C'est une musique qui provient du jeu de base, TEC 3.ogg je crois mais pas sûr.
lokideath
[quote who="Zaisha" reply="14" id="2539277"] Quoting lokideath, reply 6I hope Stardock won't publish it, GPG and Stardock have nothing in common. You mean apart from Demigod? [/quote] Because of Demigod.
La version francaise arrivera normalement fin février ( toujours effectuée par Kalypso ). Sinon nicoclovis pour la traduction non officielle, tu peux regarder sur ce site, ca ne sert à rien de faire un truc en double : <a id="ctl00__
[quote who="Wintersong" reply="73" id="2542365"]Ok, thinking about it, that won't be so useful for international market unless subtitles are added to the videos or a text version goes with them. Language barriers, hearing problems...[/quote] Agreed, english subtitles can really help.
Nice idea, love it [e digicons]:thumbsup:[/e]
You are joking, right ?
I hope Stardock won't publish it, GPG and Stardock have nothing in common.
Not bad but I was expecting something new :/ Nevertheless the Stardock logo seems to pop out from nowhere. Personaly I like suggestive box like that :
Yes. [e digicons]:grin:[/e]
[quote who="Tkins" reply="2" id="2537486"]Did you pay 5 bucks for it? If I had steam I would've bought it. like 5 bucks, who cares?! I only have impulse though [/quote] You just need the key, after you can uninstall Steam (i don't think you can get your key through the Steam web site).
[quote who="Annatar11" reply="1" id="2528462"] Relations from missions are now capped. You can have a max of +3, or -1.5. Your current bonus is the outcome of the previous mission. So if you succeed on one, you get +3. If you fail the next, your relations are set to -1.5 (so you lose 4.5 relations).[/quote] As I experienced it's not working like that [e digicons]o_O[/e] If you succeed, you get a bonus, if you fail you get a minus. You can have a max of +4,5 (at least it'
Star Wars : Empire at War but it's a bad game.
In my opinion, there is two major problems : 1. Pirates are (obviously) overpowered. 2. Pirates doesn't fit properly in the Sin's background. How it's possible to have a small ship more armored than a space station ? How pirates living on an asteroid can be more evolved than a space empire with billion of people, research centers, universities... ? TEC have surely a strong industrial capacity, after all they are an economic power, but their ships seems to be build in pul
Nice ! I hope to see more wallpaper soon, I love the Advent/Vasari character designs :) Thanks.
It is a collector's edition or standard ?
I need a key. Please [e digicons]:grin:[/e] Thanks.
[quote who="MeliBee" reply="5" id="2384191"] Hopefully we'll allow customers to edit their preorders in the future.[/quote] Good news :)
[quote who="astrath" reply="2" id="2383740"]When was Brad in prison? [/quote] That's a joke.
[quote who="phukmall" reply="13" id="2382040"]I believe that repulsion refers to the anti-collision properties of units in regard to eachother and to buildings. Ignoring some of the repulsion, i think, allows them to clip through eachother making them less likely to get stuck. As for "long distance" repulsion, I'm guessing it means that they tweaked the way units adjust to other objects they see in their path.[/quote] Good explanation, thanks a lot :)
I don't understand "Adjusted long distance repulsion". What does it mean ?
Same problem. I make a few tests, it only happens next to the sea (rivers are fine since we can "cross" them) and never if the coast is 'straight'. Like that : http://pastebin.com/m50fb4429
There was 2 spiders on the same spot. The Sovereign was sober, I swear. http://pastebin.com/m50fb4429
[quote who="Bylak2" reply="8" id="2377852"]I think it's a little premature to talk about army sizes, seeing as the combat in game at the moment . . . well, the developers have said it themselves in how many places now? It's not fun [/quote] I agree, we are only in the initial build. Keep suggestion on gameplay for later
And ZQSD [e digicons]:grin:[/e]
Enemy's units are still in game and I can't attack them.