against what he wants....unless he is using reverse psychology on us all and he actually wants a totally unrealistic game. ....Alright, let's show him. We'll include ramming and make this game as realistic as possible. lol Matty, have faith that Ironclad will include a bit of what you mentioned wanting in your other posts (probably not ramming though). Also trust that they w
Sorry Schem, my mistake. As for your crossed grav well, let us know what happens.
Sigh, Matty_P, your aggressiveness in this post makes it hard for me to say I agree with you in that I too would like orbiting planets, gas giants, moons, asteroid fields, radiation belts, nebulae, accurate solar and galactic models and so on. I ESPECIALLY would like open connection maps. Keep in mind though, that SOME of what you mentioned might even make the final release...if not, then it will be included in the engine to the point that it can be modded in So, by all means
Bingo! Give Stratteggi a supersized cookie...unless he is into healthy eating, in which case make it a regular garden salad with house dressing. So Matty_P, if you want ship collision = draw type tactics because you think they are realistic, then you are looking at the wrong game. Besides, it isn't like ship collision tactics would actually represent realistic space combat anyway. Let me give you a little lesson (lecture <img src="http://images.stardock.com/gc2/T_DL/smiles/Wi
Strange, I didn't see any trouble with planets on my system. Windows XP SP2 P4 3.2 in hyperthread mode 1 Gig in dual channel 7800 GS AGP video card Asus P4C 800-E MB
??? Wait a sec Schem, you told us you didn't bother getting the beta?
Haha, I prefer it as well, so that is now 52% in favor of open connection maps. Don't worry Lordkosc, from what Blair said, I am pretty sure the standard game will be Phase Lanes with special open connection options for modders. That will be enough to satisfy me.
Hold on JSInvader, Matty_P is saying that 'realistically' the crew can abandon ship prior to ramming and that the enemy will happily pick them up and give them a life of luxury....THAT is Matty_P's concept of REALITY! I suppose you could say that 'realistically', your ship's crew could abandon ship just prior to impact...but the enemy commander might not be so inclined to pick them up after a battle. Let's face it, you probably used the ram command because the battle wasn't going well
Also, having the star systems look a bit like a Galaxy will be useful for some modders. We just might mod the system star so it is a black hole, and 'pretend' the planets are actually star systems in their own right.
Hey Slimpinto, just so you know, Phase Space Inhibitors stop enemy ships from leap frogging through your systems.
Oh no, don't let the monkeys fly. Common people! Didn't you see Planet of the Apes? If you didn't, let me just say it goes badly for us. As for realism, I am betting that Ironclad will give us the options and tools necessary for what we want. We will likely be able to mod in open connection maps (multi player might even have an open connection map option). I think we will have massive tools for shaping research trees, abilities, models, effects, scale, and so on. So, for
As much as I would prefer an open connection map for the basic game, Blair Fraser indicated that Ironclad is leaning in the Phase Lane direction for a more controlled and less frantic gaming experience. Of course, this could always change. Just don't count on it. Ironclad thinks that a open connection map might turn off a lot of potential buyers. They may very well be right. I really wa
I've seen them ignore good planets, not just dead asteroids..as opposed to the lively dancing asteroids.
Problem: -The game seems pretty heavily favored for the defender. If you take a key system, and build 20 Defense Hangars and an Inhibitor, it is extremely hard for even teams of 3 to get through. This 'Defense Rocks' concept could cause many stalemates in multi player. Ways to fix this: -Perhaps by forcing Phase Space Inhibitor platforms/ships to use Anti Matter to work, attackers could try to hold out until they were able to jump to the next more vulnerable system.