Paradoxnt

Paradoxnt

Joined Member # 2701499
4 Posts 466 Replies 845 Reputation

Hehe, I think that is how the game was originally designed. When the developers talk about the game as once being open connected, I am pretty sure they meant exactly what you just posted. This is good for us.

56 Replies 38,761 Views

Oh, when I said the "guys like us" in the above post, I meant SciFi gamers who prefer a decent or greater amount of realism and in depth background. So please no responses about how younger gamers like realism and in depth games as well, as I included all of us in my statement. I've always preferred Inclusive language over Exclusive.

35 Replies 65,559 Views

Hehe, well said booly. I am 36 years old, and a University Graduate (my focus was on 20th Century military history). Anyway, I've been waiting years for a space empire game with the features Matty_P is asking for. I hope that the developers realize that there are quite a few of us older gamers who crave and appreciate high levels of realism and an in depth Galaxy. I have to admit some fear that Ironclad might be aiming for a more casual type gamer with SoaSE. That would be a

35 Replies 65,559 Views

Schem got it right. But maybe Chip5541 can explain to us why studying one tech area will forever close a player off from other study options. I bet the answer will be along the lines of "it is logical, it just is!"

18 Replies 7,102 Views

Erring on the side of realism in relation to scale and physics sounds great to me. But if that can't be done, at least leave us the modding tools to do so ourselves.

46 Replies 27,536 Views

Pirates need to have their own bases on either Asteroid Planets or Dead Asteroids (I prefer special pirate bases on Dead Asteroids). They should attack and raid nearby players that have bounties on them. This would both make pirates more fun and increase the usefulness of bounties.

482 Replies 358,526 Views

Or pirates having bases on asteroids/dead asteroids. They could also actively seek out and attack sides that have bounties on them..which would make bounties more useful.

21 Replies 10,130 Views

Imperial Star Destroyers are an interesting design concept. I mean the ships take a 'jack of all trades' approach to warfare. The Star Destroyer is a ship to ship combat vessel. Yet, it is also a carrier vessel with a large compliment of diverse strikecraft. It is also a troop carrier that includes a battalion of troops with heavy equipment. I guess it fits well with the Empire needing a one size fits all kind of ship to keep systems in line. Do the Imperials or Reb

1,324 Replies 1,515,988 Views

Something that bugs me a bit about bombers is that they launch rockets bigger than they are over and over again. I liked what EvilleJedi did for his Star Wars mod for Homeworld 2. In it, bombers would launch a salvo of rockets/missiles, but wouldn't be able to do it again until they docked and relaunched. It made for some interesting tactics.

7 Replies 21,270 Views

It is just that Matty_P is so aggressive and negative in his posts that it really makes you want to go against what he wants....unless he is using reverse psychology on us all and he actually wants a totally unrealistic game. ....Alright, let's show him. We'll include ramming and make this game as realistic as possible. lol Matty, have faith that Ironclad will include a bit of what you mentioned wanting in your other posts (probably not ramming though). Also trust that they w

36 Replies 11,592 Views

Sigh, Matty_P, your aggressiveness in this post makes it hard for me to say I agree with you in that I too would like orbiting planets, gas giants, moons, asteroid fields, radiation belts, nebulae, accurate solar and galactic models and so on. I ESPECIALLY would like open connection maps. Keep in mind though, that SOME of what you mentioned might even make the final release...if not, then it will be included in the engine to the point that it can be modded in So, by all means

35 Replies 65,559 Views

Bingo! Give Stratteggi a supersized cookie...unless he is into healthy eating, in which case make it a regular garden salad with house dressing. So Matty_P, if you want ship collision = draw type tactics because you think they are realistic, then you are looking at the wrong game. Besides, it isn't like ship collision tactics would actually represent realistic space combat anyway. Let me give you a little lesson (lecture <img src="http://images.stardock.com/gc2/T_DL/smiles/Wi

36 Replies 11,592 Views

Haha, I prefer it as well, so that is now 52% in favor of open connection maps. Don't worry Lordkosc, from what Blair said, I am pretty sure the standard game will be Phase Lanes with special open connection options for modders. That will be enough to satisfy me.

211 Replies 78,098 Views

Hold on JSInvader, Matty_P is saying that 'realistically' the crew can abandon ship prior to ramming and that the enemy will happily pick them up and give them a life of luxury....THAT is Matty_P's concept of REALITY! I suppose you could say that 'realistically', your ship's crew could abandon ship just prior to impact...but the enemy commander might not be so inclined to pick them up after a battle. Let's face it, you probably used the ram command because the battle wasn't going well

36 Replies 11,592 Views

Oh no, don't let the monkeys fly. Common people! Didn't you see Planet of the Apes? If you didn't, let me just say it goes badly for us. As for realism, I am betting that Ironclad will give us the options and tools necessary for what we want. We will likely be able to mod in open connection maps (multi player might even have an open connection map option). I think we will have massive tools for shaping research trees, abilities, models, effects, scale, and so on. So, for

47 Replies 15,782 Views

As much as I would prefer an open connection map for the basic game, Blair Fraser indicated that Ironclad is leaning in the Phase Lane direction for a more controlled and less frantic gaming experience. Of course, this could always change. Just don't count on it. Ironclad thinks that a open connection map might turn off a lot of potential buyers. They may very well be right. I really wa

211 Replies 78,098 Views

Problem: -The game seems pretty heavily favored for the defender. If you take a key system, and build 20 Defense Hangars and an Inhibitor, it is extremely hard for even teams of 3 to get through. This 'Defense Rocks' concept could cause many stalemates in multi player. Ways to fix this: -Perhaps by forcing Phase Space Inhibitor platforms/ships to use Anti Matter to work, attackers could try to hold out until they were able to jump to the next more vulnerable system.

482 Replies 358,526 Views