lokideath

lokideath

Joined Member # 2706636
0 Posts 56 Replies 2,527 Reputation

Featured Releases : Prototype Availability:North America (US and Canada) Call of Duty 4 Availability:North America (US and Canada) Ok I am an European, why do you send me that ? Why are you sending me some advertising about something I can't buy ? This week Impulse began adding new titles from Activision and Ubisoft.

34 Replies 50,582 Views

[quote who="twifightDG" reply="25" id="2255990"] BUT I'd really rather have GPG's own implementation of this. bman is still kind of hacking lua code to add this, which is great, but the game needs a decent mode for this coming from GPG. Only they have access to all game code to implement it in the best way. Don't get me wrong I'm very thankful for bman.[/quote] +1 [e digicons]:)[/e]

81 Replies 185,710 Views

I just meet one of that "new type of a*". And he didn't stop after 2 minutes and left, no, he just kept downloading and f*** us (and his teamates too) [e digicons]:annoyed:[/e] (you can check the timer) <a href="http://tof.canardpc.com/show/ff244d92-65b6-477e-a300-1dee1274

50 Replies 111,067 Views

[quote quoting="post"] If a person quits the game without the team concede and the game lasts more than 10 minutes longer, that person gets a rage quit. Games that last less than 3 minutes aren’t counted. [/quote] So what is between the 3 minutes and the 10 ? Disconnected ?

192 Replies 550,598 Views

[quote quoting="post"] If you guys have ideas on what it would take to get more of your friends to buy copies at retail and on Impulse let us know. [/quote] Make a free weekend when the 2 Demigods are ready. Add a 10% discount and be sure i will make good publicity about that.

120 Replies 311,973 Views

[quote quoting="post"] A: I’m just speaking for myself here but these are some of the things I’ll be pushing for: More items that provide strategic depth. [/quote] I hope GPG will hear you [e digicons]:grin:[/e]

67 Replies 68,222 Views

[quote who="pigeonpigeon" reply="4" id="2222153"]I just spent the better part of the evening reading the past 302 posts... This is probably the most constructive forum thread I've ever seen, though! It's stayed on topic for over 300 posts and has really evolved. By the time I actually post this there'll probably be a dozen new posts... Anyways, I'd have to say that Camp #1 is my favorite, followed by Camp #3; and I don't like Camps #2 or #4. There are really only a few t

565 Replies 1,547,636 Views

I like camp #1. Since Elemental is a 4X game, you need to keep a strong management side. Yes camp #2 is simple and fun, but after 10h it's also boring. [quote quoting="post"] 2. Resources can be processed into other resources. Iron Ore into a Sword. [/quote] Please keep that. I really enjoy this kind of things in Settlers, Anno or Caesar. It give more "reality" to the system, it's not just some data with +10, +5 in dozen of

565 Replies 1,547,636 Views

[quote] Q: What is publisher Stardock planning to do for Demigod players? A: The plan is to send out an email this week to users who purchased Demigod prior to today with a coupon for 50% off of Demigod that they can give to their friends. In addition, next week we will begin sending coupons for other things on Impulse to active Demigod players to help ensure a vibrant multiplayer community. We plan to keep doing that periodically. [/quote] http

17 Replies 4,462 Views

[quote quoting="post"] Random Demigod. Players can choose a Random Demigod to play. Updated AI. Smarter computer AI. [/quote] [e digicons]:thumbsup:[/e] And if you have the time : Right click on mini-map A simple way to see health and mana of your teamates and cast ability on them (a small window ?).

180 Replies 437,015 Views

warning: Evaluating LazyVar failed: error evaluating lazy variable: ...rogram files\demigod\dgdata.zip\lua\maui\control.lua(34): error evaluating lazy variable: ...rogram files\demigod\dgdata.zip\lua\maui\control.lua(36): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `erro

3 Replies 1,301 Views