DRavisher is absolutely on the ball with his idea. Great idea! Players should have the choice of building platforms that can create and maintain Phase Highways between selected colonies. This way, using normal Phase Space Jump Drives, our ships have the freedom to go where we want them too (baring possible range limitations based on tech level or the number of destinations that they can actually see). And, for increasing range and travel speed for FRIENDLY ships, we can create Phase
Paradoxnt
Thanks DRavisher
I really don't like the beta's Phase Highway system. There should be no artificially forced space highways in the game. Okay, I've said it. My friends and I were really hoping that this game would use a less constricting movement system more like MOO or Rebellion for traveling between gravity wells. The Phase Highway concept has been bugging me since I've started playing the beta. I've been quiet about it till now (mostly) because the beta has a lot of potential in other areas. But i
I really don't like the beta's Phase Highway system. There should be no artificially forced space highways in the game. Okay, I've said it. My friends and I were really hoping that this game would use a movement system more like MOO or Rebellion for traveling between gravity wells. The Phase Highway concept has been bugging me since I've started playing the beta. I've been quiet about it till now because the beta has a lot of potential in other areas. But if we don't say anything n
Hi Jamatang, my suggestion about orbiting planets around their stars was about forcing Phase Lanes to shift around. This way, backwater planets might suddenly become key positions in the Phase Lane system, and vice versa. The point of this would be to limit the possibility of multiplayer stalemates. Granted, I admit that this particular solution is a bit complex and nobody wants to be the player who gets screwed because of it. I explored this idea because I am worried that SoaSE mult
Hi Blair, here are some more suggestions...as if my last post here wasn't long enough #1. Construction Frigates: The Construction Frigates should be removed from the game. As they are now, they spend most of the game sitting around doing nothing but getting mixed up with your fleet icons and slowing down older PCs. They can't even Phase Jump...not that there would be any rea
Fighter Icons and those damn Construction Frigate Icons often get in the way during battles, leading to confusion. I don't think much can be done with fighter icons without making them totally autonomous...and I think a lot of people would be very upset with that. As for the Construction Frigates, I have an easy way to get their icons out of the way. Take them out of the game. They can't Phase jump and spend almost the entire game sitting around doing nothing but getting in y
Haha, that was an entertaining post. I personally love Homeworld and Galactic Civ II...although I never played the first GC Still, even though I get that this isn't Homeworld 3, I would like to see a few changes. If these desired changes incidentally seem to be Homeworldish, then so be it. -Gravity Wells need to be much larger..at least 4 times larger bare minimum (10X would be a Homewor
I always liked the Homeworld backdrops in how they were beautiful, but changed with your viewing angle.
Yeah, Pirates that actually raid your areas would be cool. I find the pirates also play the same part as the Neutrals do in Warcraft 3. They prevent rushing while offering a bit of a power up and challenge prior to meeting your opponents.
I think the Kol is a bit small too. I am a proponent of making all the ships closer to scale, including a larger Kol Battleship.
Yeah, it meant you had to play EVERY mission at least twice.
Yeah, I find the speed balance pretty good as well. I've been playing without pausing to see if I ever feel overwhelmed. So far so good. I am satisfied that this speed setting can be kept for the retail version. But I am not saying that an option to set game speed for single player or for multi player wouldn't be a good thing.
I've read many posts with people complaining about gravity wells being too small. I am sure the developers will enlarge them for us. The real question now is really by how much will they be enlarged. Personally, I would like to see them at least ten times larger...but keep in mind that I am a big Homeworld fan and love tactical battles and fleet maneuvering Ten times larger might make battles l
Agreed!
Yes, that is likely true. But it is far better than what is happening right now. I really hope they make it so each gravity well has a very small location for each Phase Space Lane exits/entrances to other gravity wells. By that, I mean that the Phase Space Lane starts at axis 0/0/0 of the point of origin gravity well and ends at 0/0/0 of the destination gravity well. Ships would need to get in line with that Phase Line in order to jump.
The game runs fine now that I have it installed on my system, but I had a lot of trouble installing it in the first place. I had downloaded the SoaSE Beta into an archived file. I needed to transfer the game to my PC at the cottage, as there are no High Speed lines out here (have to use dial up). Anyway, Stardock Central Archived the file in town without problem and I brought it here. However, when I went to install the game on my gaming PC, Stardock Central keep crashing w
The Beta1 runs well on my system and shows a lot of gaming potential but there are many issues that need work. Be warned, I've included a lot of points and suggestions in the following. Problems and Suggestions #1. Map and gravity well sizes are far too small. There is no room for tactical maneuvering/trickery in the game as it is now. The game's ships are so fast and travel such short distances that they are in weapons range within seconds of arriving in your sys
Hmm, moons would be cool. They would also further increase the importance of planet zones that have them.
Yes, blinking navigation lights on the ships/platforms would add to the atmosphere of the game
Putting on 100 pounds. I usually lose weight because I am having so much fun I forget to eat.
Ah, I see what you are saying. I should have downloaded and archived SoaSE, not installed it. I'll give it a shot, but there is no reason for it not to work. I'll see what this game looks like tonight. Now that I actually took a few seconds to explore it, Stardock Central seems to be a pretty sweet concept. Boy, I was getting pissed there for a moment, thanks for setting me straight.
Oh damnit. It looks like I just got ripped off. This game installs directly from the website. I now have it installed on a crap system. I would not have bought it had I known that you could not transfer the game. Freaking Beta FAQ forum gave the wrong info. Now I will have to go home, tear my PC out of the wall unit and bring it to town to hook up to high speed somewhere. I also guess I only have a few days to do this or I will no longer be able to download Beta1. With my
I am presently downloading the demo1, but I am wondering if the game can be transfered to my gaming PC. I can't use my gaming system for the download because it is hooked up to dial up right now. Anybody know?
I have this feeling that this forum will be busy tomorrow night...hehe