androshalforc

androshalforc

Joined Member # 2704073
41 Posts 558 Replies 1,431 Reputation

it seems that the autosaves i had happened after i turned on turnactions so i cant go back to before i finished the research tree but heres a chunk of the debugg file that seems related in particular the bottom where i end turn 416 about a dozen times Debug Message: EndTurn PlayerObjectID 4, Turn #415 Debug Message: CTurnSystem::RequestTurnState from: MovePhase to: RequestedEndTurn on tick 53601 Debug Message: CTurnSystem::RequestTurnState fr

2 Replies 5,210 Views

i believe i have hit a research glitch using the 0.2 build after completing the entire research tree i can no longer end my turn normally there is no research warning the turn button reads "turn" however pressing it does nothing i can use the turnactions code to bypass this and move on (so i believe there is some warning i just cant see) i should have just finished the last research tech the turn before (i will look into this tomorrow night with the the autosaves)

2 Replies 5,210 Views

[quote]Additionally, how about giving each race one free homeworld building to start the game with - which they can place at the same time as the starport and capital?[/quote] while i havent seen the video yet i think that this should be a mix of several buildings of a basic level i mean look at earth and we are only really beginning to contemplate colonizing other planets weve only barely dipped our toes into space exploration our furthest space probe is just barely out of ou

3 Replies 3,624 Views

when you unlock a terraforming tech the tiles don't change from yellow to green to signify that they are usable i only found this out after "accidentally" building on one while looking for the appropriate project to make the tile usable accidentally

1 Replies 7,146 Views

[quote]Like the +15% ship range from adventuresome. The movement system works and should always speak in hexes. So instead of +15% I would say +1 range per module.[/quote] the problem with this is that different modules give different base amounts a +1 bonus to a module that gives you 3 range is amazing a +1 bonus to a module that gives 100 range is minor

4 Replies 4,868 Views

1) with the updates on the idealogy tree im curious what kind of effects having a minor race friendly or otherwise in your ZOC will have 2) benevolence level 4-4 will this effect all planets in your ZOC at the time you collect the bonus or for the remainder of the game? 3) i feel that there should be some way of restricting certain idealogys example if i have unlocked all the benevolent perks i should be locked out of all the malevelont perks and half of the

0 Replies 4,883 Views

the production wheel i like it it seems like a really powerful tool for management so i have some ideas to make it more, some have been posted before by others but i thought id gather them all up in one place. 1) a 0% wealth production line; a dotted line where wealth is equal to 0 with the pointer above the line you have a surplus economy with the pointer on the line you have a balanced economy with the pointer below the line

2 Replies 1,951 Views

[quote]11) about 50% of the planets I colonised had those research pods which cause pain. seems a high number?[/quote] i believe this is designed to speed up the alpha testing in particular research testing im sure that when it gets to beta or actual release the chance of these colonization options will drop significantly

16 Replies 64,494 Views

I'm running an amd setup ATM and haven't noticed any major problems I don't have the specs on me but the only thing I disabled was the gel ui my graphics card is fairly my processor is out of date I think it was a phenom 1 only have 4 gigs of ram it takes about 30 secs to start the game or generate a new map i would call that an acceptable time

24 Replies 13,732 Views

Hit tilde ,~, it should be top left on your keyboard an then type turnactions this will disable all warnings of research, ideology idle colony and idle ship, adjusting the economy wheel so research is at 0 % might work as well

1 Replies 1,753 Views