Paradoxnt

Paradoxnt

Joined Member # 2701499
4 Posts 466 Replies 845 Reputation

Cool. As long as I can do the downloading on another PC that actually has a high speed connection, I am set...at least for beta1. I wouldn't want to try multiplayer over dial up. I should have high speed again by then though.

125 Replies 129,179 Views

Hey, I am forced to use dial up at my place for the next couple of months. My question is, if I pre order this game, will I be able to download the beta1 on another PC with High Speed, and then burn it so I can bring it home and install it on my PC?

125 Replies 129,179 Views

Hey, I am forced to use dial up at my place for the next couple of months. My question is, if I pre order this game, will I be able to download the beta1 on another PC with High Speed, and then bring it home and install it on my PC?

29 Replies 72,893 Views

??? Sorry Great Emperor, but I am pretty sure that Schem is talking about getting rid of heat waste on a real space ship. It might seem minor, but it really is a serious problem. Schem, how is it exactly that heat can be transformed directly into electromagnetic radition? I am curious here and do not intend to come off as sarcastic. I do not have an engineering degree, but I understand enough of the basics to grasp new information quickly. I do, however, have a degree in military hi

255 Replies 78,584 Views

Hi Lorent, I noticed in your tech posts you switch back and forth between the game, real world physics and far off future techs. Let's stick with real world tech for a moment. You mentioned ships using energy shields to travel in system. What shields are you talking about? Magnetic shields? Magnetic shields would be useless against any sizable objects moving extremely fast or that don't have a charge. So X-Ray lasers/lasers, pebbles and munitions (guided and unguided) would

255 Replies 78,584 Views

Hi Lorent, I have a few thoughts for you. I am pretty sure that the game auto formations your ships for you. So formations are part of the game, you just have less control over them than you would in a game like Homeworld. Of course, there is nothing stopping you from manually commanding your ships around in battle to better suit your tactical tastes. Also keep in mind that in regards to focus fire, formations in this game wouldn't be quite as effective as they were in Homewo

255 Replies 78,584 Views

Thank you, thank you very much. It is always nice to have my wit appreciated I do hope that Schem appreciates my efforts on his behalf. It would be nice to see him post a kind reply...but then we would no longer believe that it is really him.

99 Replies 141,573 Views

Well, it looks like we have Schem and TheRealSchem who both can actually write. There are some differences in the attitude and content of the posts. So it really isn't that hard to tell who is who between the two. Besides, the original Schem still owns the forum name 'SentientSchematicsofNinjas'. Hehe, he had better not change his name anytime soon or he will be really screwed. Of course, the second 'Real' Schem could just change his name to something like 'SentientSchematicofNinjas' and no

99 Replies 141,573 Views

Wow, you've seen through my attempt to point out that you aren't Schem. What probably gave my intention away is when I said you weren't Schem. You know, you are pretty smart for a worn out shoe.

99 Replies 141,573 Views

"Just remember, its MY land not yours! Clones are not what they used to be.. I am the THEREALschematicsninja!!!11!" The quality of your writing skills reveal that you aren't the real Schem.

99 Replies 141,573 Views

Well, it seems like there are 2 Schems at the moment. I do hope this doesn't become a fad of some sort. Due to their intellectual quality (and virulent attack on anything displaying less than perfect intelligence), the real Schem's posts are pretty obvious. However, the impostor Schem from a good universe really hasn't said much so far. In fact, his posts are more about flaunting his existence in order to taunt the real Schem. If we could bring both Schems together in a room

99 Replies 141,573 Views

I was thinking that research might have an effect on tactical ship speed. More research will probably result in faster ships. This is just speculation though. I haven't read anything about research increasing tactical speeds. However, I am pretty sure that research will be able to increase strategic speeds (ie Phase Space speeds). I have read about this a few times in SoaSE previews...of course, it might only relate to the Vasari tech tree.

99 Replies 141,573 Views

I've read somewhere (maybe in this forum, I can't really remember where) that fiber is required for regular movement. Seriously though, from what I've read it seems like the Vasari have a speed advantage in Phase Space. This means of course they have an edge in strategic movement. As for tactical movement. We can see in the Trailer that strike craft are far faster than the capital ships (be strange if they weren't). So the different sizes of ships likely have different speed

99 Replies 141,573 Views

I have this terrible feeling that the developers might try to stop Phase Space Cheapness by making tiny tactical maps. Tiny maps would force fleets to start all battles at point blank range (or nearly so) but would also stop players from jumping all over the place. After all, even if the Phase Space engine charging period is short, starting a battle at point blank range against a vastly superior foe = death before the phase jump charging period is done. Please Ironclad, don't make the

16 Replies 39,332 Views

As it is, I believe that there is a charging/calibration period for ships prior to being able to jump into Phase Space. That means that once they are out of a planet/asteroid/star's gravity well, they will have to sit for a bit of time before being able to enter Phase Space. This may indeed work for preventing Phase Space Cheapness... Hmm, maybe we should have a game setup toggle switch that can set this waiting period to longer or shorter time. That would work just as well as my pre

16 Replies 39,332 Views

Hi Blair, this next bit is just for you on the off chance you are reading this post. There should be a toggle switch during game setup that can force Phase Jumping to actually require an AM cost. I do see what you are trying to avoid with your present 'Phase Jump uses up but doesn't cost AM' system. Still, some of us players would prefer multi player games that would likely end more quickly and that would involve additional strategic AM considerations (some of us love more realism).

16 Replies 39,332 Views

I can kind of understand why the developers didn't want Phase jumping to cost AM. I mean, a player fleeing from battle from a much more powerful fleet would likely have all of his/her AM used up by the time they reached the edge of the gravity well (especially if shields use AM). The developers didn't want to see that player lose their entire fleet (and probably the game) because they were unable to phase jump away from an unfavorable position due to lack of AM. Also, they can't deal

16 Replies 39,332 Views