Wow, we have a smart poster comedian here. I bet you were awake all night Googling that answer up. Anyway, let's try to find the answers that relate to SoaSE; at least before this topic devolves into discussions on the opposing charges of matter and antimatter subatomic particles or why the universe is partial to matter.
Paradoxnt
Does anybody know exactly what antimatter is used for in this game? What we know so far: -Some amount of antimatter is burned off when traveling in Phase space. -Antimatter is not actually required to travel in Phase space. -Antimatter replenishes itself over time. -Close proximity to stars can speed up the recharge process. What we don't know so far: What does antimatter actually do in this game? I recall the developers released a text de
Carriers will be seriously hamstrung if the tactical maps are too small. Having battles start nose to nose will mean a quick death for carriers that face off against cruiser/battleship fleets. They might not even get all of their fighters out before they die if the battles start at point blank.
Yeah, but all these advanced races are likely using optical systems instead of electronic systems. They would be very resistant to EMP attacks. In fact, our present technology is getting close to going optical (or at the very least combo optical/electronic). Also, don't forget that magnetic shielding is possible with today's tech. Although I must admit I am not sure just how effective this type of shielding is against close range nuclear EMP.
Even if nebula and various effects could be included in the editor, that would rock.
Having nebula that cancel out shields in the occasional rare star system would be a great addition to the game. It would force players to mix it up with fleet composition and upgrading paths in order to deal with battles that occur inside those systems. Other possible effects that Nebula could have on ships might include; continuously drain AM, halt AM recharge, limit sight range on the tactical map, reduce weapon accuracy and damage, and so on) *I know the orbiting planets ar
Hehe, all you need to do now is get a semi-famous, semi-respectable celebrity to act as your spokesperson and you'll be set. Oh yeah, right. We are getting off topic. Alright, I agree with Antimatter and Phase Jumping. I think it is good.
Hehe, thanks Schem. I like that we can always count on your blunt honesty. As for you Great Emperor, we will see just how good you are soon enough. It would be a shame to carry the title of The Great Emperor and only be an average player.
Cloak can function like it did in HW2. Sensors in HW had multiple layered zones, each layer closer to the ship was better at seeing approaching cloaked ships. So for SoaSE, anything in the closest zone could be seen regardless of cloak. The next layer of sensor range would see only low tech cloaks. A third layer would be blind to any cloaked ship, regardless of cloak tech level. As for the Bismarck being a heavy BB (Battleship), that isn't true. German ports could only hand
Dude, I don't really want to meat you...I don't swing that way. Also, all this talk of begging makes me nervous. Hehe I think you meant 'meet' in your post, not 'meat'. Hmmm, is this joke in poor taste? Bah, I'll post it anyway.
Hehe, you two crack me up. Logic is a fun exercise in itself, especially when it affords you the opportunity to flaunt your knowledge, be it theoretical physics or whatever. So, I get what you are saying Schem and would even say most of the time I am right there with you. In fact, the quality of your posts have already convinced me that you will be a worthy opponent/ally in SoaSE multiplayer. Still, gameplay is the priority goal for the developers in this game and so sometime
Hey Lharrs, you jumped on the 'bash the debris theory bandwagon' a little too late. I already gave up on it in a while ago. The energy flair/energy vortex theory is much tidier.
Few weeks? Damn, I really hope that is the case. Still, I think it is more likely that the August release date turns into September turns into October tuns into November and finally turns into December. Isn't that how it always goes? Still, I would rather wait a few extra months and get a game that is stable, balanced and 100% done.
I really hope that the stars are actually useful for recharging antimatter. I would be pleased to be able to use them as staging points for invading enemy help star systems. It would be amazing if 2 or more enemy players happen jump to the star in someone else's star system at the same time. Fighting each other wouldn't help them claim planets in that system, so they sit there and eye other while the AM recharges. Hehe, things would be tense if you had like 4 or 5 enemy players sitti
Hey P5y, I think there are weapons that drain shields and AM. There are probably other secret weapons that we won't see for a bit yet.
Yeah, but EvilleJedi did a great balancing job with his Homeworld 2 StarWars Warlords mod. Those uber ships really cost you. In fact, you could buy a whole fleet of destroyers, escorts and strike craft for the same cost as a single Executor Class SSD.
Hey Frost. If EvilleJedi is able to mesh his StarWars Warlords mod into this game with relative ease, you might very well get your wish for super sized flag ships. Than man's model work is simply amazing.
Shhhhh, don't tell him that. He is already sad enough, let's not further depress him.
Welcome back then, Great Emperor. It is good to have another voice of reason on board to keep Schem in check...hehe
Yeah, friendly fire should be less than friendly. I've always been irked by games that give units damage immunity if the source of the damage is from the player that owns them.
Sorry about that WedgeHG. I was just trying to make an example. I agree with you that there will have to be some hard calculations on weapon power and the shield resistance they cause.
Also, concerning shells, this light debris would be very close to the targeted ship. So even if a shell rams a bit of debris, it is unlike to change its trajectory enough to completely miss the target.
What? Flat planets? Where did that come from? Hehe Maybe I didn't explain well enough. I don't want all the planets orbiting a star to be in the same 2D plane. I want them to be arranged around the star in 3D positions (ie: some of them higher or lower in relation to others). In fact, think about a 3D model of the solar system when correct orbital planes are used. If planets are spaced like that on the 3D strategic map, then we can correspond X/Y/Z departure points to X/Y