Paradoxnt

Paradoxnt

Joined Member # 2701499
4 Posts 466 Replies 845 Reputation

Good point Schematicsninja. We definitely took Blair's word's extremely literally. So from what you are saying, shields reduce pass through damage to the hull by an increasing % as the shields weaken. Hmmm, logic would suggest the opposite would happen. Still, maybe it could be explained that the shield generators become less efficient the more power they have to maintain within the shield field. So that would mean that the less power the generators need to manipulate within

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ANTIMATTER AND PHASE DRIVES: Yeah, Phase drives really should require some antimatter to work. Most of the problems I mentioned in my post above could be solved by Phase Drives requiring only a minuscule amount of antimatter to engage. At least then it could be logically explained that it only requires a small amount of antimatter to jump ships in and out of phase space, but once they are in phase space they can travel using conventional drives. That conforms well with the sc

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Hmmm, I really hope they don't do that with shields. It would make no sense that certain weapons can take a shield down to a certain point, but then no further. That's just Crazy Talk! Besides, Blair's post said nothing about anything like that. Personally, I think we are all missing some critical detail about the whole "shields get stronger as they take damage" thing. If Blair could further clarify, I would be eternally grateful. I was also bit confused about his post that Phase D

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I am going to back TheGreatEmperor on this one. Look at what Blair says about shields. "Shields have a capacity for damage. When they reach zero, the hull of the ship starts taking damage." What he is saying here is that only once the shields fully fail does the hull start to take damage. This seems to mean that as long as the shields are up, the hull won't take any damage. In the next sentence Blair says "As shields are reduced they will become more effective at mit

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Hmmm, while I've read this before, I still don't get the whole shields getting stronger from taking a pounding. I mean, does this mean that the first weapons that strike a shield transfer some of the damage through it? Does it then mean that as the shields take more damage, they get better at blocking damage that gets through? For the developers to say shields get stronger the more they are damaged, there has to be some damage getting through (at least at the start of the fight). Oth

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Greetings, I am a huge fan of space strategy genre games and have recently heard of SoaSE. I have a lot of suggestions, and even if they aren't used in the standard game, they would be great to be included for modding purposes. Here are my many suggestions for SoaSE (in perfect English, no less). -shields: As shields take damage, there should be an increasing chance that weapon hits pierce them. Once shields have reached 100% damage, they disappear entirely. Maybe powerful weapons

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