Pherdnut

Pherdnut

Joined Member # 2708260
3 Posts 30 Replies 5,850 Reputation

Lately with advent, I typically end up with something like this, although Dominate tends to mix things up a bit (note: this is against the AI - I can't afford the addiction of multiplayer right now): Cap Ships: Mothership, Rapture, Halcyon, Revelation - built in that order typically. Mothership - All abilities are fantastic but after 1 level of colonize, shield is the first pick and it gets upgraded at every opportunity after that. It's great at first, almost unfair wh

15 Replies 8,001 Views

I was looking at the listings for sci fi the other night. 5 hours straight worth of game shows and BS 'paranormal investigations.' No sci fi. TV execs are idiots.

66 Replies 181,945 Views

I'd like to at least try some noncarrier approaches. I know it showed flak frigs doing more damage across the board in the changelog and carriers do cost $$$'s.

26 Replies 13,659 Views

[quote who="Tkins" reply="13" id="1938789"] Quoting thalatos, reply 12is a good strategy and work with all races depending the cap ship but the 2 are good, if i am right the bonus of the races are vasari = combat tec = culture advent = tecnology I think it's: <br

19 Replies 24,598 Views

Build the scout (I build as many as I have phase space lanes) and a cap facility right away. The sooner you start colonizing the better. I wouldn't skip arctic and volcanic for too long. My first colony is usually an asteroid but I shoot for a planet after that. Research whichever is closest if you can't get to a better planet. I also try to stake my territory early on by grabbing good choke point colonies first and then grabbing everything on the inside afterwards. Remember, population is th

19 Replies 24,598 Views

Still not my first choice for early game. Maybe my second though. It must tear buildings down obscenely fast with higher level weapons.

59 Replies 172,777 Views

I was concerned at first but I think I dig it. I haven't played multi yet but aside from some cap ships, everything seems useful.

26 Replies 13,659 Views

The advent carriers are still worth building. Bombers seem stronger than before but it could just be the ease of fielding more.

26 Replies 13,659 Views

Wow. Check out the new Animna Drone Cruisers. 1200 but they carry 3 strike craft. That's interesting.

26 Replies 13,659 Views

[quote who="Shadow_of_Light" reply="10" id="1943230"] Advent, Halcyon carrier, for its energy aura, wich increases rate of fire for all energy weaopons (did you know advent love energy guns???) [/quote] And all the antiLight weapons just got an upgrade. The advent may have just gotten some much needed early-game teeth.

86 Replies 221,640 Views

You sound pretty new so I'll give you the laundry list from my recent learning curve. Don't take too long to upgrade your planets. Population is the source of all income and you take a loss until you've upgraded one or two levels depending on the planet size. Try TEC. Get their early armor boosted ASAP and make a Dunov your first cap ship. It's shield ability works great on auto and makes life really hard on opponents who tend to focus fire on one target (the AI). It doesn't j

9 Replies 5,294 Views

[quote who="nicolasconte" reply="2" id="1900448"] a lot of people complain that EA makes all the games now and got something like a monopol. i would pay 20 bucks more for the game if its made by EA. IT WOULD WORK AT LEAST conte[/quote] Well, sure, if you don't mind difficult-to-remove, intrusive software being installed on your computer without your permission. It's been hard, but I don't buy EA games anymore. They represent everything that is wrong and !@#$ed up wi

29 Replies 30,188 Views

I haven't playing long but I don't like it either. It's hardly a time saver, given that it takes up a cap ship slot and 3000 worth of bombardment frigates are quite capable of getting the job done quickly along with whatever more useful cap ship you threw into the mix. I do enjoy its standard weapons though. All those phase missile can get brutal once they start ignoring shields regularly. I'm starting to get the impression that if you want to waste structures and other cap ships quic

59 Replies 172,777 Views

Dunovs are my favorite early game choice. They do a great job of nerfing other ships, including caps and that silly shield boost ability goes a long way towards keeping that first fleet of 5 frigates alive so you can push on without delay. They pair very nicely with Marzas and if you boost lasers early on that gives them a solid boost along with any Cobalts you build. EMP followed by radiation bomb vs tightly packed enemies is brutal. An Akkan with a crapload of Javelises is usually what I wo

86 Replies 221,640 Views

Ten minutes between stars? That sounds a bit extreme. Is it possible to make that variable? I realize a lot can go on in a single system but if you have ten players I imagine one system would get a bit cramped but then you'd have isolated groups duking it out for dominance in the systems they share with others before they'd dare sending fleets to other systems which turns it into a kind of ladder-style game rather than a ten player free-for-all. It would be nice if at least SP had the o

60 Replies 103,292 Views

Now that I've sorted out how to get emulators working on my PSP? Damn near every game I never got around to playing from the 16-bit era. *cough* the non-ESA protected ones of course. Can't say I'm excited about any new rubbish EA has decided to make out of C&C. I guess Generals was supposed to be good but I couldn't bring myself to play it after what they did to Westwood, every other dev they ever bought out and every dev team that's ever had the misfortune to work for them.

38 Replies 4,593 Views

you can make all the spelling mistakes you like but, it spelled ALCARI, with a C ! If you're not joking (total lack of punctuation/grammar makes it hard to tell) and you're talking about the Master of Orion race, I can direct you to MOO manual PDFs that say otherwise.

58 Replies 91,846 Views

I haven't read the entire walkthrough yet but I hope sandbox SP mode will be more flexible than multi. It would be nice to be able to scale research costs/time too so you could have truly epic games on a massive scale when playing by yourself. Edit: Alright, I read it. The victory point win condition sounds kind of 'meh. It should be about holding the special planets for the longest time, IMO, not being the first to get there. That way you can give these games a time-limit. Spa

60 Replies 103,292 Views

To be fair, I was a c**p Homeworld player HOWEVER, I will not roll over so easily in SOASE! PREPARE TO ( hopfully) ) BE DESTROYED I'll bet your first mistake was building BCs. Carrier-replaced frigates were the true powerhouse in that

19 Replies 43,056 Views

A purchase-ships-and-fight mode might be interesting for players wanting quick pickup multiplayer games with a little more micro and strict attention to fleets. You could vary costs by XP levels of ships and maybe put in multiple cash infusion phases where gameplay pauses and players can purchase another set of ships. This would also be a good place for the serious clanners to really iron out what ships are best for a given situation and how best to make a balanced fleet when you don't

255 Replies 78,565 Views